Archive for the ‘products’ Category

KDC Lattice cage (for VRChat) update!

KDC Lattice cage for VRChatI’ve just pushed an update to the KDC Lattice Cage (v3) for VRChat.

What has changed:

  • Fixed a bug that caused the hatch to remain stuck open.
  • Re-exported all models to proper 1:1 scale (instead of 100x scale…).
  • Replaced all main colliders with simple cubes (for ease of editing).

You can get the update from your library page on booth, you should be able to install it over the previous version without breaking anything.

EDIT

I’ve also updated the Prisoner Shackles while I was at it, added Modular Avatar support and cleaned up the licensing.

The EIG-2-B Stunprod is out!

Stunprod product picture

The “EIG-2-B  Elektroimpulsgerat” is a revision of the original AION stunprod specifications intended to replace the original design deployed on S-23 “Sierpinski”.

Our goal was to move from a single use design, to a reliable, self-recharging system focused on officer protection and enforcing compliance.

It features a large protective guard around a rubberized handle adorned with electrified contact strips to discourage any attacker from attempting to wrestle the EIG-2-B out of your hands.

The classic Bakelite body is sandwiched around a heavy gauge steel sheet core to enhance the rigidity and striking capability of the unit.

All the markings are in compliance with AION safety guidelines.

As usual, you can find it at the KDC Main Store, or on the Second Life Marketplace. Enjoy ^^

The VRChat release of the KDC Lattice Cage is out!

I was hoping to be done with the VRChat version of the KDC Lattice Cage, literally yesterday but, between manuals, license, translations, redoing the textures once more and a good 5 or 6 attempts at an improved re-capture logic… I literally just finished now.

Feature wise it is really stripped down compared to the one I have in SL, but I am proud of what I have achieved so far: It has sounds, animations, it looks absolutely gorgeous, and I believe the respawn/rejoin “re-capture” function is something I have not seen on VRChat yet. Maybe there is a reason (like it being against the Terms of Service? I doubt it) or maybe there isn’t.

This is a bit more niche than usual obviously since you kinda have to build it into a world, (which is not a small task). But I hope that at least some people will like it.

I’ve also published a demo world where you can see it in action!

As usual for VRChat assets, head over to booth.pm if interested.

Lattice Cage update to version 8!

Lattice Cage product pictureA Lattice Cage update in 2024? It is more likely than you think.

Initially this was going to be a quick little patch to add Heavy-Duty Padlock support to the Lattice Cage, since I’ve added these to the Prison Cell there was no reason not to.

It ended up being a bit more of an in-depth update as I had to slightly modify the locking mechanism to accommodate for a much larger lock, I doubled up the locking bar and extended the part that is attached to the door, no texture change.

After that was done, I figured I would also throw a PBR compatible material set and new lossless normal maps. If you are not using a PBR viewer, fear not, it will look exactly the same as it did before.

You can get the update by wearing the “update box” at the KDC Main Store. I thoroughly tested this release but do message me if you encounter any bug.

Happy Halloween! The Witch’s Touch is released!

Happy Halloween - The witch's touch promo picture

Happy Halloween everyone! Despite being sick like a dog for nearly a week, I did manage to release just on time!

Time for one of my favorite festivities in the year, and an excellent excuse to inflict my extensive collection of zombie movies to friends, (who really would have preferred to watch a comedy that night :3)

Seriously, I have so many, send help…

As with every year, here is a little something unique, a little something special, to join the (growing) KDC Halloween collection.

The rules are the same as past years: You can browse the Halloween collection from October 15th to November 15th, not a day more, not a day less. (Patreon supporters are immune to that rule).

As usual, you can pick those from the KDC Main Store (10%off as usual), or from the SecondLife Marketplace.

Happy Halloween everyone !

New release! The KDC Nose Hook!

KDC Nose Hook - release picture
It turns out that I couldn’t sleep last night and ended up adding an extra feature to the nose hook right before release hehe.

So where do I start… It follows the same “style” as the KDC Raider Harness Gag, it in fact comes with instructions, meshs and script add-on to add a mini nose hook to it. But it is really designed as a standalone piece.

The standalone is lockable, support tag plates, is made of a bunch of separate unrigged pieces to make it as convenient as possible to adjust to a given head (do not that I did not say “easy”…). It has its one styling HUD, and a little animation system to decide how much you want your nose “upturned” by the hook. (how much you can get away with is going to depend on the mesh head you are using)

It comes with 3 hook variations, just because I couldn’t decide which one to settle on.

So what did I add in last minute? Well there is a clickable element on top of the head that you can click and “drag” forward to pitch the wearer’s head down or back to pitch it up. I also recorded suitable sounds for it :3

As usual, you can find it at the KDC Main Store (with the usual 10% reduction) or from the SecondLife Marketplace.

Enjoy~

The Nekobuta addon is out!

Nekobuta addon

Yet another addition for the Avara Hood, the Nekobuta addon! This one is a bit different because it comes with cute shiny ears. The script will recover partial commands from the hood HUD to get colors and material properties matched automatically. So you can go nyan nyan or buhi buhi to your liking. And since this is a separate attachment, it works great on other hoods too ^_^.

(I’ve included an A and B version that deform differently when adjusted)

The hood skins come with a chunk of options:

  • Open eyes or strict-looking pepper hole.
  • Plain and seamed versions, as well as their inverted counterparts.
  • A special pink and teal variant, homage to Argrim, who was the main inspiration for this project.
  • You can wear it with the mouth accessible, or fully covered by a mask.

As usual, you can get it from the KDC Main Store, with the usual 10% discount, or from the SecondLife Marketplace.

Enjoy!

The Syntex hood addon is out!

Syntex hood

The Syntex hood add-on for the KDC Avara Hood is complete!

It took me a bit longer than I’d like to finalize everything (let’s blame the heatwave and definitely not my procrastination tendencies), but I think I really nailed the hybrid “hard plastic mask/soft latex hood” vibe. (It is heavy inspired by Shodan from System Shock 1-2)

It comes with the following options:

  • Original, plain and seamed style.
  • Normal & Inverted colors.
  • Open, pepper hole and closed (blind under RLV) eyeholes.

18 different options in total.

I’m not sure if it is just me, but I get the impression that textures are compressed more on upload lately? I get a lot more artifacts in my normal maps than I normally would. Nothing I can do about it, obviously…

As usual, you can get it from the two usual places: At the KDC Main Store (10% off), or on the Second Life Marketplace. Enjoy~

Avara Hood: The styling update.

Avara Hood — main product picture

It is me again, with yet another Avara Hood update! (please don’t hate me…)

This update is part of the bigger push I’ve done to modernize and unify my blindfold effect, you’ve seen it with the classic leather blindfold, well it’s now the same effect with the Avara Hood.

The other big improvement is that I’ve finally implemented a change in how style cards work that makes the styling menu a lot easier to navigate, and a lot faster too.

Avara Hood — Styling menuHood styles are now stored in pairs, as about 2/3rd of them have a matching inverted pair, you now have a dedicated button that inverts the currently active style. And for styles that don’t have an inverted version? Well it doesn’t do anything.

I’ve also changed menu traversal, so it requires fewer clicks to go around between categories and sub-categories.

All of this also means there is about 1/3 less style cards the script has to parse, which speeds up rebuilding the menu, and leave room for… More styles to come, I have a few ideas.

Because the new style card format is not compatible with the new hood, the new updated cards start with “skin2” and the old ones with “skin”. The new hood ignores the old cards, and the old hood one ignores the new cards… perfect, right?

Only those aren’t served by the updater… right, because I did not anticipate that it would ever be needed. I’ve already issued an automatic re-delivery for the marketplace purchases of the Malefica and Halloween Ghoul add-ons (If you got it from Patreon, you should go get the update from the gift terminal). For the in-world store on the other hand, I’m going to have to do this manually, so please IM me if I somehow forget to send them to you!

Iron Grip gag: the animation update

I’ve redone the base animation set for the Iron Grip gag from scratch, and added two alternate sets.
You can now configure which animation set it should use and create new ones (from your animations, or mix and matching).

Hopefully this should solve the biggest feedback issue I had on this item, and maximize the number of mesh heads it can be used with.

Check the manual for details

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2024
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