Archive for the ‘pet projects’ Category
Productive Monday?
I’ve bulked up the collar and built a double side-closure which i think looks good enough (that was last week tho). I also worked on the gloves for the outfit, I’ve put the WIP pictures in black because in white you couldn’t see anything. It isn’t that much better really…
Today I did some reasonable progress on the “shocker service” code for the coming shock collar update. Mostly configuration card parsing and all the error handling it requires. Tedious stuff.
Cell Block D-5 update
I’ve just finished updating Cell Block D-5 both on Second Life and VRChat. One of the narrow cells has been transformed into a hybrid, furnished variant. (Because of how small it is, collisions are disabled on the furnitures). It brings a bit more variety as I don’t think the cell block really needed 3 identical narrow cells.
- On the VRChat version I’ve also improved the quality of the lighting with less noise in the dark cells.
- On the Second Life version I’ve added an ambient piano track that plays once (it restarts sometimes, not sure why, but it shouldn’t be too upsetting) when you arrive at the location.
Skin suit backside
The back of the skin suit doesn’t look half bad like that. Am I going overkill on the strapwork again? Does this thing really need to have so many? Should it even be leather at all?
Anyway, this is what I’ve got to show for today’s update.
Skin Suit project started.
I started working on a new project tentatively called the “Skin Suit” (if you know, you know). Most of the progress was done today, the collar part is still a bit in flux, with the way it is right now I’m gonna have to settle for a side-buckle of some kind. Pretty happy with the bra, and that was the part that bothered me the most about this project.
The crotch strap will probably have an adjustment point in the upper middle of the back (least scary spot for weightpainting).
Should this one be functionally a collar? At this point in time it sounds doable. But we’ll see what kind of trouble I end up getting myself into.
I’m curious how many platforms will flag the images as adult content and which will allows it to slide? Technically… It’s all covered up.
Belt and collar today.
I’ll try to do some more before I have to leave for Christmas, but if I don’t these will be the last updates of 2024.
Main changes are the support for sit-lock on both products, PBR friendly transparency on the bolts, locks, etc… and support for the extra poses for thigh cuffs (belt) and genital rings (collar). And a handful of small bugs and configuration issues that crept up over the years.
Happy holidays everyone ❤️
Finishing touches on the Vergilius set
I’ve almost finished the Vergilius elbow and thigh cuffs! Yesterday was a bit of a weird day, I decided to make a spreadsheet with all the animations currently in the system along with a full limb locking allocation table (which also outputs the required bit fields… kind of handy), but I couldn’t concentrate and kept making mistakes or duplicating entries.
I eventually got it, and it allowed me to spot a few configuration errors in some of the bondage pieces that I’m going to fix eventually.
That day ended with a massive indigestion ^_^.
Today I finished the ORM map and LOD models for the thigh cuffs and am in the process of putting everything together in-world. It is all looking great and unless a problem comes up, I should be ready for release in a couple days.
Detcord collar update!
Someone just reported a rather nasty bug on the Halloween KDC Detcord Collar, and so I have just pushed out an update that corrects it and brings a few more improvements:
- Solved a critical bug that allowed to put tape on all the points that are already locked, softlocking them.
- The collar now prevents the wearer from leashing themselves to something that would be unreachable under RLV restrictions.
- The chain restriction distance is now a little more generous.
- Prevents un-sitting from a piece of furniture after being chained to it.
- Lock breaking message were being sent to the wrong avatar UUID.
- Fixed the clock zones being slightly visible under PBR rendering.
It is now available through the Dead Realm updater.
Quick thigh cuff low-poly update
My internet connection was down most of Monday, that gave me plenty of distraction-free time during the evening to get the thigh cuff low-poly model made. I’ve mostly worked on the UV Map today, there is still some left, but it is in a very good state.
Only two pictures for today before I forget posting them. I managed to bring the polygon count very close to the elbow cuffs for these, it’s still a bit high, but good enough.
Still need to insert my logo somewhere…
Vergilius thigh cuff liner
After bouncing various ideas for the Vergilius thigh cuffs to who cared to listen I ended up conceding to the idea of putting a backing piece.
I had to add a few extra rivets to have some visual fastener between the straps and the liner, but otherwise, I think this is a reasonable match for the rest of the Vergilius set. It does cover the grommet holes, unfortunately.
The shaping around the legs might actually be better for fitting compared to previous sets (I hope). But feel free to tell me that I’m wrong and why ^_^.
Started on the Vergilius thigh cuffs.
I started working on the Vergilius thigh cuffs, and I don’t like them.
I need 3 points on them to be on-part with the two existing sets: inner chain point, outer chain point, and the lock point. Ideally, I’d like to avoid punching holes all around them, but so far, that’s all that appears to work with this style… I also had to pull the inner point more on the front because it did not look right. I also had to rebuild it like, twice because I was using the wrong set of legs… twice?
I’m not sure what I need to change… maybe a backing piece? Despite the fact that it would be the only part of the set with a backing…