Stitches and stuff.

Stitches and stuff.

Alright, I think that I’m pretty much done at this point with the high-poly. All the materials are set, so it is time to point my attention towards the low-polygon model.

I really would like to experiment on some aggressive texture reduction techniques on this, we will see what happens!

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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