Archive for 2008

Scaling back

I don’t like that, i really don’t but i have to cut the losses, i’m Selling the land in livigno.

Light update on the chore system

I designed a pretty coolbath tub, here are the updates for today:

-fixed a math error on the cold water spout code.
-fixed general water heat averageing code.
-wrote general water loss for bath tub ( heat/(volume * 3) so far )
-wrote the water spout code for boiler.

Still have to add code for the cold water spout of the bath tub and ability to flush it.

Have to work on the bath salts.

Done with the broom

Okay a new object for my chore system, the trusty straw broom. I also made the pickup script, but i’ve nothing to sweep yet…

The KDC key harvester is repaired.

I fixed the code of my fairly agressive key harvesting system, it should refresh the kdc name2key database fairly fast.


i also fixed a stupid bug that made the program process only half the keys.

Silly me…

True bumpmapping is coming?


[kml_flashembed movie="" width="425" height="350" wmode="transparent" /]

My tutorial on sculpted prims

I added to the articles on the right my own tutorial on making sculpted prims in 3dsmax, it isn’t beginner but it shouldn’t be too hard to grasp.

house, a lil update.

I decided to go simple for the windows and to move on from this step, at worst, i can still redo them if they lack something in the final.

Leather Peekaboo ? IT’S RELEASED!

This should be the final product name.

Pretty much done \o/

I think i’m done with making sculpted prim straps 🙂

Left 4 dead didn’t prevent me to work :)

Well even if i’ve been having a blast with the demo of left 4 dead ( ) i still found time to continue on my little leather outfit, and here is the result , so far.

I DO have to give up on makin a sculpted belt to cover the textured one, it seems the sl avatar is varying too much here to allow anything decent looking, i’ve now done stitches in places i feel are realistic, added the little eyelets on the straps made the gloves and the tights. I’m pondering if it’s worth anything to make scultped straps for the legs and arms, and if yes… shall i do strap holders like on the others?

The shading is still a little off and really overkill on the arms but i won’t touch up this part much until i solve my problems with color profiles on my computer, no interest really to work the shading if imnot sure what i’m doing is accurately replicated on other people’s screen.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.