Archive for the ‘3D Stuffs’ Category

An intimidating conductor?

This is my first attempt at making a suitable peaked cap for the Warden uniform and so far? It could be worse, but I’m not really into the intimidating conductor vibe.

She would probably shoot you if you tried to ride without a ticket.

Excepted I’m not a train conductor, so there is clearly something I’m not understanding about the way these are constructed.

Oh, yeah and I’ve done some additional work on the HSc, frame dishing, hammer, disassembly plug. I don’t want to go too far with it, but I need to do the work at the very least on the most visible areas: Whatever you can see in the ejection port, back of the slide and magazine well.

A room with no view

I think I’m developing a bit of an obsession with perforated steel plates… I suppose it is better than my original concept, which basically was JUST bare concrete everywhere.

So the idea here, is that the ceiling has a 60cm wide “rain” shower head, so you can just rinse this concrete pit without anyone having to crawl into it to do so.

It also washes the occupant, I suppose? The drain might be too small, I’m not entirely sure.

The narrow window is covered with two layers of perforated steel, so you literally can’t reach out (or in) at all. I’ve also rounded most of the corners with a 45° step to give it more of that “poured concrete” feel.

A new Froznovia excerpt

There is a new chapter of Froznovia on the Patreon: The Wing of an Angel.

I’ve made some light revisions to the introduction, a little cleaner, a little more detail.

Chronologically, “The Wing of an Angel” happens years before the Froznovia introduction. My writing is a mess, but I must continue.

I am melting…

Yes, I really am melting.

I’m currently going through an increasingly worsening heatwave, which coincide with a bunch of my scheduled real-world appointments. That means that despite the absolutely insane temperature, I have to spend a lot of my time outside, commuting between places. And the worst days are yet to come.

I haven’t managed to do very much, but I’ve started working a potential “sub-basement” for the Prison Cell Block D-5 (that also means new assets of course). Lore wise, this would effectively be the sub-basement D-4, darker, more humid, deeper… I don’t know if I want to keep going, but I do know what D-2 and D-1 would look like already.

That’s a lot of basements, I know.

My idea is to create new modules that fit my original cells, 3×3 or larger. Currently, I have planned those crawl “bunker” cells I posted before, and some sort of “interrogation” room with a one-way viewing mirror. Who knows, maybe I’ll finally complete the tiger chair and the steel furniture kit?

I DID manage to release a small update to the VRChat Prison Cell Block D-5 map:

  • The changelog & Warden system are not visible in screenshots anymore.
  • The Isolation cell (ISO-1) is soundproofed, just like the padded cells.
  • One of the padded cells now has a bed (if you can call it that).
  • A few minor personal changes (adjusted some of the cell numbers & bowl numbers).

A reminder that, if you like all the free work I do (outside the paid content of course), you can support me via Patreon!

Mauser progress

I’ve closed up most of the model: Heel release, slide, magazine well. Also added some less visible details like the rails for the slide, and the dishing on the front of the frame. I also joined a quick picture of the starlight syringe, as it currently looks.

I’d love to hear suggestions from gunplay enjoyers.

Scattered things

I am absolutely scattered… Too many random things…

  • Warden’s uniform Aiguillette brooch/clasp thing: Now it is attached to something, that’s good.
  • “The Box” punishment cell: A miserable 2*2*2 cube of concrete, with a door you have to crawl through.
  • Mauser HSc: Removed the ejection port for now, filled in the slide, added the rear sight, silly engravings.
  • Quick and dirty model: a Syringe of Starlight.

Braided uniform aiguillette woo!

A small, almost unsubstantial update today, and I should have shipped it yesterday, really. But I ran out of time, and out of sleep.

I’ve nailed down the shoulder aiguillette (unless someone screams at me that this isn’t what it should look like, but I see quite a few options online, and I can’t tell which ones are correct). I’ve also done some tests with white and black leather. The white leather definitely works (it worked great in HENPRI), but it is too clean for me. While the black leather really pulls it back into… well, you know.

Unfortunately I am still a bit sick, which affects my capacity for sleep.

Mid-Weekend Mauser HSc

Quick little update I was meaning to post yesterday but ran out of time.

I forgot if I mentioned before I was looking for a sidearm to complement the “officer” look I’m putting together, and the Mauser HSc kept coming back. I finally committed some time on it, about a day by the look of it. Lots of important parts are missing.

Warden and Meat Market stuff

Some work on the Officer’s uniform! I gave a try at making it out of gray wool… it looks a bit scratchy. Refined the shoulder boards to make it more obvious that the district identifier is “one” symbol and not 3 separate ones. Added some definition to the lapels to make them puff a little bit, and worked on the belt a bit… Despite the fact I probably should make the pants first.

Completely unrelated: I’m trying to convert the pre-PBR material setup of the meat market collar. It is going better than I thought (it was almost PBR-ready anyway), but it doesn’t look quite right just yet. The code on the other hand, the patch for it is pretty much ready.

Warden’s Uniform & Pishock collar patch

Warden’s Uniform

Some refinements on the warden uniform signage:

  • Right lapel: (the barbed wire coil) Prison division.
  • Left Lapel: (the 4 square pips) Major.
  • Shoulder boards: Froznovia’s special regional mark + 1 gold stripe (Major, again).

I still need to design a proper Wurmingstein coat of arms, I know what needs to be on it, the problem is making it look good.

I figured out a (very jank) method to get that zipper in place without losing my mind and added some construction seams on the back & lower edge of the “tunic”.

Refined the Leotard a bit (higher narrower cut) and added seams for it too.

Classic shock collar

I also just released a patch for this product. Version 17 brings the following improvements:

  • PBR Support for core locks & accessories.
  • Added the new chain texture.
  • Updated the documentation URL.
  • Removed some old code related to attachment location enforcement.
  • FINALLY updated it to use the new Pishock API, there shouldn’t be problems anymore.

If you are updating for the Pishock patch, do re-read the Pishock configuration card as there are a few changes.

 

Warden uniform progress

Only one picture today? Yeah, that’s pretty bad. I know.

I’ve got some work done on the sleeves, and figured that I might as well try to get a fast version of the undergarment tacked down, just to see how deep I can make that cut. Also, the neckline.

I’m almost 100% sure that I have a Prison Cell Block D-5 update ready. It should fix the recurring food bowl spawning/de-spawing/returning issues, and then I won’t have to touch it again… Maybe tomorrow.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

July 2026
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