Archive for the ‘Random thoughts’ Category

School project

Yeah this is one of “those” pet projects that no one cares about 🙂

I’ve been toying with the idea of doing a slight rework of the dead realm ground level to build a little japanese themed village. I’m trying to avoid being horribly cliché but still… I started with the school… obviously.

Rough weekend

I Just came out of a fairly busy weekend (in Real life). Without going in details, I was mentally and physically exhausted when I collapsed in bed yesterday.

Today I haven’t done much. I picked up new hard disks from the post office to replace my failing ones and have been busy cloning the old ones and preparing a new backup strategy.

Because trusting an old worn out IDE drive to keep my most precious files is simply not going to cut it.

I swear I can finish the new boots this week!

Everything is back to normal.

 

Now maybe, just maybe I can go back to doing more interesting things. Like those boots I started recently.

I’m pretty sure no one will have a problem with that right? 😛

Allright, time for code.

I spent the past two days cleaning up the model and tweaking the rigging some more, I think I’m done at this point. I could probably spend 6 more months on this and get it absolutely perfect but well… the law of diminishing returns is showing its ugly head.

Unless a glaring problem occurs, I just uploaded what I consider the “final” female version.

Now for the coding: I already wrote a fairly meaty texture applier/state changer system for it that allows me to swap between the different model parts and hide the unused ones. I’m trying a new approach of using alpha masking instead of setting things to 100% transparent, it appears to use less resources.

Merry X-mas everyone!

I will be spending some time with my family and taking a little break over the festivities.

I will STILL be available for support if needed once I’m back tomorrow (evening).

Have a great time all of you and see you soon 🙂

Code refactoring

I’ve refactored a bunch of code on the Lady Eleanor leather crop, redundant code, unused functions, I also fixed a couple of very minor things and will be exposing the sounds.

For the longest time I’ve been referring to sounds only by their UUIDs but it doesn’t allow users to set up their own sounds, also since UUIDs are longer than your average sound filename, it uses more memory to do this.

Next step is to make strike decals  for it.

Creasing

It feels like the revosuit all over again! I’ve spent the better part of the day trying to get my tablet to work on windows 10, and figuring out the paint tools in Blender.

It might take a little while to get the creasing right.

Friendlist cleanup

As much as I hate doing this, I’ve done a cleanup pass on my friend list. And while I removed a lot of inactive people, it looks just as full. I hope no one will take it personally and will simply IM me back if they got caught in the purge.

Happy birthday me

Yep, today, 33 years on this god forsaken planet 🙂

Some (mild) celebration is in order I suppose.

Change of plans

I’m putting the maid dress to rest for a couple of days. Someone requested an extra color for the pony bridle and bits: cyan, so that’s what I’ve been doing today, a lot of textures to render.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)

Total Voters: 9

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