Archive for the ‘pet projects’ Category

Industrial pipe kit script update!

  • Fixes a timer bug in toggle shaft valves & toggle gearbox valves.
  • Adds one-time owner report on shaft position (for configuring/min maxes).
  • Ensure that gearboxes & shafts prims have been found before touching them.

Marketplace: Use the auto-redelivery.
In-world: Pester me in IM 🙂
Gitlab

LockMeister plugin for AVsitter2

I’m surprised, with all the documentations I have for LockMeister on the lsl wiki that no one ported the example code to AVsitter already.

If you are already familiar with the lockguard plugin, configuring this one should be almost identical.

Github PR (It might end up merged/closed but I don’t know how long that’s gonna take)

Link to the LockMeister plugin.

More polishing?

I’ve spent almost the entire day on the valve code, trying to get it as user friendly as possible. It is such a collosal waste of time 😀

  • Analog mode (click and drag that nobody ever use in SL)
  • On/Off mode (just click to open/close a valve fully)
  • Distance detection (‘too far away’ kind of deal)
  • Gearbox texture sliding (for the “gear window”).
  • Threaded shafts go up/down.

I also re-uploaded some of the wheels that weren’t +Z oriented, so the script doesn’t need a “valve axis” configuration.

Polishing phase

The end is near!

I’ve re-textured everything a little better and re-uploaded a bunch of parts that had problems. I still want to do some more sample scripts, and a few other things here and there but this is so CLOSE to completion…

I cannot wait.

A smaller globe valve

Kinda spliced the body of the 30cm globe valve on 10cm flanges. I’m still working on the lod models but I should be done with this piece tonight.

For those wondering, there isn’t a lot left to do: A couple of supports and a tower for this valve, and the pipe set “should” be complete.

Fingers crossed.

Pipe porn

I’m bet everyone was missing that! More pipe … things.

I’m almost done with this 10cm valve, I just have to finish the lod models for the wheel.

Works the same way as the previous valve, but the gate actually slide outside of the valve body.

New tool, new rings

I initially hadn’t planned on remodeling the rings themselves, but they had a pretty high complexity, probably due to the twisted sphere that I was using for the bead. The new mesh is virtually identical, it uses the same textures and are a bit more optimized. The rotation point is also offset for ease of use.

I’m almost done porting the code of the nose ring (for starter), I’ve added the option to play a frown animation when being pulled by it too, but I haven’t done an “universal” bento version yet.

Some work on the new ring tool

I figured I would try a quick test render, but it is still pretty messed up because of the 4 way symmetry. I ended up roughly modeling the handle serrations, it isn’t so much that they are important, but I still need to have “something” there, just to complement the normal map.

Geometry is pretty messy still, but I’ll fix that once I break symmetry.

Giving some love to the piercing system

I’ve been working hard on a much needed update to the TouchBound piercings line, here are a few pictures of the new set of plier I’ll be releasing soon to replace the much outdated ones I currently sell.

There’s going to be a few changes code wise, which I believe are for the best:

  • Weights will be recognized as standard accessories, and usable on other products. Why? Why not!
  • Other accessories will now be compatible with the piercings (such as tag plates).
  • Clicking the right area on each ring won’t be needed anymore (just one touch zone).
  • It won’t be possible to use padlock AND accessories at the same time (in line with the rest of the TB products).
  • Piercing tools & weights will have to be updated (slight protocol change).

10cm set started!

This one is actually based on one of  the references that started the entire project, I thought the exposed knife gate design was interesting.

Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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