Archive for the ‘Public service announcements’ Category
I will be away for a few days to spend some time with family members that I haven’t seen for a long time, specifically my mother and father. Don’t worry about me, I will take all the precautions that the pandemic requires and there won’t be too many people there.
Don’t forget to have a little bit of fun all of you out there ^_^.
If you haven’t seen it yet, EEP is finally available on Firestorm 6.4.12!
I invite you to check out Inara’s blog where she has a nice breakdown of all the cool new features that this update brings.
I’ve finally installed my custom-spooky EEP setting at the KDC Main Store and adjusted most of the lighting to take in account the new ambience brought by EEP.
Come check it out and then slide into my IMs to tell me how horrible it is 😛
(Note: the undercity need a complete re-lighting and I haven’t gotten around doing that yet, bring your own flashlight if you wander in there)
I’m surprised, with all the documentations I have for LockMeister on the lsl wiki that no one ported the example code to AVsitter already.
If you are already familiar with the lockguard plugin, configuring this one should be almost identical.
Github PR (It might end up merged/closed but I don’t know how long that’s gonna take)
This was such a rough week… but I think I’m mostly cured now.
Now… back to work!
This is something I’ve been meaning to add to the store for a long time, there is now a lock-cutting workbench at the Main KDC Store. While I haven’t really seen anyone abuse the system, this is now available for those who want/need it.
It’s not for sale (but it’s free to use duh) and it’s an experiment, more than anything, it uses a feature that has been part of the system for many years now, but there was no real way to use it without my assistance until now.
I’m open to feedback on whether this is a good idea or not. In the meantime, consider it a relatively lame X-max gift 😛
If you didn’t get this year’s specials… Well there is always next year ^_^.
For those who do not know, bake-on-mesh is a hybrid solution to improve the flexibility of mesh bodies & garments through the original “system clothes” baking system.
It has some great potential for making mesh bodies much easier on the viewer by making “alpha cuts” and “clothing layers” obsolete.
This is a quick little video of little ol’ me experimenting with a composite skin on my M4 Venus head:
- Base skin.
- Lipstick (which can be tinted any color of the rainbow)
- Facial scar.
All being separate layers that get composed as a single unique texture before being applied to my mesh head.
Linden Lab has finally released this feature officially in their viewer, alternatively, several third-party viewers already have it in their source tree if you can compile the code yourself (this is not a simple task!).
Otherwise, just sit tight! It shouldn’t take too long before it becomes available for your favourite viewer!