I’m getting better at this, it’s taking less and less time. However there is something new. I’m experimenting with a normal based method to make metal and other highly reflective surfaces, and so far I like what I’m seeing. The real test will begin once I bake it to a static texture, I’m curious to see what will be left of it then.
I did some preliminary tests for an eventual patent leather version, but don’t hold your breath just yet. Without a model to bake to, it is pointless to do more material testing so I’ll resume on that part once I’m done with the low polygon model.
How would you rate the Warden Straitjacket struggle minigame?
- Just right. (56%, 5 Votes)
- Too hard. (33%, 3 Votes)
- Too easy. (11%, 1 Votes)
Total Voters: 9