Archive for the ‘products’ Category
This was a quick project but it gave me a little breather from the corset outfit for this week. It is basically an alternate mesh wire muzzle built on the Classic Leather Pet Muzzle harness. It offers a clearer view of the wearer and a “leaner” look for those who prefer that.
Someone kindly reported to me an issue with TB products losing their leash pulling ability on teleport. I spent a good chunk of monday figuring out what exactly was going on. As it turns out, this has been an issue since multi-chain was added, february of last year.
I’m surprised that no one else reported the issue before?
Anyway, there will be a lot of product updates in the next coming days as I deploy the patch, but it will take a little while to do all the affected items.
Someone, somewhere in our R&D department has been fired for this clear attempt at fitting a mere pet store-bought muzzle to a human head harness and calling it a “revolution”.
We apologize for the inconvenience.
It’s looking good! It’s also missing a bunch of bits that I forgot to include in the model, but the textures are at final size so that should give you an idea 🙂
I think I will to tone down the specularity on the backing too… The shine… it bothers me.
Alright, I think that I’m pretty much done at this point with the high-poly. All the materials are set, so it is time to point my attention towards the low-polygon model.
I really would like to experiment on some aggressive texture reduction techniques on this, we will see what happens!
I did some good progress the past couple days, I solved most of the small issues in the model and rebuilt the straps to use the right profile.
I also added a forehead buckle because, why not?
Last picture: first pass on the leather material and high-poly UVs. I have to add a little bit of stitching on the straps and make the holes for the straps.
Forgot to post it yesterday but I released a hotfix for all the bits with lever straps, a tiny bug caused the lever straps to remain hidden.