Cell Block D-5 now accessible from the elevator at the KDC Main Store

Cell Block D-5
Have fun over there~

Table and chairs

Some code improvement on the VRC map: I’m trying to wrap it up feature-wise with a basic lock system and respawn-cheat prevention. Once I’m done with that, I think I’ll consider this version more or less complete.

I’ve been struggling to come up with a simple metal table & chair design that would fit the theme, yet clearly look more like office/police station furniture: You can see what I came up with, both the VR and SL variant.

The table I more or less the way I want it (could maybe use some more surface details). The chairs? Not so much. I’m trying to get them to look like they are part of the same set as the table but it looks… goofy.

These are background props, I really shouldn’t overthink it, and yet…

In preparation for Halloween

I got some of the low poly modeling work done on the Vergilius elbow cuffs, not much happening on this project other than having to do some weird forced-triangulation in some spots that are shading a bit strangely (since this set doesn’t use normal maps on the rubber parts). I might have to temporarily put this project on ice soon since October is almost upon us, and I always use the first two weeks of October on the limited edition Halloween project.

Speaking of Halloween… I still have no idea of what to do this year, I’m open to any suggestion so long as it is original/unusual (no pumpkins or bats… please), and something I can wrap up in two weeks.

Vergilius elbow cuffs and other things

I started making the Vergilius elbow cuffs. The ring spacing is much larger than on the collar and cuffs but I don’t think I can insert an extra ring in without getting the opposite problem (too tight).

I also attempted to make a modempunk-ish keypad to use as a “secure” elevator call button on the cell block floor in dead realm but it doesn’t really “vibe” with me so far. It has the chunky keyboard keys I was picturing in my mind but the rest lacks style. Maybe I need to come up with something a bit more futuristic.

I’ve pushed 2-3 updates to the VRChat cell block: specular lightmaps (something it really lacked compared to the SL version), toned down lighting and emission (which felt a little too bright), and I also fixed some normal mapping issues. I want to make a few more additions before calling it good enough: a table and a couple chairs to act as a guard post, spawn control, and a way for the instance owner to secure the doors shut.

I was sick yesterday and slept all afternoon, (you can imagine what it did to my sleep cycle) motivation is pretty low.

Prison Cell Block D-5 update!

This update brings the padded cells & the pipework additions that I did for Second Life, to the Prison Cell Block D-5 in VRChat. Enjoy~

Important fix for the MixMaster!

MixMaster bartending system
I just released an important fix for the MixMaster, you should get it as soon as possible!

It turns out that the way I wrote the timing system for drink mixing led to progressively worse and worse timing, the longer the machine was rezzed, until it eventually would completely skip the “mix” stage, leading to a lot of failed drinks.

I am deeply sorry to everyone that ended up frustrated by the bartending system as a result. The update is live, you should be able to get it with your update box. If not, Marketplace buyers can request a re-delivery. Otherwise, DM me and I’ll send it to you.

Cell Block D-5… in Second Life?

Someone complained about Cell Block D-5 being a VRChat-only location, so I took it as a bit of an exercise to convert all the prison cell assets to PBR materials, this is the result.

It will be publicly accessible from the KDC Store elevator once I’m done with it. It is a bit of an experiment, and will be a stand-in, until I can get the “full” underground prison project to completion.

I’ve started working on a potential lock & key add-on: A key chain that can be linked to them, allowing public locks and keys to be picked up and dropped. I know 3rd party creators have already come up with creative solutions for key/lock access control, but I like this idea, and I believe it will add to the system as a whole.

Because of this I’m also reworking some parts of the lock & key system to be able to “reserve” a lock, or a key to a specific user for example.

Prison Cell Block D-5 update!

Prison Cell Block D-5
I’ve finally updated the Prison Cell Block D-5!

Nothing major, but there are some improvements and additions:

  • The world has (finally) been updated to Unity 2022.3.22f1.
  • Fixed the reflection probe problem at the end of the corridor.
  • Fixed post processing & color grading.
  • Rebuilt all the light probe groups I accidentally broke 2 years ago.
  • The cell facing isolation has been upgraded to a secure observation cell with polycarbonate panels.
  • All the cells have been renumbered, the lettering has been softened to blend in better.
  • Door logic has been completely rewritten, rookie mistakes have been fixed, and everything now responds much faster (from 4 seconds to ~1 second for clients).
  • Colliders and seats are finally disabled by default.
  • An ambient droning sound fills the silence.
  • Corrected the plumbing used by low and high security cells.
    Added thin mattresses to the small cells for (slightly) improved living conditions.

Enjoy ^_^
Click here to visit this world on VRChat.

New release! The Vergilius ankle cuffs!

vergilius ankle cuff set product picture
I probably should have released the wrist cuffs and the vergilius ankle cuff set at the same time, but I wasn’t quite ready at the time. I did not have much to post when it comes to work updates either, had to take care of a couple of health matters.

As usual, you can grab yours either at the KDC Main Store (10% off) or on the  Second Life Marketplace.

Enjoy 💋.

New release! The Vergilius wrist cuffs!

Vergilius wrist cuffs - product shot
The first companion piece for the Vergilius Collar is out! The Vergilius wrist cuffs are simple & no-nonsense. They are designed to match the style of the collar perfectly. I was initially trying to make them wider but it made the design too heavy. I think the little fixed shackle is a nice addition and a good visual aid to differenciate the chaining point from the locking point. It is purely cosmetic and also a separate mesh, so if you would rather not have it, you can easily unlink it.

I’ve done a small update to the Vergilius Collar so that you can use the permanent shackle too, and replaced the HUD with an universal version that works on either.

As usual, you can grab yours from the KDC Main Store (with the usualy 10% off) or from the convenience of the Second Life Marketplace.

Enjoy 💋.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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