Alright, I think that I’m pretty much done at this point with the high-poly. All the materials are set, so it is time to point my attention towards the low-polygon model.
I really would like to experiment on some aggressive texture reduction techniques on this, we will see what happens!
How would you rate the Warden Straitjacket struggle minigame?
- Too easy. (11%, 1 Votes)
- Just right. (56%, 5 Votes)
- Too hard. (33%, 3 Votes)
Total Voters: 9