Archive for the ‘product updates’ Category

Update to the vacuum system

Corrects a behavior issue with the dust layer script config and nothing else. You should read the dust layer configuration notecard again. I believe my instructions where incorrect.

The KDC Fallen Princess Collar is out!

One evening we found this beautiful young lady sheltering from the rain under an awning behind the KDC facility. She told us that she was a noble from another realm who was on the run after her father had been overthrown. She sounded a little crazy but after our blacksmith managed to free her from what looked like a heavy slave collar, we gave her food and shelter for the night. The next morning we considered calling the police but she had vanished! All that was left was this collar to remind us that we did not dream any of this.

Yes it’s finally out, But I strong recommend checking the manual for the little quirks this design features.

That also means two new “keys” in the spare accessories family. I’ve also rolled out the fingerprint padlock “V2” in this item and will progressively roll out new lock versions as I update everything (again)

As usual, you can pick it up from the KDC Main Store or from the SecondLife Marketplace.

Enjoy!

Code monday.

Not what I would consider a great day, but regardless, I got some work done in the end.

I rewrote all the padlocks and did memory profiling on them. I redid all the pop-up messages,( especially for the fingerprint padlock) in the hope that it will make things clearer for new users of the system.

I also tweaked the time padlock so it doesn’t have those weird “3:55” limits, now it will go all the way to “4:00”, but the lower limit will still be 5 minutes.

I also figured out the source of conflict between leg animations and suspensions, will be fixed soon.

Anchor update

This is kind of a double update, I’ve patched the regular TouchBound anchor plate, and the suspension version.

  • The “suspension” anchor was carrying an OLD (2012!) bug that only triggered when used on more than one prim linksets. I’ve also removed unnecessary code to reduce memory use.
  • The “normal” anchor has been stripped down of most unnecessary code and functions, it’s not required to change it but you might want to consider it if you use a lot of them.

Isolation headphones update.

I know, I’m shocked too!

Joke aside, this isn’t the big update I was hoping to release for those but it contains a few important changes:

  • FIXED: Tiny bug with the IM blocking flag not being picked up.
  • FIXED: Fixes a naming issue still refering to a “collar”.
  • FIXED: RLV emote truncation bug.
  • ADDED: Configuration entry to display a hovertext informing others that the headphone wearer can/cannot hear local chat.
  • CHANGED: The IM blocking bypass is now “DISABLE_IM_BLOCKING=YES” (Oh yeah it was a bit of a secret for a while?)

You should receive the update soon-ish, if not, message me inworld!

Hotfix for the Regina Corseted Suit!

Today I discovered a really odd bug with one of the Regina Corseted Suit textures, it might be due to a SecondLife server issue I’m not entirely sure.

This update uses a fresh, re-optimized set of specular maps for the Regina Corseted Suit. Bug fixed, and a lower memory footprint, yay 🙂

This is mostly a HUD update, if the corset still shows a weird “oil slick” patch in the back, just re-apply the new textures with the HUD!

Shigeko boot patch

Fixes an issue with some of the coloring HUD buttons loading the wrong color (purple<->pink).

That’s all 🙂

The shoin school uniform has demos now.

Both in the main store and on the marketplace. I did that quickly today because some people with system avatars where interested. I figured having demos wouldn’t hurt.

I’ve also fixed the demos for the Warden straitjacket and Ayumi boots so they aren’t time limited anymore (they still have limitations mind you). Sorry about that, I didn’t really think this through when I made them, I just wanted to be done.

Suspension anchor update

Long story short, it didn’t switch mode properly in some regions due to script execution speed. I made the delay a little more generous.

I also corrected the permissions on the Multi anchor plate (properly this time?)

I can’t really trigger an update for these because it isn’t technically a “product” but you should receive them with any new product. Or you can grab the updated bundle pack at the Main Store.

Vermilion wrist cuffs hotfix

Version 3 of the vermilion wrist cuffs is on the updater right now.
It fixes a missing animation error in the left wrist cuff.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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