Archive for June, 2017

Stitches and stuff.

Alright, I think that I’m pretty much done at this point with the high-poly. All the materials are set, so it is time to point my attention towards the low-polygon model.

I really would like to experiment on some aggressive texture reduction techniques on this, we will see what happens!

High-poly getting close to completion

I did some good progress the past couple days, I solved most of the small issues in the model and rebuilt the straps to use the right profile.

I also added a forehead buckle because, why not?

Last picture: first pass on the leather material and high-poly UVs. I have to add a little bit of stitching on the straps and make the holes for the straps.

A few too many rivets.

I think I’ll remove the middle row…

Today I’ve built the connection point between the neck and overhead straps, cleaned up the side pieces and back-sided them. I’ve redone the overhead strap so it has the right profile now and rounded ends.

Not much but it’s progress.

This way forward please

If you hadn’t noticed, I’ve had a procrastination issue for the past week or so. I’m doing what I can to get over it.

I started building the frame and a two way buckle holder.

Another muzzle draft: getting somewhere?

So I’ve used the form that I was sculpting last time and built the part that touches the face, with the overhead strap and all before making the cage.

I think it looks a lot better this time. Also a test for how to allow mouths to open (sI can’t really prevent it and bento rigging this is out of the question).

Ponyplay bits hotfix

Forgot to post it yesterday but I released a hotfix for all the bits with lever straps, a tiny bug caused the lever straps to remain hidden.

 

Another round of updates for this week.

Unless I broke something horribly, this should be the last round of product updates this week:

BENTO Update for the stuffed ballgag

Just pushed out a long overdue update to the KDC stuffed ballgag:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names (llurl/fancy links).
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.
  • Some more memory reclaimed and tightening of logic code.
  • Moved RLV activation in a more secure area of the command parser.
  • Emote restriction exception not being cleared when the bit/gag is in the ‘off’ position.
  • The updater should instantly trigger in dead realm and not require to be manually reset anymore.

Also some bug fixes for the classic leather blindfold, nothing major so don’t feel in a rush to update that one.

BENTO update for all the Ponyplay bits!

What is new:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names.
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.

On a sidenote I also removed some clicker prims that weren’t that useful anymore and replaced the garbler/drool prim with a simple mesh to push the draw weight down a little. It isn’t much but every little bit helps.

Linden Labs removed the KDC/Ai Armbinder from the Marketplace.

Despite contacting support I haven’t managed to obtain a reply as to why yet. To be clear, they haven’t just de-listed it, they deleted the product, which means that the reviews for it are gone too.

I’m going to wait for them to tell me what the problem is before trying to re-list it.

Considering that Linden Lab moderates the Marketplace solely through user reports, whoever you are, I hope you are proud of yourself.

In the meantime, it is still available from the in-world store if you want one.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

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