Shock collar update almost ready to release
I think I’m pretty much done with the shock collar update, if the function is enabled you will get a fairly informative addition to the frequency menu that allows to reload & clear the shocker configuration. It also contains a brief summary of the intensity/duration settings (and links to the two supported services obviously).
The manual is already included in the TouchBound clickable zone menus so I did not feel the need to also have it here. The configuration options will only be available to the collar wearer, that goes without saying, but if another user is configuring the collar frequency, they will see the current settings. All this will be locked out when the collar is locked, as before.
I’ve also added a mandatory cooldown that forces a pause equal to the duration of the last shock, just as a spam/safety. It only affects the RL hardware shocker function, the normal shock function remains unchanged.
Because when I created the shock collar I only added a configurable duration, I adding configurable boundaries for both shock intensity and length. This way you can set a fixed duration/intensity, regardless of the shock length, or you can configure it to adjust strength and/or shock duration according to the shock length supplied by the remote.
Lastly, I’ve been playing with a really rough idea for a “simple” new collar/cuff set. I believe that it has some potential… But I have other things I should focus on.
Productive Monday?
I’ve bulked up the collar and built a double side-closure which i think looks good enough (that was last week tho). I also worked on the gloves for the outfit, I’ve put the WIP pictures in black because in white you couldn’t see anything. It isn’t that much better really…
Today I did some reasonable progress on the “shocker service” code for the coming shock collar update. Mostly configuration card parsing and all the error handling it requires. Tedious stuff.
Multiple wrist cuff update
Another one, I know. I’ve made a mistake during the initial rollout and there is a couple animations missing in the following sets:
- V3 Vergilius wrist cuffs.
- V39 Laminated wrist cuffs.
- V13 AI Basic leather wrist cuffs.
- V5 Meat market wrist cuffs.
- V4 Prisoner wrist shackles.
- V13 Heavy Metal wrist cuffs.
I wasn’t gonna be able to work today but my trip has been cancelled, so there is that.
Cell Block D-5 update
I’ve just finished updating Cell Block D-5 both on Second Life and VRChat. One of the narrow cells has been transformed into a hybrid, furnished variant. (Because of how small it is, collisions are disabled on the furnitures). It brings a bit more variety as I don’t think the cell block really needed 3 identical narrow cells.
- On the VRChat version I’ve also improved the quality of the lighting with less noise in the dark cells.
- On the Second Life version I’ve added an ambient piano track that plays once (it restarts sometimes, not sure why, but it shouldn’t be too upsetting) when you arrive at the location.
Skin suit backside
The back of the skin suit doesn’t look half bad like that. Am I going overkill on the strapwork again? Does this thing really need to have so many? Should it even be leather at all?
Anyway, this is what I’ve got to show for today’s update.
Skin Suit project started.
I started working on a new project tentatively called the “Skin Suit” (if you know, you know). Most of the progress was done today, the collar part is still a bit in flux, with the way it is right now I’m gonna have to settle for a side-buckle of some kind. Pretty happy with the bra, and that was the part that bothered me the most about this project.
The crotch strap will probably have an adjustment point in the upper middle of the back (least scary spot for weightpainting).
Should this one be functionally a collar? At this point in time it sounds doable. But we’ll see what kind of trouble I end up getting myself into.
I’m curious how many platforms will flag the images as adult content and which will allows it to slide? Technically… It’s all covered up.
Pishock and Openshock support anyone?
A couple more updates to mention for today:
I’m working on a bit of a weird update, which I really should have done a long time ago: I’m adding support for OpenShock (and also for Pishock) to the KDC Shock Collar. Now, I understand this is definitely not for everyone, but I figured that if any of my products should have suck a gimmick, this should definitely be the one :3
Two more cuff sets are up to date
Another batch of updates hitting you all, sorry again >_>
More updates? Yup.
Another little batch of updates:
- V3 Detcord Collar.
- V4 Meat Market collar.
- V4 Meat Market wrist cuffs.
- V4 Meat Market ankle cuffs.
I want to start something new based on the game “Beyond Citadel”. It might be the next project, or maybe not.
Ai Basic Leather Set update! And more.
Another round of updates, this time focused on the set I’ve made in collaboration with Artificial Incarnation, the Ai Basic Leather set, check here if you are interested in this set.
Other than the usual covered in previous posts, it brings the thigh cuffs up to speed with what my other sets provide, namely chain-able inner and outer point along with suspensions.
I’ve also updated one of my all-time favorites: KDC Classic Leather Collar.





















