Archive for 2008
I’m back, spent a few hours adding some of my clothes to xstreetSL (former slexchange) had to redo most of the pictures which looked pretty bad.
I’m pretty happy with the result.
Sure it’s old stuffs but they still look good.
I need to do the last sprint to finish the leather outfit, find a catchy name and a price…
To go with my chores project i wrote a multi purpose attachment tool, well this little thing is great but it has some data retension limits thus the attachments it use are limited to a single sculpt.
So as an exercise i started making various objects for the chores system. Here is the results of the past 3 days:
buckets: empty, water, soapy water, dirty soapy water, ashes, coal
i insist, each of these objects weight 1 prim :p
Ive fixed various of the super SL prim glitches and made almost all the external walls and windows of the asylum, it’s starting to look rather pleasant, also on Winter’s suggestion i pulled out in 3D the moldings at the top of each floor, it’s not very visible but i think it makes the walls more pleasant even if it’s unconcious. Sinister but not gritty, dark but not too gothic.
I think i like it.
Ishy has been kind enough to draw me a new asylum floorplan and here are the results of 2 furious days of prim copying:
- A Lobby
- 5 patient low security cells
- A common room for patients
- A “group” padded room (?)
- A large outside recreation area
- The warden office
- 3 large therapy rooms on two levels
- Showers & changing room
- A cafeteria & kitchen
- A roomy staff lounge
- 6 high security padded cells with ceiling light well
Yeah i know it isn’t really productive when it comes to KDC but that’s like the manor my two “long run” “unfinished” projects.