Archive for the ‘pet projects’ Category

First day on the vermilion thigh cuffs

My stomach is still upset but if I can think properly there is no reason I can’t work right?

I’m going for narrow straps, like I’ve used on the collar earlier, with an off centered locking point and “anatomic shape”.

It is based on the SL classic avatar but I’ve done a few upload tests and rounded off a few areas to make it more generic and suitable for other bodies.

I’m holding off doing the stitching proper because i don’t really like how “weak” the d-ring support is.

I want to try to do something different there before I commit to this.

Inworld test!

I’ve worked overnight, got all the textures done (twice and fixed the issues the first batch had) and uploaded a test model.

I’ve done some preliminary scripting… debating whether the side rings should be functional or cosmetic… I kinda like them for decoration really.

Midnight mesh run

I managed to pull myself out of a couple of days of depression, so I’m back working on the Vermilion collar.

The low-poly mesh is complete, but that doesn’t mean I’m done for the night, I want to get it all unwrapped before it is time to go back to bed.

Shiny school pin

Slightly unrelated: I made a cool little pin for my school. I like the enamel one.

More remeshing…

I know you all love it 😛

I wanted to complete the collar lowpoly remesh today but it’s late and staying focused is becoming difficult.

Vermilion collar high-poly completed

I’m on a roll…

… and I forgot to take earlier pictures (not really but I took them too late so they are pointless)

New road layout is in.

I’ve committed to the new road: skinnier and snaking further away from the cliff side. Also added some trees.

I wish I had a more interesting “surface” for the road, but unless I find a crafty solution, anything else will expose the dozen of prim seams that I’ve hidden in the surface.

HUD, Elbow cuffs and another vanity shot.

I’ve adapted the cuffs to fit the elbows, did some scripting and configuration and also put together the HUD face.

I have some issues with the clickable areas… they need some… adjustment. As it is, it’s too hard to click the D-rings in my opinion.

And yes Atsumi, this pose already exist 😛

Vermillion Cuffs, inworld test. @fleda_ito

I finished preparing all the textures and I think the model is final at this point.

So here are a few teaser pictures 🙂

Early version of the town installed.

Still unfinished obviously.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)

Total Voters: 9

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