Getting the final models ready

I’m getting close to completion now. Right now, my goal is to have a few variants to fit a few more heads.

I got 2 (almost 3) candidates at the moment:

  • The “K” version (original)
  • The “N” version (more masculine)
  • Possibly an M3V(s) version (not sure yet, due to the facial expression stuff)

I intent on making a few more, assuming I can get solid head references to work on.

Felicia style “done”

By done I mean. “This is enough, it’s Sunday night and I’m tired.”

Which brings the total to 58 variations across 6 main styles. I’m hoping to have everything done by next weekend!

Standard style, mostly complete

I went a little overboard, between the various eye and mouth opening options and the different color contrast parts, the “Standard” style has a total of 24 variations… that’s more than all the other styles combined 😀

One last style to do for release 🙂

Faceless hood improvements and yet another design.

I’ve added some extra seams from the hawk/falcon hood to the faceless hood to compensate a little for the lack of details and added the same alternate color patterns.

I’ve also started a more normal hood style. The objective there is to make a version that is a little less threatening than the one I initially made, a more “submissive friendly” look. The eyes are doing the job. The mouth seems a bit… odd.

Hawk hood sorted

I finally got something that I like. Funny enough, I used a falcon hood for reference…

I also made two extra patterns for it, because why not?

Two failed attempts at a “hawk” hood.

As expected (well, almost) the nose shape is proving to be a pain for the look I wanted to achieve.

I’ll try moving the hood “point” lower and lower along the nose until it looks less “wrong”.

Oh yeah covering the eyes better would be a plus too. I need more appropriate seaming too but that will come later.

‘Gwen’ style.

It seem to be one of the most requested styles.

I had to put the edge of the hood a bit “low” under the nose but if it’s any higher it starts to creep up on the nose mesh.

Sidenote, it’s really terrible with the “open mouth” mesh. Another confirmation that this part is going to need another pass.

Open face style this time.

Now that most of the problems are fixed, here is the style I’ve made today.

Sorry but not sorry. I can’t get enough of the appearance of the skull.

This style did make me notice that the mesh needs a little bit of tweaking because at some angles you can still see “outside” the hood.

This is a test mesh anyway, so I’ll fix this issue before uploading the final version.

Just another day fixing normal maps.

I’m only showing you the result here but initially when I STARTED working today I only was going to crease the top of the hood. I ended up going for a high-poly solution rather than painting. Creasing is still something that doesn’t really come naturally for me…

Once I was happy with the results, I upload my textures, fairly confident that everything was fine, and somehow there was a visible texture seam in the normal map!

Only visible in SL, in Blender everything is completely seamless! Thinking that I made a mistake during upload, I re-upload my models, re upload my textures, try all kinds of tweaks and tricks. Without success.

In the end I got around the problem by toning down the normal map along the offending seam. The result is… Okay I guess, but there goes another day.

Blunder and progress.

The good news, is that I’ve done some progress on the hood and worked another style.

The bad news is that somehow I deleted a portion of that creasing around the zipper from saturday so I’m gonna have to redo it.

 

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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