Archive for 2012
The DeadRealm and Deviant road system
Since DeadRealm was joined to deviant, there was talk about extending the dead realm road system to it and eventually have a complete loop spanning across both sims.
I completed this task during the last weekend, including several hours of terraforming and texture lineup. There still is a lot of constructions “in the air” at the moment that will have to be placed down again, and a bunch of things needing textures, but the road loop is complete for anyone who want to take it for a spin.
A word of warning however, this is NOT a race track, it’s a two-way, two lane street and racing around with your average SL sport car can only end badly, the turns are fairly sharp, and even if there are some safety rails, you might end up diving in the bay!
I suggest either karting vehicles, or other small engine vehicles.
Ponyplay bridle work in progress #1
This is the first post on the creation of the new KDC mesh pony play bridle. I decided i would continue on the “boxing helmet” style because it has many elements that I like.
- It looks very sturdy and non slipping.
- It gives plenty of possible attachment points.
- Lots of room for potential decorative elements.
- The connecting straps can support interesting things like plumes and other stuffs. and doesn’t get too much in the way of the hairs/mane.
I’m thinking about a lot of things now, obviously the blinkers will be removable, most edges need some kind of padding, maybe I will make it in such a way that the inside and outside can be colored differently.
The forehead strap will need some thinking to make it looks pretty and can accommodate a plume.
I’m also thinking about the possibility of an
I know people will want a HUD too (check the included… preliminary “HUD view”) i have to think about the most elegant way to do this later.
I’m not entirely sure that i want to make the bit an integral part, the separate bit of the previous design worked well, and it will allow me to make it a piece that can also stand on its own (bit burrs, tongue depressor maybe?) so it can be work without the bridle.
Feel free to comment on those ideas and on the work done so far, I’m open to suggestions.
KDC made it to the SL Destination guide!
It turns out I finally made it to the Second Life destination guide, Now, KDC isn’t exactly in one of the major sections, considering i can’t access it from the viewer “Destination” page or from the login screen, but i guess it’s a start.
I Really doubt that they will give me a spot on the viewer’s first page anytime soon, but at least now they recognize that KDC exists, that’s a good thing right?
It’s time to vote!
I added a small voting plugin, so visitors can now tell me what they think that I should do next.
The Latex RevoSuit is out!
Nearly two months of work are coming to completion, i hereby present you the KDC Latex RevoSuit. Featuring a new and improved latex material, detailed seams (like real latex catsuits) creasing at the joints and a bunch of Zip options.
As I said before, it comes in 3 packaging styles:
- Basic – the money saver: This low price pack comes with a fixed setup, front to back discrete zipper, all layers, in a color of your choice.
- Premium – something extra: This pack has all the options, breast zips, discrete or metal, and the 3 entry methods (front to back, back to front and shoulder entry)
- Complete – the whole regalia: This pack is for the collector, it has everything in every colors and you save more than 25% on individual purchases.
To celebrate this release, I priced down several of my latex products:
- Basic Latex Catsuit: 200L$ off.
- Basic transparent catsuits: 200L$ off.
- Kriss Kross suit: 200L$ off.
- Seamed Catsuit: 300L$ off.
The Basic selection is available from all my satellite vendors and my SL Marketplace shop, if you want to check out the premium and complete editions, you have to go check my in world shop in dead realm, and maybe you will find other goodies that suit your taste.
Website performances
I’ve spent a couple of hours cleaning up my plugins usage and configuring my web server for maximum caching ability.
This allowed me to move from a “D” grade on the YSlow benchmark to a “B” grade. I’m pretty happy with it, it looks like I can’t really do better unless i start using a Content Delivery Network. Which won’t happen because of the price, and because I’m allergic to cloud computing.
Apologies for the delay on the new catsuits.
I’m sorry to everyone waiting for the new catsuits. I know, the weeks are slowly piling up and beside the face slapper that I made for valentine day,still no catsuits. To explain why it’s taking so long I’m going to sum up, point by point:
The catsuit textures have several options beyond the usual color choice:
- 14 colors like all the KDC latex.
- You can choose if you want metallic looking zips or more discrete plastic ones that closely match the latex color.
- You can choose between 3 “entry” styles for the main zip: front to back, back to front, and shoulder entry.
- You can have it with or without breast zips.
That’s a grand total of 270 textures total that I had to make, which took the bulk of the time.
Now I thought I was done, basically last Thursday, but now I also have to make all the layers in SL, by color that’s a total of 72 clothing “pieces” for each color, for a total of 1008. Since I can’t really automate this, that’s 1008 garments I have to edit, put textures in and save, not only is it absolutely mind numbing, but I have to double-check I didn’t make any errors.
I’m not even sure how I’m going to package this in a clean and easy way for you all.
I was thinking that I could release the suits in 3 formats:
- Basic: Contain a single set of options, most likely Front to back, non metallic, no breast zips.
- Deluxe: Contains everything for a given color.
- Complete: Contains everything colors, every variations.
I’m open to suggestions, please tell me what you want, I hope this gave everyone an insight in what I have been going through 🙂
A slapping happy valentine everyone!
The KDC face slapper is out, this is KDC’s very own twisted gift for your valentine, if you are into BDSM, or simply enjoy a little spice, this toy is made for you!
It is very simple to use but has a couple of really nice features:
- Independent left and right cheek, simply click the one you want to warm up.
- Custom slapping sounds! Made completely in-house these sound effects are sharp and different from any freebies out there.
- The Script simulates the cheeks reddening, a single slap won’t really leave a mark, but several will make the cheek redden much faster and will remain red for a little while.
- Animations and frown! Each cheek has its own head tilt to simulate the blow and your avatar will make a little face between humiliation, anger and (a little bit of) pain.
- Blacklist! Some joker found your slapper and decided to use and abuse of it? You can edit the included Notecard, add his name to the list and be at peace.
- Low impact scripts!
It uses the special KDC unpacker box, which means you can buy it for someone else, simply pass the box to your significant other, the product itself is no transfer, but as long as the box remain packed, you can pass it around.
Available from the Main KDC shop, right at the entrance, from any of the satellite vendors, and from the Secondlife Marketplace.
Almost done with new catsuits.
I’ve been working on a re-edition of the basic latex catsuit, it will feature a lot of things that makes it more realistic in my opinion:
- Slightly improved latex fabric with more subtle shadowing this time.
- Latex gluing seams and marks.
- Discrete creases in the fabric.
- Different zipper styles, Front to back, back to front, and shoulder entry.
- Choice between color matching zips or metallic.
- Optional vertical breast zippers.
I’m also planning on making a variation with seams in a different pattern and with diagonal breast zippers. And maybe a nice selection of hoods.
I’m currently doing rendering of the different colors, save for a little setback last night where windows decided to reboot for an update, in the middle of my work.
Stay tuned, it won’t be much longer.
My new SL Female mesh is up for grab
I just finished my new SL avatar mesh (not based on Ruth this time). It is now all cleaned up, quadified (so it can be meshsmoothed) and all the UVs have been assembled on a single 2×2 layout so you can do renders in a single pass.
You are free to use it , it should import just fine, but to be sure you might want to check that the scene is setup in meters.