Archive for 2008
Scaling back
I don’t like that, i really don’t but i have to cut the losses, i’m Selling the land in livigno.
Light update on the chore system
I designed a pretty coolbath tub, here are the updates for today:
-fixed a math error on the cold water spout code.
-fixed general water heat averageing code.
-wrote general water loss for bath tub ( heat/(volume * 3) so far )
-wrote the water spout code for boiler.
Still have to add code for the cold water spout of the bath tub and ability to flush it.
Have to work on the bath salts.
The KDC key harvester is repaired.
I fixed the code of my fairly agressive key harvesting system, it should refresh the kdc name2key database fairly fast.
EDIT:
i also fixed a stupid bug that made the program process only half the keys.
Silly me…
My tutorial on sculpted prims
I added to the articles on the right my own tutorial on making sculpted prims in 3dsmax, it isn’t beginner but it shouldn’t be too hard to grasp.
Left 4 dead didn’t prevent me to work :)
Well even if i’ve been having a blast with the demo of left 4 dead (Â http://www.l4d.com/Â ) i still found time to continue on my little leather outfit, and here is the result , so far.
I DO have to give up on makin a sculpted belt to cover the textured one, it seems the sl avatar is varying too much here to allow anything decent looking, i’ve now done stitches in places i feel are realistic, added the little eyelets on the straps made the gloves and the tights. I’m pondering if it’s worth anything to make scultped straps for the legs and arms, and if yes… shall i do strap holders like on the others?
The shading is still a little off and really overkill on the arms but i won’t touch up this part much until i solve my problems with color profiles on my computer, no interest really to work the shading if imnot sure what i’m doing is accurately replicated on other people’s screen.