Archive for the ‘shit happens’ Category

Back from a really bad server failure.

Those past two days have been absolute hell, (and are far from over).

Long story short, I lost my server box and I have been scrambling to restore my (horrible) backups on a new machine. I have a “minimal” setup working, and all the KDC related things such as updater & in-world delivery,… should be working properly now.

But please, do message me if you notice a problem.

I’m somewhat better… I think.

The past few days weren’t exactly pleasant, but I think I should be well enough at this point.

I’m still coughing a bit and my head isn’t “quite” where it should be, we shall see.

Sick

Sorry everyone, hopefully this will be over soon!

Wasting time

I have been struggling a bit with Blender for the past two days. It’s now the 3rd time I’ve had to re-unwrap the ridged part of the suit. Either I’m not saving it properly or I’m doing some accidental undos somehow…

On the upside, I got my tools back in order and I can draw creases again.

Grr lighting problems!

I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.

(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.

The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.

I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…

But it’s going to eat me from the inside if I do that…

Family issues.

I’m currently dealing with some unplanned family-related problems.

Avara hood hotfix

I made a mistake when I released the Avara Hood version 3, so here is another update that will restore the locking point function. I know it’s a pain to adjust and I should have checked first >_<

Working on a Doodle and Strike update.

I’ve fixed a couple of bugs with it so far (which no one reported apparently 😐).

I adjusted the fading formula so it follows more of a curve and remain inked for longer during the fading time. (blue == original, orange == adjusted)

I’m trying to add a more flexible system for the pen selection rather than the fixed ones that are currently in use, but I’ve scrapped my code for the 4th time today.

Barely anything to show for

Still sick, but I think I’m getting a little better. I think I did this saturday or sunday, I can’t remember.

Someone also brought to my attention that I forgot to release the new headphone update, so I’ll do that soon-ish.

Blunder and progress.

The good news, is that I’ve done some progress on the hood and worked another style.

The bad news is that somehow I deleted a portion of that creasing around the zipper from saturday so I’m gonna have to redo it.

 

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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