Author Archive

Hood unwrapping and cleanup

A bit of a weird unwrap for the face & skull but I want it in such a way that hood designs that are symmetrical can use either “half” maps, and share textures between the left and right side or use “full” maps (I think it’s especially important for the rather large diffuse + alpha mask).

I’ve also unwrapped and cleaned all the metal parts and the zip channel.

(I still don’t have a place for the KDC logo…)

Shock collar updated to version 14

This small patch fixes the “The cover is locked” error message showing up when you click a locked collar (instead of the shock box).

More tweaking and fiddling…

I really think I should STOP tweaking at this point.

So tomorrow, UVMapping and maybe crease work on the high-poly.

And finding a place for my logo…

Work in progress low-poly hood

I’m not really happy with the density on the face, but I’m not sure what to do about it.

~2800 triangles seem reasonable… But using them “better” would be nice…

Ayumi boot update!

The Ayumi boots version 5 are out! On the menu:

  • Reduced memory allocation for some of the scripts.
  • Added UV maps for all you modders out there.
  • Added an alternate version for Avatar 2.0 fitmesh (v1.14+).

The demos have also been updated, so you should definitely check them out!

Almost cured

For the pointless details: I’m finishing on my antibiotics treatment.

Getting back into work mode!!!

Tiny freebie! The KDC primcubes

I made a handful of weird little cube mesh when I was building the school and decided to make them available to anyone 🙂

If you enjoy building in SL, you should definitely check out those little helpers: They are very efficient, low LI and don’t crumple into nothingness from ten meters away.

You can grab them from the Main KDC Store freebie tables.

Classic post-festivities sickness

I am not well.

As is usually the case, I came back home from visiting my family for x-mas, and I am now ill. I hope it will clear up in a few days.

Lattice cage update!

The lattice cage is finally updated!

  • Complete script rewrite.
  • Color script reduced to 24Kb.
  • Support for time padlocks and accessories.
  • Faster configuration updates using individual notecard names.

I recommend you quickly check how the new configuration system works, it uses multiple notecards and you RENAME them instead of changing their content.

Also the auto-unlock has been unified with the time-release padlock system so doors do not auto-unlock anymore when time runs out, you have to click the lock to physically remove it once the time has elapsed. (Assuming you CAN click it :P)

Merry Xmas to everyone, I am spend a few days with my family but I will be back shortly!

Lattice cage rewrite progress.

I’ve done more work on the Lattice cage rewrite. I’m changing the “one notecard for all settings” to the method I’ve been using recently based on notecards names rather than their content. I’ve also ditched the original “time unlock” that the lattice cage originally had and merged the function with the new TB time padlock system.

If config.max-locktime is non-zero, the cage will “rewrite” all locks as time-release padlocks and override their delay if necessary.

If you have a moment, come visit the Dead Realm ground level! all snowed in for the season!

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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