Archive for the ‘Public service announcements’ Category

Hello 2020, I’m back!

This was such a rough week… but I think I’m mostly cured now.

Now… back to work!

Happy new year everyone :)

My wishes of happiness go to you all of you out there ^_^

Lock cutting workbench.

This is something I’ve been meaning to add to the store for a long time, there is now a lock-cutting workbench at the Main KDC Store. While I haven’t really seen anyone abuse the system, this is now available for those who want/need it.

It’s not for sale (but it’s free to use duh) and it’s an experiment, more than anything, it uses a feature that has been part of the system for many years now, but there was no real way to use it without my assistance until now.

I’m open to feedback on whether this is a good idea or not. In the meantime, consider it a relatively lame X-max gift 😛

Goodbye Halloween! See you next year!

If you didn’t get this year’s specials… Well there is always next year ^_^.

Bake on mesh is live!

For those who do not know, bake-on-mesh is a hybrid solution to improve the flexibility of mesh bodies & garments through the original “system clothes” baking system.

It has some great potential for making mesh bodies much easier on the viewer by making “alpha cuts” and “clothing layers” obsolete.

This is a quick little video of little ol’ me experimenting with a composite skin on my M4 Venus head:

  • Base skin.
  • Lipstick (which can be tinted any color of the rainbow)
  • Facial scar.

All being separate layers that get composed as a single unique texture before being applied to my mesh head.

Linden Lab has finally released this feature officially in their viewer, alternatively, several third-party viewers already have it in their source tree if you can compile the code yourself (this is not a simple task!).

Otherwise, just sit tight! It shouldn’t take too long before it becomes available for your favourite viewer!

Family issues.

I’m currently dealing with some unplanned family-related problems.

Come celebrate Kyrah’s 15th rez-day!

I am organizing a little party on the Dead Realm Hinamizawa pier (M) to celebrate my 15th rez-day, Saturday 06/08/2019 at 11am Second Life time (SLT)!

Event listing if you need a reminder

Launched a new Patreon page!

I know, I already have one for KyrahGame but it’s not really related to my Second Life activities. Not guaranteed it will stay since I’ve no clue how my kind of work goes with the Patreon rules.

So here is a proper one, if you want to help and support KDC’s future.

Lattice cage rewrite progress.

I’ve done more work on the Lattice cage rewrite. I’m changing the “one notecard for all settings” to the method I’ve been using recently based on notecards names rather than their content. I’ve also ditched the original “time unlock” that the lattice cage originally had and merged the function with the new TB time padlock system.

If config.max-locktime is non-zero, the cage will “rewrite” all locks as time-release padlocks and override their delay if necessary.

If you have a moment, come visit the Dead Realm ground level! all snowed in for the season!

An open source scripter toy.

The KDC PowerTool is a simple script container/API I’ve been using for years for personal utility scripts.

Now everyone can use it. It even comes with a dumb licence.

Feel free to scream at me that the code is horrible, I rewrote it entirely saturday evening.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.
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