Archive for the ‘Uncategorized’ Category

The KDC Shigeko ballet boots are out!

I’m so sorry for the silence of the past few days but I crammed an ungodly amount of work in very little time and I was too tired to post more progress reports.

They are unrigged, making them suitable for pretty much any avatar, mesh or non-mesh body, enjoy!

As usual, you can pick them up in-world from the KDC Main Store or from the SecondLife Marketplace.

Shrine

A little thing I”ve been making for the region. Not quite finished yet.

The KDC Shoin Highschool Uniform is out!

More than a hundred hours of work went into this project, as crazy as that sounds.

I’m very happy with the final result and you’ll probably see me wear it quite a lot, even where it doesn’t actually make sense.

If someone is interested by the original, for some reason there are 360 images of it here. No, I don’t know where you can get one.

I included UV maps and some alpha masks too because why not and you get the summer and winter version in the same package.

As usual, you can grab it from the KDC Main store or the SecondLife Marketplace.

15 Hours later…

Probably not healthy but here are the results!

(Super shiny because I accidentally rendered the textures much darker than I should have, will be fixed)

All it really needs now is to be rigged and the different chest sizes. I might get on that next monday unless I work on something else.

I think I earned a nap…

Shoin School Uniform LPM, all good.

I finished the belt today! Also made the lowpoly belt buckle and capped the underside of the skirt (yeah no panty shots with this one, but it’s below the knee, give me a break).

Next step: Unwrapping everything and fixing problems as they inevitably arrive.

Metal wear and wasting time in Cycles

I’m really not a fan of Cycles render when it comes to baking textures.

Yes, it looks absolutely amazing, yes it’s a lot fancier than Blender. But the PBR aspects means that I get much less control on the baked result, especially for shiny materials or when I want the baked result to look a certain way that isn’t necessarily realistic.

At least I did not spend the entire day on this and also got some low poly modeling done.

Planning for tomorrow.

I’m done with modeling and texturing, I have the basic configuration in for the new belt. Tomorrow I will start experimenting on the suspension code. I have a rough idea on how to make it work, but there are a few unknowns…

About today

So, I’ve been working on the vacuum system and the IAPI framework in general. The short-term plan is to use object descriptions to add a “query” string that can be remotely checked by other objects with very little effort or overhead.

I settled on a CSV list that contains the following elements:

  • “IAPI” (as a header)
  • The name that describes the chore/activity tracked: It is ment to be used as a filter (in the future).
  • The value it is currently set at (raw).
  • The maximum value (raw).
IAPI, VACUUMING, 21, 33, DUSTING, 0, 2

The room manager will be its own thing from now on, completely separate from the chore panel.

The chore panel will then query 1, or more chores and compile them on a single progress bar. with up to 3 on the (current) chore panel.

It’s simple and elegant, what more, is that the chore panel generates its own IAPI compatible description, so it can be picked up by another panel, or something else. Hell you could have a cascading system where you have a general overview per floor and a global view for the entire building.

New release! KDC Classic leather blindfold

Well, I decided to bite the bullet and go on with the release of the newest member in the “classic” TouchBound collection 🙂 It features a mechanic similar to how my gags and bits work. That is, you can toggle it on and off with an adjustable position for each state. It also features my new “Hudless” partial blinding RLV setup (Thanks to Noel Loordes for putting me on the right track) and an improved effect for RLV 2.9 compatible viewers.

ClassicBlindfold

As usual, you can pick it up at KDC’s main shop, the SecondLife Marketplace, and also on the PrimBay.

Enjoy 🙂

Back at work!

I am back from my little hiatus and started a little collaboration project with Asami Watanabe from [AI], more information very soon!

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Just right. (56%, 5 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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