Archive for the ‘product updates’ Category

Cuff suspension update

I’ve updated most cuffs to support wrist suspensions and the bondage belt front ring.

Updated products:

Collar suspension update

The following collars have been updated:

  • Suspension mode! Triggers when a leash is drawn to an anchor directly above the avatar.
  • Added front and back neck suspension.
  • Fixed a bug where items wouldn’t check their own internal state before allowing an animation.
  • Reclaimed some memory from obsolete functions.

Objects affected:

  1. Lined Chrome Collar.
  2. Heavy Metal Collar.
  3. Shock Collar.
  4. Tasanee Collar.
  5. Classic Posture Collar.
  6. Classic Pet Collar.
  7. KDC/ER Chrome Collar.

The Leather braced posture collar will be updated later as it require a few extra animations.

Back to the belt itself.

I think the suspension code is probably bug free but I’ll be able to run more tests once I’m done with belt suspension.

I finished the two suspension animations for the lined chrome collar (don’t worry you will be able to turn that off if you don’t like the idea of neck suspension).

I also fixed a small bug in the main TouchBound code that I will roll out as an update at some point.

I made an extra set of poses for cuffing the wrists to the front of the belt and I’m doing some adjustments in the animation rules to make a few more points eligible for animations.

Next step is to tackle the belt suspension animations. All 4-5 of them…

Doodles & Strikes – the fitmesh update.

I just pushed version 3 which should make Doodles & Strikes compatible with the fitted version of Utilizator’s Avatar 2.0.

Existing users will receive the update automatically.

Enjoy! 🙂

Ayumi boot update.

Actually it was due during the big round of update but I forgot about them 🙂

Large patch round on the way.

Someone kindly reported to me an issue with TB products losing their leash pulling ability on teleport. I spent a good chunk of monday figuring out what exactly was going on. As it turns out, this has been an issue since multi-chain was added, february of last year.

I’m surprised that no one else reported the issue before?

Anyway, there will be a lot of product updates in the next coming days as I deploy the patch, but it will take a little while to do all the affected items.

Ponyplay bits hotfix

Forgot to post it yesterday but I released a hotfix for all the bits with lever straps, a tiny bug caused the lever straps to remain hidden.

 

Another round of updates for this week.

Unless I broke something horribly, this should be the last round of product updates this week:

BENTO Update for the stuffed ballgag

Just pushed out a long overdue update to the KDC stuffed ballgag:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names (llurl/fancy links).
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.
  • Some more memory reclaimed and tightening of logic code.
  • Moved RLV activation in a more secure area of the command parser.
  • Emote restriction exception not being cleared when the bit/gag is in the ‘off’ position.
  • The updater should instantly trigger in dead realm and not require to be manually reset anymore.

Also some bug fixes for the classic leather blindfold, nothing major so don’t feel in a rush to update that one.

BENTO update for all the Ponyplay bits!

What is new:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names.
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.

On a sidenote I also removed some clicker prims that weren’t that useful anymore and replaced the garbler/drool prim with a simple mesh to push the draw weight down a little. It isn’t much but every little bit helps.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

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