Month: June 2017 | KDC: Kyrah Design concept - Second Life content creation, 3D modeling, programming & game design- Part 2

Archive for June, 2017

Offline prisoner storage.

The kind of place you would store useless space clowns in.

This is basically my take on something I saw while visiting places around the grid, it’s an offline “prisoner containment” storage.

Long story short: you pick a slot, then have 30 seconds to log off. Then the storage close and it displays info about the person it “contains”.

My main addition is that it handles 8 storage from a single script, plus you can send messages to the person if they have IM to Email, and there is a small feeding simulation for no reason at all.

I don’t know if I want to sell this, I’ve really put this together quickly and it’s not really to my usual quality standard.

More shaping tests.

I tried these by first building a general shape that the muzzle is ment to occupy.

The first one I kinda likes the overall flow of, I think that the shorter “inline” look is more “delicate” if that means anything.

I figured for a change I would try a different style to compare and built a more bulky one, supposed to be made of hard plastic.

No real progress today, but I think that, on top of making a “mold” for the general shape, I absolutely NEED to build the head harness first, the last picture got me stuck with my massive cage bars everywhere and no idea how to build a harness on top of it.

For the next step, I need to build a relatively “comfortable looking” harness. And then build the cage on top of it really. I’d argue that the cage design doesn’t even matter until then.

Yes, I’m way over thinking this.

New project underway!

Not much to show unfortunately, this is actually the second attempt, but I did not save the first one. I still don’t like it, the shape is … not right.

I think I need to build a “form” first before building any kind of lattice, get the general shape proper first.

Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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