Archive for the ‘World building’ Category
More paperwork: Mugshots
There! More documents, mugshots this time! I’ve been practicing filling these out and giving them a little bit of character. Two based on avatars, and two that are Froznovia OCs.
Not entirely satisfied with those, I’m waiting for some artworks to make them a little more unique looking.
I have, so far, resisted using the triple mugshot format. But that’s only because it doesn’t fit.
Yes. Alina was always based on Ariane Yeong.
I’m also adding this new template to the Patreon rewards.
These are also in the prisoner file pad in Prison Cell Block D-5 in VRChat.
The Paperwork of Froznovia
I don’t know if this will be anyone’s cup of tea, but I decided to release the Froznovia paperwork I’ve done so far.
- F-29 Requisition form.
- F-83 Transfer form.
- FZ-17 Disciplinary report.
- FZ-22 Interrogation report.
I’ve exported them in PDF for people who want to print them for their own nefarious uses (yes, I met those people).
And as 1920×1080 PNG files.
I haven’t finished cleaning up the source LibreOffice Draw files but I will release those too once they are ready.
If that’s something you’re interested in, I’ve made it available on Patreon.
I am melting…
Yes, I really am melting.
I’m currently going through an increasingly worsening heatwave, which coincide with a bunch of my scheduled real-world appointments. That means that despite the absolutely insane temperature, I have to spend a lot of my time outside, commuting between places. And the worst days are yet to come.
I haven’t managed to do very much, but I’ve started working a potential “sub-basement” for the Prison Cell Block D-5 (that also means new assets of course). Lore wise, this would effectively be the sub-basement D-4, darker, more humid, deeper… I don’t know if I want to keep going, but I do know what D-2 and D-1 would look like already.
That’s a lot of basements, I know.
My idea is to create new modules that fit my original cells, 3×3 or larger. Currently, I have planned those crawl “bunker” cells I posted before, and some sort of “interrogation” room with a one-way viewing mirror. Who knows, maybe I’ll finally complete the tiger chair and the steel furniture kit?
I DID manage to release a small update to the VRChat Prison Cell Block D-5 map:
- The changelog & Warden system are not visible in screenshots anymore.
- The Isolation cell (ISO-1) is soundproofed, just like the padded cells.
- One of the padded cells now has a bed (if you can call it that).
- A few minor personal changes (adjusted some of the cell numbers & bowl numbers).
VRChat Prison Cell block D-5 update, again.
And here is another update to the VRChat “Prison Cell Block D-5”.
- Recapture system that I broke when I improved the item return system is now fixed.
- There is a video player now, and it is wired into the Warden system, just like the rest.
- Three of the cells now have a very small TV screen, I’m still working on making them toggle-able (that’s what the buttons on the console are for).
- The padded cell doors now muffle voices and avatar sounds.
I plan on tightening some of the existing systems in the near future. For instance, opening & closing the doors need to be decoupled into distinct messages to make them more consistent. There have been a few language updates to Udon scripts. I need to learn how to leverage them.
The information page has been updated to reflect the changes.
List of things to do
- Tightening security on what can & can’t be reached by players.
- Map-version of my stun-prod for the Warden.
- Interrogation chair, my beloved.
- Mirror/seats/collider options as persistent preference.
- A more intuitive way to tell cuffed players where their wrists should be.
- Smarter mirrors that don’t require to be toggled on/off manually.
- Move all preferences (maybe even the warden UI) into a dedicated local menu.
- Notification to all players whenever the warden role moves to a new player.
- AFK Detection on the Warden, this is a problem on long-running instances.
VRChat Prison Cell block D-5 update!
- Re-baked all the lighting, the artifacts are gone!
- Added the fillable food bowls (5 max).
- Items now respawn back into the map if taken out of bounds.
- Cells now also re-capture on rejoin.
- Added the media control console (not functional yet).
- An introduction page also accessible within the world.
- Added a button to open the map store page (people didn’t even know it existed).
List of things I still want to add:
- Simple Media player, with at least YouTube playlist support, locked to the warden, obviously.
- TVs in some of the cells (the Warden will decide what you’ll watch)
- Padded cell & ISO cell soundproofing, yeap… (probably sooner than later)
- More options for the bowls (food, but also using it as an ashtray).
- A proper, RP-friendly manual (some kind of clipboard).
- A light switch for the isolation cell (maybe).
- Stun-prod for the warden (or alternatively, compliance club).
- Baton/Prod rattling on the bars.
Cell Block D-5 update!
I’ve just pushed another update to the Cell Block D-5 map in VRChat!
Now you should see a pair of floating handcuffs where a cuffed player is if they have you blocked, (or if you blocked them) rather than the handcuffs teleporting to 0,0,0.
Cell Block D-5 Update!

Happy Halloween everyone! I spent a good chunk of this week refining an update to my VRChat map “Cell Block D-5“, it now features handcuffs!
- Grab the handcuffs and drop them on someone’s wrists to bind them!
- When cuffed, keep your wrists together, or you will be blinded.
- You can’t remove the handcuffs yourself, someone else has to take them off.
- The warden role can “lock” the handcuffs (red state) when holding the cuffs by pressing the trigger/use button.
- Locked handcuffs can only be moved & interacted with by the warden.
- Escaping by re-joining the instance will not save you.
- To cuff yourself you have to grab the cuffs in one hand and put them on your other wrist.
I’ve tested this feature to the best of my abilities, but please report any bug that you find.
I currently can’t think of a good way to make this work nicely for desktop users, so they are currently excluded from cuffing.
I make this map for fun and to satisfy my own twisted curiosity, but if you like it, feel free to subscribe to my Patreon.
Prison Cell Block D-5 update!

A new update to my VRChat world has been released! The Prison Cell Block D-5 now supports VRC Light Volumes. I’ve also updated all the shaders on dynamic objects and slightly improved the labels on doors, the changelog, and the warden system.
I’m tempted to move things like information on how this world work and the changelog to a little clipboard rather than having things written on walls like now.
Cell Block D-5 update
I’ve just finished updating Cell Block D-5 both on Second Life and VRChat. One of the narrow cells has been transformed into a hybrid, furnished variant. (Because of how small it is, collisions are disabled on the furnitures). It brings a bit more variety as I don’t think the cell block really needed 3 identical narrow cells.
- On the VRChat version I’ve also improved the quality of the lighting with less noise in the dark cells.
- On the Second Life version I’ve added an ambient piano track that plays once (it restarts sometimes, not sure why, but it shouldn’t be too upsetting) when you arrive at the location.
VRChat Cell Block D-5 update and a reminder!
I’ve updated the Cell Block D-5 map so that the warden role can be transferred (and locked), for those cases where the host wants to go AFK. I’ve also done some more work on the language support (Polish/Russian/Ukrainian).
Also, a friendly reminder that you now have less than 12 hours to get the Halloween Specials if you still planned on getting any. The clock is ticking~
















