Yet another shitty hotfix!

 

I did a booboo with the animations of the left thigh cuffs on the Vergilius and Lined Chrome set, so I’ve fixed it, and I am bumping the version, just because I can and have nothing better to do at 6 am.

  • Lined chrome thigh bands v15→v16
  • Vergilius Thigh cuffs v2→v3

Also, I’m sick because heatwave and AC, so there is that.

Oh yeah, I did some mockups for Froznovia. I’m trying to actually have a map of the place and I figured making sure vehicles can pass and that I can put enough beds in would be a good start. Go figure.

Vergilius Set – PBR lock update

A few minor but important updates to the Vergilius Set!

What has changed:

  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Depreciated attachment location enforcement.
  • New documentation URL.
  • (ankle cuffs) chain rattling sound.

Mid-Weekend Mauser HSc

Quick little update I was meaning to post yesterday but ran out of time.

I forgot if I mentioned before I was looking for a sidearm to complement the “officer” look I’m putting together, and the Mauser HSc kept coming back. I finally committed some time on it, about a day by the look of it. Lots of important parts are missing.

Warden and Meat Market stuff

Some work on the Officer’s uniform! I gave a try at making it out of gray wool… it looks a bit scratchy. Refined the shoulder boards to make it more obvious that the district identifier is “one” symbol and not 3 separate ones. Added some definition to the lapels to make them puff a little bit, and worked on the belt a bit… Despite the fact I probably should make the pants first.

Completely unrelated: I’m trying to convert the pre-PBR material setup of the meat market collar. It is going better than I thought (it was almost PBR-ready anyway), but it doesn’t look quite right just yet. The code on the other hand, the patch for it is pretty much ready.

Warden’s Uniform & Pishock collar patch

Warden’s Uniform

Some refinements on the warden uniform signage:

  • Right lapel: (the barbed wire coil) Prison division.
  • Left Lapel: (the 4 square pips) Major.
  • Shoulder boards: Froznovia’s special regional mark + 1 gold stripe (Major, again).

I still need to design a proper Wurmingstein coat of arms, I know what needs to be on it, the problem is making it look good.

I figured out a (very jank) method to get that zipper in place without losing my mind and added some construction seams on the back & lower edge of the “tunic”.

Refined the Leotard a bit (higher narrower cut) and added seams for it too.

Classic shock collar

I also just released a patch for this product. Version 17 brings the following improvements:

  • PBR Support for core locks & accessories.
  • Added the new chain texture.
  • Updated the documentation URL.
  • Removed some old code related to attachment location enforcement.
  • FINALLY updated it to use the new Pishock API, there shouldn’t be problems anymore.

If you are updating for the Pishock patch, do re-read the Pishock configuration card as there are a few changes.

 

Warden uniform progress

Only one picture today? Yeah, that’s pretty bad. I know.

I’ve got some work done on the sleeves, and figured that I might as well try to get a fast version of the undergarment tacked down, just to see how deep I can make that cut. Also, the neckline.

I’m almost 100% sure that I have a Prison Cell Block D-5 update ready. It should fix the recurring food bowl spawning/de-spawing/returning issues, and then I won’t have to touch it again… Maybe tomorrow.

Military Fashion Show

So I don’t have a lot to show for, I’ve been struggling to pick up a new project. I’ve been dealing with an obsession that I unfortunately can’t really talk about without sounding like a lunatic, so I’ll avoid doing that.

First actual, solid day working on this uuh… military-adjacent outfit project (?) I’ve had in mind for a month or two now. I was actually going to trash it initially because I did not like how scuffed the lapels were, but I kept going, just to get a feel for it. This is where I stopped today.

And also, a really terrible early draft for ankle cuffs, that matches the HC03W. It’s really bad, but it’s something.

Chrome chastity belt update!

I believe that this was the last product in the Lined Chrome series that needed an update, both for PBR support, but also because it had a couple of configuration errors with some of the poses.

Lined Chrome Chastity Belt v18

  • PBR Material + fallback.
  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Switched to the new documentation URL in menus.
  • Removed the old attachment location enforcement.
  • Corrected numerous issues in the limb allocation table.
  • Added a few alternative binding options for tying the wrists across (left to right hip and vice versa)

The HUD has also been updated to handle the PBR slot between metal & PVC.

As usual, those who already purchased the belt will receive the update automatically, for everyone else, there is the SecondLife Marketplace or from the KDC Main Store.

Enjoy!

VRChat Prison Cell block D-5 update, again.

And here is another update to the VRChat “Prison Cell Block D-5”.

  • Recapture system that I broke when I improved the item return system is now fixed.
  • There is a video player now, and it is wired into the Warden system, just like the rest.
  • Three of the cells now have a very small TV screen, I’m still working on making them toggle-able (that’s what the buttons on the console are for).
  • The padded cell doors now muffle voices and avatar sounds.

I plan on tightening some of the existing systems in the near future. For instance, opening & closing the doors need to be decoupled into distinct messages to make them more consistent. There have been a few language updates to Udon scripts. I need to learn how to leverage them.

The information page has been updated to reflect the changes.

List of things to do

  • Tightening security on what can & can’t be reached by players.
  • Map-version of my stun-prod for the Warden.
  • Interrogation chair, my beloved.
  • Mirror/seats/collider options as persistent preference.
  • A more intuitive way to tell cuffed players where their wrists should be.
  • Smarter mirrors that don’t require to be toggled on/off manually.
  • Move all preferences (maybe even the warden UI) into a dedicated local menu.
  • Notification to all players whenever the warden role moves to a new player.
  • AFK Detection on the Warden, this is a problem on long-running instances.

Elbow and Thigh cuff update

Second Life

We are continuing the update round on the Lined Chrome series. This week has been a little… difficult in the output department.

Lined chrome elbow cuffs v14

  • PBR Material + fallback.
  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Switched to the new documentation URL in menus.
  • Removed the old attachment location enforcement.

Lined chrome thigh bands

  • PBR Material + fallback.
  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Switched to the new documentation URL in menus.
  • Removed the old attachment location enforcement.
  • The chain override for the primary lock point has been moved to the inner thigh ring.
  • Chaining the primary lock point should not be possible anymore (should limit chain spaghetti).
  • Re-added the missing front belt pose & configuration.

Froznovia

I’ve done a lot more writing on the novel (mostly notes). I’m going through a second pass of all the major characters to bring them on part with Mika Dreher & Emma Muller. Furthermore, I’m also rewriting Alina’s induction to take in account world-building changes. I’m also working on a chapter called “The wing of an angel”, which relates to Erika and the Von Kraul arm.

I really, really, would like to start info dumping some of this stuff on Patreon, maybe for members only or something. But I need to know whether anyone is interested at all by this?

VRChat

I’m doing some work on the Prison Cell Block D-5. I’m trying to be as careful and as thorough as possible because some of this has the potential to completely break the map if I release it in a bugged state:

  • Item auto-return: You won’t be able to hide cuffs in walls at all.
  • Audio muffling for the padded cells: this is somewhat functional, but testing that it works properly is slow and difficult.
  • Media player: No real progress, the one player I want to use doesn’t have playlist/queue support, either I find a better player that fits my aesthetic, or I have to code one.

 

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2026
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