Archive for the ‘VRChat’ Category

Cell block D-5 small update

A few things I’ve added & changed:

  • The shift change takeover window is now for VR users only, sorry.
  • HUD “Protektor on duty” indicator for Protektor status (localized).
  • FZ-12 prisoner case blank document added to the blank form pad.
  • Security card animation when locking/unlocking the Protektor console.
  • Lowered the default media player volume.
  • Added a blinking LED animation during shift change to make it more visible.
  • Added a boot screen to the Protektor console.
  • Unused handcuffs return to their dock when unused and on shift change.

I think I am going to keep polishing this until October 1st (maybe the elevator?) and then it will be time to start the yearly Halloween special project!

Thank you everyone for being so patient.

D-5 Protektor update.

Froznovia time

 

The map now features a rack-mounted WURMTEK-branded dot-matrix clock panel. It uses the new time system established in the world of Froznovia after “The Incident”:

Without getting into the nitty-gritty, after “The Incident” the world was forced to adapt to a new reality, and that’s when the new time system was adopted:

  • The Incident marks Year 0.
  • Years and months do exist, but it is common to count days since The Incident.
  • 10 cycles (Zyklus) per day.
  • 100 “minutes” per cycle, each with 100 seconds.

Protektor console

The “Warden” role is now officially the “Protektor.” The console features green phosphor CRT and Fraktur rendering—a fitting touch for WURMTEK.

The console now handles shift changes every cycle. It releases the Protektor shift card for 100 seconds, allowing anyone to take over. If no one takes it, the current Protektor is allowed to remain on duty for the new shift.

Which means:

  • AFK Protektors can be replaced by an active player during and after shift change.
  • The role cannot be hoarded indefinitely anymore.
  • Private role-play groups can ignore this system.
  • Busy instances won’t get stuck with an AFK or bad Protektor.
  • Shift change is synchronized across all live instances of the map.

Overall improvements

  • Fixed incorrect shaders on most map labels.
  • Added clean stenciled labels to the cell doors and the elevator.
  • Added two paper pads with Froznovia-themed forms (purely for world building and RP hooks).

Map Versions: 12/12 vs 30/30

 

There are now a 30/30 and a 12/12 version of the map. They are completely identical, save for the max player count.

12 is better semi-public RP instances, and easier on your PC. Use it, or don’t if you prefer hosting crowd baths. Your call.

VRChat map updates

I’ve completed a couple of things about the map that I think I should have mentioned before:

I really would like to find a way to present/hint as the existence of Erika von Kroenen and Gregor Petrovich within the map too, but I’m not sure yet how. Staff files could be interesting, but their presence would make no sense. Putting their faces on the security cards later would be an option, but it still feels like a stretch.

I’ve tried getting some modeling done this week, but I’m not getting any of the important things done.

I drafted two parts: a lore dump about a defunct company: “Sonne Mond und Sterne” (using it worries me because it is a big tangent from the Froznovia setting), and a half-finished scene between Erika and Mika.

Froznovia paperwork again, additions & corrections

I’ve updated the Patreon-only release of the Froznovia paperwork batch. There were a handful of fixes that I had to apply. I also resolved some consistency issues, cleaned up the source files & made them available.

I’ve also added the prisoner case file cover sheet template. And I’m finishing up an update on the case files available in the Prison Cell Block D-5. It’s boring stuff, I just made the photos muddier, and I’m trying to make everyone’s fingerprints unique and to shift everything around just slightly.

More paperwork: Mugshots

Prisoner file cover sheets, from left to right: Kyrah Abattoir, Mika Dreher, Isabella Straatz and Alina Sokolova

There! More documents, mugshots this time! I’ve been practicing filling these out and giving them a little bit of character. Two based on avatars, and two that are Froznovia OCs.
Not entirely satisfied with those, I’m waiting for some artworks to make them a little more unique looking.

I have, so far, resisted using the triple mugshot format. But that’s only because it doesn’t fit.

Yes. Alina was always based on Ariane Yeong.

I’m also adding this new template to the Patreon rewards.

These are also in the prisoner file pad in Prison Cell Block D-5 in VRChat.

The Paperwork of Froznovia

Froznovia - 4 forms of bureaucratic horror

I don’t know if this will be anyone’s cup of tea, but I decided to release the Froznovia paperwork I’ve done so far.

  • F-29 Requisition form.
  • F-83 Transfer form.
  • FZ-17 Disciplinary report.
  • FZ-22 Interrogation report.

I’ve exported them in PDF for people who want to print them for their own nefarious uses (yes, I met those people).
And as 1920×1080 PNG files.
I haven’t finished cleaning up the source LibreOffice Draw files but I will release those too once they are ready.

If that’s something you’re interested in, I’ve made it available on Patreon.

Guns and Blades

Guns and Blades, yeah we are still in that, I’m sorry. I’m still unwrapping the Mauser HSc, at this point all that is missing is the bullets and the magazine/follower, but it was complete enough to update my VR test one. Gorgeous? Yes

… But why is it so blue and so dark? I messed something up, clearly.

Also, for fun, I made a blade variant of the bayonet, I kept the S84/98 III handle (because it is cooler in my opinion) but I remade the blade into the M1898/05 “saw back”, also called “butcher blade” by Allied forces in World War I.

Can’t really think of an elegant way to optimize the saw section, sadly 200 polygons or so :/

Further progress on the HSc low-poly

Still missing quite a few parts, but it looked complete enough to get a feel for the shape and size, both in SecondLife and VRChat.

Holding it in my hand(s), there are definitely parts that are over-engineered for the size of that pocket pistol, the extractor probably doesn’t need to be modeled at all and the chamber walls are far too detailed, normal mapping to the rescue. The sight picture isn’t too bad even on my low resolution headset.

I’ve also done more diagrams and scale tests for some of my building ideas for Froznovia.

(yes, the novel that has no illustrations and certainly doesn’t need 3D models. But it helps me think)

I am melting…

Yes, I really am melting.

I’m currently going through an increasingly worsening heatwave, which coincide with a bunch of my scheduled real-world appointments. That means that despite the absolutely insane temperature, I have to spend a lot of my time outside, commuting between places. And the worst days are yet to come.

I haven’t managed to do very much, but I’ve started working a potential “sub-basement” for the Prison Cell Block D-5 (that also means new assets of course). Lore wise, this would effectively be the sub-basement D-4, darker, more humid, deeper… I don’t know if I want to keep going, but I do know what D-2 and D-1 would look like already.

That’s a lot of basements, I know.

My idea is to create new modules that fit my original cells, 3×3 or larger. Currently, I have planned those crawl “bunker” cells I posted before, and some sort of “interrogation” room with a one-way viewing mirror. Who knows, maybe I’ll finally complete the tiger chair and the steel furniture kit?

I DID manage to release a small update to the VRChat Prison Cell Block D-5 map:

  • The changelog & Warden system are not visible in screenshots anymore.
  • The Isolation cell (ISO-1) is soundproofed, just like the padded cells.
  • One of the padded cells now has a bed (if you can call it that).
  • A few minor personal changes (adjusted some of the cell numbers & bowl numbers).

A reminder that, if you like all the free work I do (outside the paid content of course), you can support me via Patreon!

Mauser progress

I’ve closed up most of the model: Heel release, slide, magazine well. Also added some less visible details like the rails for the slide, and the dishing on the front of the frame. I also joined a quick picture of the starlight syringe, as it currently looks.

I’d love to hear suggestions from gunplay enjoyers.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2026
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