I did iron out the incinerator code, aswell as the trashcan and the exterior dumpster.
- Accept buckets of anything, store it as trash
- Produce Trashbags if emptied.
- Accept trashbags
- Accept buckets of anything
- Start up with matches
- Stop with bucket of water
- Stop if no more trash and/or ashes is full.
- Produce ash buckets.
- Accept ash buckets
- No capacity limit.
I also tried to cleanup some of my code and to reduce potential client side lag (only make prim updates when the change to the prim is significant)