Archive for the ‘3D Stuffs’ Category
That’s what I’ve been telling myself several times today, and every time, I was wrong.
But not this time… I think?
Everything is (almost) ready for release.
I still gotta make the HUD but here we are!
I have done a LOT in the past couple days, I just don’t really have anything interesting to show for it.
- Re-rigged the suit to get rid of all the problematic issues.
- Rendered all the leather texture maps.
- Altered the torso for flat, small, and large chests.
- Split the models in two to get more faces (To have slices on the arms for gloves).
- Started re-rigging and re-shaping the neck for Linden avatar compatibility.
The flat chest is a bit iffy… like, really…
I’ll probably have to hand tweak the textures for each color because that’s really just the color map causing problems.
I just finished a bunch of test textures so I uploaded a quick and (very) dirty rigging test to get a feel of the final look.
Not bad at all I’ll say.
I’ve been working on the leather version today, this way I get to see the errors a little better.
I’m still trying to complete a set of textures to have the complete look before I begin rigging.
All done there. Unless I am mistaken, the low polygon model is complete, with the exception of the rigging.
Next step as usual: Make a few bake attempts and solve any eventual issue that comes out of it. So close.
I ended up splitting everything into 4 separate texture maps (one not represented), this puts the whole outfit quite a bit over 1024×1024 (about 1.5x) but i think it is worth it.
I’ve also done my face counting for the different bits and pieces and it was a little short (8 faces max per mesh) so I’ve cut the entire thing in half at the top edge of the corset, this should give me a few extra faces to make two slices on each arm (gloves!).
There are only a few things that still need modeling/unwrapping:
- Zipper pull (2).
- Bow for the corset laces. (I still haven’t modeled this one).
- Logo (probably on the zipper pull tabs)
Hopefully I can get it done by the end of Tuesday.
I normally try to take things a bit easy over the weekend but there wasn’t anything to do sooo… there goes the night.
I initially thought about making low polygon lacing but frankly… I think I’ll just normal map the lacing and only have the knot/bow meshed. And it will look just fine.
With nothing left to do on the lowpoly modeling side of things I started unwrapping this monster…
I still have a LOT of cleanup to do (picture was when I started).
Yet so far from finishing the low polygon model.
In retrospective, I get the feeling that my approach was very sub-optimal. The right approach would have to do the low polygon model before creasing, and then doing the crease work on the low polygon model through multires.
It would probably have gone faster.