Archive for June, 2009
And done
I’m done moving, i will write more when i’m not tired anymore.
The difficults in relocating
Okay before anybody asks this post is solely about real life.
Sometimes i feel moving to a new place is made needlessly harder than it should be…
Yesterday, probably due to the roadwork that is going on around my city block every single days of the year, we had a power outage of a bout 20 minutes.
After the power cam back on i discovered with aprehention that my DSL modem stays stuck on an error code.
Hypergrid
Opensimulator’s Hypergrid, that’s a quite interesting concept…
So basically… in order to mesh the many disconnected grids that pop left and right, the made scientists from opensimulator.org invented the hypergrid protocol, long story short it’s a system that allow one server grid to create a “gateway” to another grid.
For instance here you can see the two sims from the etherniagrid (my personal testbed) ‘Core’ and ‘The Outlands’
Those are mine, however all the other sims are not actually hosted on my grid, they are gateways, basically if you teleport in one of them, the two grid do their mumbo jumbo and Presto! you are actually connected in a different grid.
What makes it really mind bending is that you don’t actually NEED to have an account on the other grid, they do some kind of handover, also, you keep your apparence and .. i think your inventory is still connected to the old grid (i think)
I haven’t found yet how to go back home without logging out but , hey that’s quite impressive in itself.
Soon a new home…
I have been planning (IRL) to split with my brother (we currently share the same appartment) a couple of weeks ago i found this nice little studio:
-23 sqm
-half basement style
-separate kitchen
-electric heating and water boiler
It’s not too far from the city center and is in an okay location.
I rebuilt it in sl for planning and stuffs.
Chore system update
I did iron out the incinerator code, aswell as the trashcan and the exterior dumpster.
Trashcan:
- Accept buckets of anything, store it as trash
- Produce Trashbags if emptied.
Incinerator:
- Accept trashbags
- Accept buckets of anything
- Start up with matches
- Stop with bucket of water
- Stop if no more trash and/or ashes is full.
- Produce ash buckets.
Exterior Dumpster:
- Accept ash buckets
- No capacity limit.
I also tried to cleanup some of my code and to reduce potential client side lag (only make prim updates when the change to the prim is significant)