Braided uniform aiguillette woo!

A small, almost unsubstantial update today, and I should have shipped it yesterday, really. But I ran out of time, and out of sleep.

I’ve nailed down the shoulder aiguillette (unless someone screams at me that this isn’t what it should look like, but I see quite a few options online, and I can’t tell which ones are correct). I’ve also done some tests with white and black leather. The white leather definitely works (it worked great in HENPRI), but it is too clean for me. While the black leather really pulls it back into… well, you know.

Unfortunately I am still a bit sick, which affects my capacity for sleep.

Yet another shitty hotfix!

 

I did a booboo with the animations of the left thigh cuffs on the Vergilius and Lined Chrome set, so I’ve fixed it, and I am bumping the version, just because I can and have nothing better to do at 6 am.

  • Lined chrome thigh bands v15→v16
  • Vergilius Thigh cuffs v2→v3

Also, I’m sick because heatwave and AC, so there is that.

Oh yeah, I did some mockups for Froznovia. I’m trying to actually have a map of the place and I figured making sure vehicles can pass and that I can put enough beds in would be a good start. Go figure.

Vergilius Set – PBR lock update

A few minor but important updates to the Vergilius Set!

What has changed:

  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Depreciated attachment location enforcement.
  • New documentation URL.
  • (ankle cuffs) chain rattling sound.

Mid-Weekend Mauser HSc

Quick little update I was meaning to post yesterday but ran out of time.

I forgot if I mentioned before I was looking for a sidearm to complement the “officer” look I’m putting together, and the Mauser HSc kept coming back. I finally committed some time on it, about a day by the look of it. Lots of important parts are missing.

Warden and Meat Market stuff

Some work on the Officer’s uniform! I gave a try at making it out of gray wool… it looks a bit scratchy. Refined the shoulder boards to make it more obvious that the district identifier is “one” symbol and not 3 separate ones. Added some definition to the lapels to make them puff a little bit, and worked on the belt a bit… Despite the fact I probably should make the pants first.

Completely unrelated: I’m trying to convert the pre-PBR material setup of the meat market collar. It is going better than I thought (it was almost PBR-ready anyway), but it doesn’t look quite right just yet. The code on the other hand, the patch for it is pretty much ready.

Warden’s Uniform & Pishock collar patch

Warden’s Uniform

Some refinements on the warden uniform signage:

  • Right lapel: (the barbed wire coil) Prison division.
  • Left Lapel: (the 4 square pips) Major.
  • Shoulder boards: Froznovia’s special regional mark + 1 gold stripe (Major, again).

I still need to design a proper Wurmingstein coat of arms, I know what needs to be on it, the problem is making it look good.

I figured out a (very jank) method to get that zipper in place without losing my mind and added some construction seams on the back & lower edge of the “tunic”.

Refined the Leotard a bit (higher narrower cut) and added seams for it too.

Classic shock collar

I also just released a patch for this product. Version 17 brings the following improvements:

  • PBR Support for core locks & accessories.
  • Added the new chain texture.
  • Updated the documentation URL.
  • Removed some old code related to attachment location enforcement.
  • FINALLY updated it to use the new Pishock API, there shouldn’t be problems anymore.

If you are updating for the Pishock patch, do re-read the Pishock configuration card as there are a few changes.

 

Warden uniform progress

Only one picture today? Yeah, that’s pretty bad. I know.

I’ve got some work done on the sleeves, and figured that I might as well try to get a fast version of the undergarment tacked down, just to see how deep I can make that cut. Also, the neckline.

I’m almost 100% sure that I have a Prison Cell Block D-5 update ready. It should fix the recurring food bowl spawning/de-spawing/returning issues, and then I won’t have to touch it again… Maybe tomorrow.

Military Fashion Show

So I don’t have a lot to show for, I’ve been struggling to pick up a new project. I’ve been dealing with an obsession that I unfortunately can’t really talk about without sounding like a lunatic, so I’ll avoid doing that.

First actual, solid day working on this uuh… military-adjacent outfit project (?) I’ve had in mind for a month or two now. I was actually going to trash it initially because I did not like how scuffed the lapels were, but I kept going, just to get a feel for it. This is where I stopped today.

And also, a really terrible early draft for ankle cuffs, that matches the HC03W. It’s really bad, but it’s something.

Chrome chastity belt update!

I believe that this was the last product in the Lined Chrome series that needed an update, both for PBR support, but also because it had a couple of configuration errors with some of the poses.

Lined Chrome Chastity Belt v18

  • PBR Material + fallback.
  • PBR Support for core locks & accessories.
  • Improved chain texture.
  • Switched to the new documentation URL in menus.
  • Removed the old attachment location enforcement.
  • Corrected numerous issues in the limb allocation table.
  • Added a few alternative binding options for tying the wrists across (left to right hip and vice versa)

The HUD has also been updated to handle the PBR slot between metal & PVC.

As usual, those who already purchased the belt will receive the update automatically, for everyone else, there is the SecondLife Marketplace or from the KDC Main Store.

Enjoy!

VRChat Prison Cell block D-5 update, again.

And here is another update to the VRChat “Prison Cell Block D-5”.

  • Recapture system that I broke when I improved the item return system is now fixed.
  • There is a video player now, and it is wired into the Warden system, just like the rest.
  • Three of the cells now have a very small TV screen, I’m still working on making them toggle-able (that’s what the buttons on the console are for).
  • The padded cell doors now muffle voices and avatar sounds.

I plan on tightening some of the existing systems in the near future. For instance, opening & closing the doors need to be decoupled into distinct messages to make them more consistent. There have been a few language updates to Udon scripts. I need to learn how to leverage them.

The information page has been updated to reflect the changes.

List of things to do

  • Tightening security on what can & can’t be reached by players.
  • Map-version of my stun-prod for the Warden.
  • Interrogation chair, my beloved.
  • Mirror/seats/collider options as persistent preference.
  • A more intuitive way to tell cuffed players where their wrists should be.
  • Smarter mirrors that don’t require to be toggled on/off manually.
  • Move all preferences (maybe even the warden UI) into a dedicated local menu.
  • Notification to all players whenever the warden role moves to a new player.
  • AFK Detection on the Warden, this is a problem on long-running instances.
Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

June 2026
M T W T F S S
1234567
891011121314
15161718192021
22232425262728
2930  
Archives
Categories