Throwing things around

I’ve done some progress on my game project, for anyone interested. It mostly involves throwing toolboxes at other people’s faces.

New ankle boots started

That was a long break, I know, but I needed some rest.

And now for something completely different 🙂

This is a first draft of the design, I like what I’m seeing but I suspect that It isn’t going to stay as is.

Shrine completed!

Warning: Cats might have taken over.


A little thing I”ve been making for the region. Not quite finished yet.

The shoin school uniform has demos now.

Both in the main store and on the marketplace. I did that quickly today because some people with system avatars where interested. I figured having demos wouldn’t hurt.

I’ve also fixed the demos for the Warden straitjacket and Ayumi boots so they aren’t time limited anymore (they still have limitations mind you). Sorry about that, I didn’t really think this through when I made them, I just wanted to be done.

The KDC Shoin Highschool Uniform is out!

More than a hundred hours of work went into this project, as crazy as that sounds.

I’m very happy with the final result and you’ll probably see me wear it quite a lot, even where it doesn’t actually make sense.

If someone is interested by the original, for some reason there are 360 images of it here. No, I don’t know where you can get one.

I included UV maps and some alpha masks too because why not and you get the summer and winter version in the same package.

As usual, you can grab it from the KDC Main store or the SecondLife Marketplace.

The shoin uniform is almost ready!

I spent all of monday making all the different LOD (Level Of Detail) meshs for the summer & winter variations aswell as the four different chest sizes.

I know that LODs on rigged meshs are a bit broken at the moment but I have hope that this will be fixed once the animesh project goes live, so good LODs are a good idea.

The dresses sit around 4000 Draw weight at a mere 7000 ish triangles and the LOD switching is imperceptible, even rezzed! pretty good I think!

I’ve also made an alpha layer for “mixed” avatars (2.0 body with system head) and “Regulation” versions (I’ll explain this in detail on the wiki later).

I am exhausted.

This post will not have any pictures so I’ll be brief.

I was considering the Shoin School Uniform project to be pretty much ready however a friend pointed out numerous issues with the shoulder weighting.

The problem was that my test setup in Blender turned out to be “inaccurate”… to put it mildly. 20 or so test uploads later, tweaking blindly, I finally got it to behave.

I just had lunch. It’s 5PM *dies*.


I think I’m done at this point.

I don’t think I can get the skirt weighting to blend better… I essentially have to choose between uncovering the legs even more in extreme poses or making the skirt center blend better, and I can’t have both. I’ll probably fiddle with it some more however.

Regardless, I got all the chest sizes ready and I tweaked the material a little more to get a cleaner shading. I also got the shirt sleeves rigged… it’s not 100% perfect but at least nothing is clipping out anymore. I also got the fitmesh settings for the butt.

I won’t do the belly fitmesh, sorry, it’s going into the belt territory and I don’t want this area to deform horribly.

So what is left… get some advice from friends, upload all the final meshs and setup lods. And write a couple of auto hide scripts for the body.

More weightpainting.

I can’t believe I spent yet another day on weighting the skirt part…

I ended up trashing the left/right leg blend I had so I could add an upper/lower leg blend on the dress hem to have it fold over the knees when sitting and kneeling. Because keeping the hem together was such a pain I ended up doing it mostly by the numbers. I think it’s “acceptable”.

I cleaned up some stray weighting and corrected weights on the vertical strip edges (again).

I also did a really quick test rig of the short sleeve variation. Acceptable too?

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Just right. (56%, 5 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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