Rubbery bondage stuff.
PBR is officially out, right? It’s been for months on the official viewer, and is now on Firestorm, which means that it is out for 99.9% of the user base.
I’ve decided to try my hands at a quick little project and see how well it ends up doing.
In general, I tend to avoid making latex products unless it is something truly special, as there is little point in competing with creators that pump that stuff out all year round. That being said, I think I’ve gotten pretty good at making actual, realistic latex/rubber using PBR materials, and people have been asking for a serviceable rubber set for literally years at this point.
This will be PBR-only (sure, try to change my mind on that one) and should be super easy to recolor and mod. I think I’ll also keep the front pin/post as a separate mesh, this way you can move it in another hole if you don’t want it centered, for some reason.
The VRChat release of the KDC EIG-2-B Stunprod out!
I made a video this time because I felt I just couldn’t really do justice to the KDC EIG-2-B Stunprod (VRChat Edition!) otherwise.
Feature wise, it is stripped down to fit the limitations of a VRChat avatar prop/accessory, it still has sounds, particles, and the little charging mechanic. I’ve added a screen pixelation effect that only works for the person(s) near the stunprod tip. It is unpleasant, not too bad, and I think it works well enough.
It isn’t setup for any specific avatar but the prefab uses ModularAvatar, so it really is just a matter of “Drag into avatar, move and rotate in hand, done.”
As usual for VRChat assets, head over to booth.pm if interested, do message on booth if you have issues/suggestions related to it.
Little status update
I’m almost done cleaning up the VRC Stunprod.
I still need to take some pictures for it, to write a proper store description, and obviously, to decide of a price.
It is getting hot here, but isn’t too bad yet.
More LPM work & some VRC work too.
Ended up going with modeling the LPM apron bib after all. A bit dense but it is probably okay. There really isn’t that much left to model at this point, and I’m going to HAVE to move to the more nerve wracking parts…
I’ve actually gotten the logic for the VRChat version of the stunprod nearly done over the weekend. The behavior is pretty much identical to the one in SL, but in SL you can’t do screen-space shader shenanigans :3
KDC Lattice cage (for VRChat) update!
I’ve just pushed an update to the KDC Lattice Cage (v3) for VRChat.
What has changed:
- Fixed a bug that caused the hatch to remain stuck open.
- Re-exported all models to proper 1:1 scale (instead of 100x scale…).
- Replaced all main colliders with simple cubes (for ease of editing).
You can get the update from your library page on booth, you should be able to install it over the previous version without breaking anything.
EDIT
I’ve also updated the Prisoner Shackles while I was at it, added Modular Avatar support and cleaned up the licensing.
Optimization, optimization, optimization…
Oh, boy do I love optimization… even if it is slowly killing me.
I ended up redoing the surface of the apron a good 5 or 6 times, I’m still not happy of the geometry it is giving me, but it kind of works. It currently clocks at 27000 triangles, all the pleats add so much geometry… I’ve optimized the corset lacing a bunch, but I need to remove a lot more to make it acceptable. I also modeled the collar.
During the party last weekend I’ve identified a horrible bug on the KDC MixMaster – Bartending System so expect an update for this soon as well as a slight change in how recipes are handled. (if I can wrap my head around it)
Bow, apron, and more ruffles
It feels like all I’ve been doing is modeling ruffles at this point.
Lots and lots of them. It’s been going okay despite the fact my left hand is giving me some trouble, I’m having some sleep troubles too as I regularly catch myself nodding off while doing these (It is such a slow and boring step!).
It feels like this is a decent chunk of work for the past 3 days. I’m trying to keep the geometry of the apron somewhat close to the skirt underneath to avoid obvious clipping issues later (which will probably happen anyway, no matter what I do)
The apron surface need a few tweaks to connect to the trim properly, and I need to clean up where the ruffles meet the belt, it is a bit messy in there. Like with the underside of the skirt, a back-face might not be necessary here either if I use two-sided rendering.
Once the tea apron is all good I think that I’ll jump to the collar & tie before worrying too much about the apron bib option. In fact, I might put it aside for a time and see if I can get a preliminary weight painting/UV map done, just to see if I can expose a few obvious problems this model is going to “feature”.
I also want to take Robust Weight Transfer for a spin.
Kyrah’s 20th Rez-Day party!
It is my Rez-Day again! Another year just passed us all by, absolutely insane…
Well, that’s the perfect excuse to impose my awful musical tastes on all of you :3
- Who: Everyone is invited! But especially my friends.
- Theme: None!
- When: Saturday, June 8th 2024 at 11:00am SLT.
- Where: The Dead Realm pier & party boat.
Today’s update
The latex maid corset body is complete, I ended up redoing most of it to simplify the geometry (same amount of steps all around it) and anchor it better to the torso and skirt. I filled in the gap in the front of the body, it is a bit… weird? But, works for me.
The back I still open, I’m having trouble thinking up a good edge flow here to connect everything together.
Lots of health related appointments this week and a bad sleep schedule, (oh, and even hail!) that’s my excuse this time, other than… the WRITING(?!)…
I spent… apparently 14 hours over the last 3 days trying to put down ideas and assemble them into some kind of coherent story. I’m not a writer, so of course it is god awful and a waste of time.
(Still more efficient than trying to turn it into a video game…)
I don’t know what to do about it, it’s so far outside my skill set to build a compelling story, other than the torture porn scenes… I guess. Maybe I’ll put the introduction on Patreon, or something.
Skirt pleats more or less done.
I was a bit sick again, but I worked on the skirt pleats on and off through the rest of the week, and during the weekend. The junction between the skirt and the trim is about as “clean” as I can make it, they don’t have the same number of edges, and I do not want to overdo it. Unless I really need to increase the density on the skirt… it will do.
It brings me to another little thing: With PBR we now have the ability to decide whether polygons should be rendered single-sided or double-sided, this means that I might be able to get away with not explicitly modeling the underside of the skirt, and just using a double-sided material for that part. Double-sided materials do take a little longer to render, but they are still faster than an actual underside geometry.
The last picture illustrates what I could potentially do: Model only the underside of the trim and join with the (now visible) backside of the skirt.
There is still a lot left to do, I’ll get back to the corset and finish topside tomorrow.