Archive for the ‘product updates’ Category

The big update round is over!

Almost all the TouchBound products should be updated to the latest code revision, with the exception of a couple that require some extra work to convert them to the new system.

Sorry in advance for all the update messages 🙂

And again, more updates…

The following products have been updated:

  • Lined chrome collar v39
  • ER Chrome collar v39
  • Classic posture collar v14
  • Heavymetal collar v13
  • Shock collar v13, (Also added an error message when a locked shockbox is clicked).
  • Braced collar v10
  • Tasanee v7
  • PonyPlay bridle v31
  • KDC “4 rings” PonyPlay bit line v37 (Also added a toggle for the drool particles)

Given the amount of things that still need updating, I’ll try to be less verbose with those posts from now on.

More updates…

Today the following products have received a general system upgrade (new future lock support, chain bug fixes, click action support, etc…) Check your change log for details 🙂

  • KDC/Ai Basic leather armbinder.
  • KDC Classic pet collar.
  • KDC/ER Chrome thigh cuffs.

Addendum

The Fallen Princess Collar also gets an update, you now get a “square” ring version too.

Enjoy 🙂

Patch day again!

I’m truly sorry if you hate patches, but this is just how it is going to be 🙂

General bug fixes & system improvements:

Added click actions, Alpha masked root prims (quicker to render than alpha), timelock and accessories support, updated updater, chain sync bugs, etc…

  • Ayumi boots.
  • Classic wire muzzle.
  • Classic pet muzzle.
  • Classic leather belt.
  • Heavy metal headcage.

Warden straitjacket:

  • All of the above.
  • Fixed! A lock and strapping interaction bug that could get the jacket stuck in a “locked but untied” state.
  • New! Now you can start the struggling minigame even if there is no chance for you to get free (if the sleeves are locked).
  • Fixed! Somehow you could free yourself from the jacket if it was locked and strapped at tier 1.
  • Slightly improved the click zones with a better D ring and back-lock click proxy.

Accidental patching?

I accidentally (yes) patched the Fallen princess collar, before I was actually done with a small feature I’m adding to it.

I also (not accidentally) patched the Vermilion set for the previously mentioned bugs and I’m also rolling out click action changes. If the viewer you are using is recent enough, the cursor should only change to a “touch” cursor when it is above a touch point.

Dullahan collar update

  • Corrects a few issues and improves the detach reporting when the user is not in RLV mode.
  • Removes a script that wasn’t supposed to be here.

Update to the vacuum system

Corrects a behavior issue with the dust layer script config and nothing else. You should read the dust layer configuration notecard again. I believe my instructions where incorrect.

The KDC Fallen Princess Collar is out!

One evening we found this beautiful young lady sheltering from the rain under an awning behind the KDC facility. She told us that she was a noble from another realm who was on the run after her father had been overthrown. She sounded a little crazy but after our blacksmith managed to free her from what looked like a heavy slave collar, we gave her food and shelter for the night. The next morning we considered calling the police but she had vanished! All that was left was this collar to remind us that we did not dream any of this.

Yes it’s finally out, But I strong recommend checking the manual for the little quirks this design features.

That also means two new “keys” in the spare accessories family. I’ve also rolled out the fingerprint padlock “V2” in this item and will progressively roll out new lock versions as I update everything (again)

As usual, you can pick it up from the KDC Main Store or from the SecondLife Marketplace.

Enjoy!

Code monday.

Not what I would consider a great day, but regardless, I got some work done in the end.

I rewrote all the padlocks and did memory profiling on them. I redid all the pop-up messages,( especially for the fingerprint padlock) in the hope that it will make things clearer for new users of the system.

I also tweaked the time padlock so it doesn’t have those weird “3:55” limits, now it will go all the way to “4:00”, but the lower limit will still be 5 minutes.

I also figured out the source of conflict between leg animations and suspensions, will be fixed soon.

Anchor update

This is kind of a double update, I’ve patched the regular TouchBound anchor plate, and the suspension version.

  • The “suspension” anchor was carrying an OLD (2012!) bug that only triggered when used on more than one prim linksets. I’ve also removed unnecessary code to reduce memory use.
  • The “normal” anchor has been stripped down of most unnecessary code and functions, it’s not required to change it but you might want to consider it if you use a lot of them.
About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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