Author Archive

Finally something new to show!

-1 Without materials.
-2 With materials.
-3 to 5 with materials, final version.

That’s enough work for today, incoming headache unfortunately.

Running in circles, figuratively.

I probably did more than 20-30 texture tests between today and yesterday, but I THINK that I finally nailed it. I will post later today once I have something to show on the boots.

Unrelated things, and server outage.

First! There was another outage today, I was told that there was a hardware incident at the hosting facility, to anyone who experienced undelivered products, feel free to contact me.

Now for the unrelated thing…

I couldn’t resist and decided to work on my apartment project until I could place it in SL. Well I did it, also made some window mesh for it, there is still a lot to be done but at least it isn’t weighting on my mind anymore.

I will resume normal schedule as soon as possible, sorry about that.

Oh yeah, you can visit it if you want to, it is replacing once of the elevator destinations in the shop!

Ballet boot UVs, first draft

This was tonight’s work, along with some progress on my apartment/interior project. As usual, non final UVs, but most of the important things are uncluttered and cleaned. I’m thinking about reusing the lacing and hook textures from the Amelia boots, so I haven’t moved them on the texture map. I might just re render them anyway to re-pack the UVs tighter.

I did a second optimization pass on the boots and laces and got rid of a handful of hidden faces on the hooks and laces, it’s not “much” unfortunately but it’s better than nothing, the lacing still weights 2/3rd of the boots which bothers me but that’s what I get for fully modeled laces I guess.

Here is a shot of the apartment, I gotta say making UVs for buildings is far more annoying than for wearables.

wip1

 

Ballet boot LPM: Good progress.

More steady progress tonight, I restarted about 3 times on the low poly model, it’s VERY similar to the Amelia one, but I think I’m gonna try to optimize it a bit more, there are areas that bother me on it. such as the back of the foot. I meant it’s okay but it could be a bit less without losing much in term of smoothness.

Uvs, Stitches, fabric, …

I tried to give a little bit of shape to the soles, vaguely reminiscent of ballet slippers, and a slight asymmetry to get a left and right shoe. I’ve also done the paneling for the spine of the boot, and added stitching and color masking.

Ballet boot progress

Again, I’m taking a few shortcuts here, I worked some more on the foot shape with Shigeko and this appears to be satisfactory.

A new project underway!

I thought that I would post a public thank you to everyone supporting KDC, and here is a picture of my new project 🙂

wip1

Looks familiar? It’s ment to be and nowhere nearly finished 😀

Shock collar update

Yes, I know “ANOTHER PATCH?”

This one fixes the RLV activation but of last week which somehow wasn’t applied on the shock collar (blame me all you want) and as an added feature, RLV gag speech from all my gags (or any gags that redirect chat on channel 100 really) will also trigger the anti-bark function.

Server migration completed!

I moved all the kdc/ethernia stuff on a brand new server, DNS entries are a little slow to update it seems. If you’re using things like my console or name2key service, there might be slight discrepancies during the next 48 hours.

If you cannot access the documentation link on the left here, the right URL is http://kdc.ethernia.not/docs/ I appear to have a slight caching issue.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

August 2026
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