Vergilius Set – PBR lock update
A few minor but important updates to the Vergilius Set!
- KDC Vergilius Collar v3
- KDC Vergilius Wrist cuffs v4
- KDC Vergilius Ankle cuffs v4
- KDC Vergilius Elbow cuffs v2
- KDC Vergilius Thigh cuffs v2
What has changed:
- PBR Support for core locks & accessories.
- Improved chain texture.
- Depreciated attachment location enforcement.
- New documentation URL.
- (ankle cuffs) chain rattling sound.
Mid-Weekend Mauser HSc
Quick little update I was meaning to post yesterday but ran out of time.
I forgot if I mentioned before I was looking for a sidearm to complement the “officer” look I’m putting together, and the Mauser HSc kept coming back. I finally committed some time on it, about a day by the look of it. Lots of important parts are missing.
Warden and Meat Market stuff
Some work on the Officer’s uniform! I gave a try at making it out of gray wool… it looks a bit scratchy. Refined the shoulder boards to make it more obvious that the district identifier is “one” symbol and not 3 separate ones. Added some definition to the lapels to make them puff a little bit, and worked on the belt a bit… Despite the fact I probably should make the pants first.
Completely unrelated: I’m trying to convert the pre-PBR material setup of the meat market collar. It is going better than I thought (it was almost PBR-ready anyway), but it doesn’t look quite right just yet. The code on the other hand, the patch for it is pretty much ready.
Warden’s Uniform & Pishock collar patch
Warden’s Uniform
Some refinements on the warden uniform signage:
- Right lapel: (the barbed wire coil) Prison division.
- Left Lapel: (the 4 square pips) Major.
- Shoulder boards: Froznovia’s special regional mark + 1 gold stripe (Major, again).
I still need to design a proper Wurmingstein coat of arms, I know what needs to be on it, the problem is making it look good.
I figured out a (very jank) method to get that zipper in place without losing my mind and added some construction seams on the back & lower edge of the “tunic”.
Refined the Leotard a bit (higher narrower cut) and added seams for it too.
Classic shock collar
I also just released a patch for this product. Version 17 brings the following improvements:
- PBR Support for core locks & accessories.
- Added the new chain texture.
- Updated the documentation URL.
- Removed some old code related to attachment location enforcement.
- FINALLY updated it to use the new Pishock API, there shouldn’t be problems anymore.
If you are updating for the Pishock patch, do re-read the Pishock configuration card as there are a few changes.
Warden uniform progress
Only one picture today? Yeah, that’s pretty bad. I know.
I’ve got some work done on the sleeves, and figured that I might as well try to get a fast version of the undergarment tacked down, just to see how deep I can make that cut. Also, the neckline.
I’m almost 100% sure that I have a Prison Cell Block D-5 update ready. It should fix the recurring food bowl spawning/de-spawing/returning issues, and then I won’t have to touch it again… Maybe tomorrow.
Military Fashion Show
So I don’t have a lot to show for, I’ve been struggling to pick up a new project. I’ve been dealing with an obsession that I unfortunately can’t really talk about without sounding like a lunatic, so I’ll avoid doing that.
First actual, solid day working on this uuh… military-adjacent outfit project (?) I’ve had in mind for a month or two now. I was actually going to trash it initially because I did not like how scuffed the lapels were, but I kept going, just to get a feel for it. This is where I stopped today.
And also, a really terrible early draft for ankle cuffs, that matches the HC03W. It’s really bad, but it’s something.
Chrome chastity belt update!
I believe that this was the last product in the Lined Chrome series that needed an update, both for PBR support, but also because it had a couple of configuration errors with some of the poses.
Lined Chrome Chastity Belt v18
- PBR Material + fallback.
- PBR Support for core locks & accessories.
- Improved chain texture.
- Switched to the new documentation URL in menus.
- Removed the old attachment location enforcement.
- Corrected numerous issues in the limb allocation table.
- Added a few alternative binding options for tying the wrists across (left to right hip and vice versa)
The HUD has also been updated to handle the PBR slot between metal & PVC.
As usual, those who already purchased the belt will receive the update automatically, for everyone else, there is the SecondLife Marketplace or from the KDC Main Store.
Enjoy!
VRChat Prison Cell block D-5 update, again.
And here is another update to the VRChat “Prison Cell Block D-5”.
- Recapture system that I broke when I improved the item return system is now fixed.
- There is a video player now, and it is wired into the Warden system, just like the rest.
- Three of the cells now have a very small TV screen, I’m still working on making them toggle-able (that’s what the buttons on the console are for).
- The padded cell doors now muffle voices and avatar sounds.
I plan on tightening some of the existing systems in the near future. For instance, opening & closing the doors need to be decoupled into distinct messages to make them more consistent. There have been a few language updates to Udon scripts. I need to learn how to leverage them.
The information page has been updated to reflect the changes.
List of things to do
- Tightening security on what can & can’t be reached by players.
- Map-version of my stun-prod for the Warden.
- Interrogation chair, my beloved.
- Mirror/seats/collider options as persistent preference.
- A more intuitive way to tell cuffed players where their wrists should be.
- Smarter mirrors that don’t require to be toggled on/off manually.
- Move all preferences (maybe even the warden UI) into a dedicated local menu.
- Notification to all players whenever the warden role moves to a new player.
- AFK Detection on the Warden, this is a problem on long-running instances.
Elbow and Thigh cuff update
Second Life
We are continuing the update round on the Lined Chrome series. This week has been a little… difficult in the output department.
Lined chrome elbow cuffs v14
- PBR Material + fallback.
- PBR Support for core locks & accessories.
- Improved chain texture.
- Switched to the new documentation URL in menus.
- Removed the old attachment location enforcement.
Lined chrome thigh bands
- PBR Material + fallback.
- PBR Support for core locks & accessories.
- Improved chain texture.
- Switched to the new documentation URL in menus.
- Removed the old attachment location enforcement.
- The chain override for the primary lock point has been moved to the inner thigh ring.
- Chaining the primary lock point should not be possible anymore (should limit chain spaghetti).
- Re-added the missing front belt pose & configuration.
Froznovia
I’ve done a lot more writing on the novel (mostly notes). I’m going through a second pass of all the major characters to bring them on part with Mika Dreher & Emma Muller. Furthermore, I’m also rewriting Alina’s induction to take in account world-building changes. I’m also working on a chapter called “The wing of an angel”, which relates to Erika and the Von Kraul arm.
I really, really, would like to start info dumping some of this stuff on Patreon, maybe for members only or something. But I need to know whether anyone is interested at all by this?
VRChat
I’m doing some work on the Prison Cell Block D-5. I’m trying to be as careful and as thorough as possible because some of this has the potential to completely break the map if I release it in a bugged state:
- Item auto-return: You won’t be able to hide cuffs in walls at all.
- Audio muffling for the padded cells: this is somewhat functional, but testing that it works properly is slow and difficult.
- Media player: No real progress, the one player I want to use doesn’t have playlist/queue support, either I find a better player that fits my aesthetic, or I have to code one.
VRChat Prison Cell block D-5 update!
- Re-baked all the lighting, the artifacts are gone!
- Added the fillable food bowls (5 max).
- Items now respawn back into the map if taken out of bounds.
- Cells now also re-capture on rejoin.
- Added the media control console (not functional yet).
- An introduction page also accessible within the world.
- Added a button to open the map store page (people didn’t even know it existed).
List of things I still want to add:
- Simple Media player, with at least YouTube playlist support, locked to the warden, obviously.
- TVs in some of the cells (the Warden will decide what you’ll watch)
- Padded cell & ISO cell soundproofing, yeap… (probably sooner than later)
- More options for the bowls (food, but also using it as an ashtray).
- A proper, RP-friendly manual (some kind of clipboard).
- A light switch for the isolation cell (maybe).
- Stun-prod for the warden (or alternatively, compliance club).
- Baton/Prod rattling on the bars.























