Iron Grip gag: the animation update
I’ve redone the base animation set for the Iron Grip gag from scratch, and added two alternate sets.
You can now configure which animation set it should use and create new ones (from your animations, or mix and matching).
Hopefully this should solve the biggest feedback issue I had on this item, and maximize the number of mesh heads it can be used with.
Working on a second pass for the iron grip gag.
I’ve remade all the iron grip gag mouth poses properly, improved even (IMHO).
Next step is to check with other heads and make 1 or 2 alternate sets if needed.
Tag plates “pride edition” released!
New Tag plates! I should have done something like this a long time ago really, but I did not think it was important for a long time.
You could say that it is technically a “pride month special”, but it is not time-limited like the Halloween ones and will remain in store as a normal product, the timing just happens to coincide.
As usual, you can get it from the KDC Main Store (10% off), and from the Second Life Marketplace, I’ve also added it to my Patreon goodie bag.
Kyrah’s 19th Rez-Day Party!
As foretold by the prophecy!, a celebration will be organized to commemorate my 19th rez-day and appease the grid monkeys.
- Who? Everyone!
- Theme? Loosely cyberpunk themed, but this is merely a suggestion.
- When? Saturday, June 3th 2023 at 11:00am SLT.
- Where? The Dead Realm pier & party boat.
Classic Leather Blindfold Update!
The Classic leather blindfold update is out!
What is new:
- I removed the RLV implementation config card. As it is not needed any more (just on/off now)
- I also removed the RLV blindness fog color config card (the color of the root object determinate the color of the fog effect)
- Up/Down positions are now saved in LSD storage and won’t be lost to a script reset.
- Improved blindness effect, it should be consistent under all up-to-date RLV clients.
- Trimmed down the object complexity with box-shaped eyepiece click helpers.
The configuration flags have been renamed for consistency with other products, check the updated manual for details.
Upcoming blindfold update
I’ve been working on a blindfold update, a few general improvements, but the big one is to finally have a consistent and unified blinding code that (should) work with all RLV viewers.
The bulk of the last two days was fixing everything I broke previously 😛
I also have a slightly better way to select the fog/haze color now (and a few other small changes, such as LSD offsets).
The Iron Grip gag is out!
The Iron Grip gag is finally done! Yay!
As I mentioned before, April was a bit rough on me with a bunch of personal matters I had to deal with. This project should have been completed a long time ago. I took some extra time yesterday to push a tiny bit more code (config card flags) to get the same features as the Raider harness gag.
As usual, you can find it in-world at the KDC Main Store (10% off!), or on the Second Life Marketplace.
Enjoy!
Heavy metal gag just about finished!
The different bento mouth poses for the heavy metal gag are done, everything is debugged (to the best of my ability).
I’ve done a last bit of memory optimization on the core script, just to be on the safe side of things, and some completely unneeded changes to the gag configuration parser (just because my OCD made me do it).
I think I’m pretty much done with this project?
Finally some actual progress
I came back home mid-week… completely drained. Sorry again for dragging on with no actual progress for so long >_<
Thankfully, today was quite productive.
I have most of the code done for the heavy metal gag, including the animated bits and sounds working.
It is also completely modular, so you can actually add/remove mouthpieces, and each of them can have its own text mangling variant.
You should be able to extend the text mangling to non-Latin languages… possibly? It still uses a basic character replacement system, so that might not work so well on Chinese/Japanese…
I’ll be away for the next couple days
Monday to Wednesday most likely. I have to go help relatives to move in a new place, it is going to take a little while and internet will only be connected on Wednesday.
See you all later and let’s hope it doesn’t kill me~