Archive for the ‘shit happens’ Category
This one is on me again, I made a mistake during last round of update and forgot to package two left wrist cuff animations (left cuff to collar left/right ring).
So unfortunately, it is update time again, wrist cuff hotfix time:
- AI Basic wrist cuffs.
- ER Chrome wrist cuffs.
- Classic leather wrist cuffs.
- Heavy Metal wrist cuffs.
- Laminated wrist cuffs.
- Lined Chrome wrist cuffs.
- Meat Market wrist cuffs.
- Paw Mittens.
- Vermilion wrist cuffs.
Once again, I apologize for the inconvenience.
I am so sorry for releasing another update this quickly but when I removed the chain slack on suspensions I didn’t do it right and as a result, it would create taut chains when it shouldn’t.
This isn’t a critical update, but I still recommend it.
I’ve tried to rest my wrists since last friday, I suspect I might have strained them a little too much.
I don’t really have enough progress to show for today, I’ll post pictures tomorrow.
Sometimes I wonder if I should ask for a different day to visit my family for Christmas, because I always end up catching whatever the kids dragged in that year.
It’s not too bad at the moment so I’m hoping it will resolve itself in a couple of days.
Hopefully before 2020 rolls in -_-.
Those past two days have been absolute hell, (and are far from over).
Long story short, I lost my server box and I have been scrambling to restore my (horrible) backups on a new machine. I have a “minimal” setup working, and all the KDC related things such as updater & in-world delivery,… should be working properly now.
But please, do message me if you notice a problem.
The past few days weren’t exactly pleasant, but I think I should be well enough at this point.
I’m still coughing a bit and my head isn’t “quite” where it should be, we shall see.
I have been struggling a bit with Blender for the past two days. It’s now the 3rd time I’ve had to re-unwrap the ridged part of the suit. Either I’m not saving it properly or I’m doing some accidental undos somehow…
On the upside, I got my tools back in order and I can draw creases again.
I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.
(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.
The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.
I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…
But it’s going to eat me from the inside if I do that…