Collar material work underway

This will officially be the second “transition” with my 3D leather work, the first one was when I migrated from 3D studio Max to Blender, with blender 2.8x officially removing what used to be my rendering engine of choice (Blender:Render), it is way overdue for me to move my leatherwork to Blender:Cycles.

I’ve been using it a lot already with all the recent “metallic” products, but the big challenge is getting everything to look close enough to allow this collar to be used seamlessly with previous leather products. This is all preliminary obviously, as the actual texture rendering will more than likely look different from those pictures.

I included a few version, but the differences between each might not be entirely obvious (unless you look really hard?)

Buckles, straps, rivets, oh my.

Good progress on the new collar, I ended up ditching the weird “ribbing” from the liner and the trim on the strap (it made the strap look too narrow). I also added rivets and finished shaping the strap to accomodate for the D-rings and buckle.

New collar project

This is based on a real collar but I’m trying to push it towards something that would be suitable to complete the “Classic” set, still very work in progress.

Not a big fan of those padding creases… too many too regular.

 

The new nipple shackles are out!



I ended up making the “U” version (most voted) and the “V” version (second most voted) and I’m pretty happy that I did, I feel that the “V” adds a little bit of variety to what looks a little “too” uniform otherwise.

The scripting is basically, identical so it is really a question of style and nothing else. As with the nose shackle, I’ve included 3 sizes and “light” scripted versions.

As usual, you can get them from the KDC Main Store or from the SecondLife Marketplace (here and here).

Enjoy and stay hydrated!

In-progress in-world assembly

Thanks to everyone who voted!

I thought that I was finished with the code and assembly, but my head feels like a bowl of oatmeal so obviously I made a bunch of mistakes…

  • Right side: U shackle in XL size with 3oz weight.
  • Left side: V shackle in XS size with number plate.

Nipple shackle dilemma.

I had to widen the shackle gap to make it look right around a “standard” nipple (okay, whatever I had on hand really).

But I’m not really sure which version would be the best:

  • A The V shaped shackle.
  • B Straight shackle and wider 180° turn.
  • C Straight shackle with a “two step” 180° turn.

I’m not sure that the polling plugin works anymore but I’ll try to add one anyway, feel free to vote for more than one option.

Which nipple shackle design should I use?

  • C. Straight with a "two step" 180° turn. (23%, 10 Votes)
  • B: Straight with a wide 180° turn. (52%, 23 Votes)
  • A: V-shaped. (25%, 11 Votes)

Total Voters: 41

Loading ... Loading ...

Yes, I know the poll results don’t show, it’s a bug, but votes are still recorded.

There is also a poll on Patreon.

Leather & Spade crop update!

I just pushed out an update for the KDC Lady Eleanor Leather Crop and KDC Lady Eleanor Spade Crop.

The update corrects a few issues and brings some much needed improvements:

  • Code optimization.
  • Improved particle trails.
  • Hold animation auto-restart.
  • Randomized pitch on all sound effects.
  • Fix for a few issues when using both crops on th same avatar.
  • Improved crop holder fix for a rare “stuck” bug.
  • Slightly improved material aspect.

LockMeister support officially part of AVsitter2!

After much back and forth, various changes and improvements, the LockMeister plugin for AVsitter2 is now part of the official repository!

https://github.com/AVsitter/AVsitter/blob/master/AVsitter2/Plugins/AVcontrol/LockMeister/%5BAV%5DLockMeister.lsl

The final version includes a couple of optimisation improvements and support for sitter swapping.

Enjoy!

The KDC 10gauge Nose Shackle is out!

I tend to say this everytime, but this took longer than expected. I ended up re-doing all the low LOD models yesterday and ended up shaving off ~1000 complexity, yay!

This design is based on the kind of shackle fastener used to mend steel chains together. Now available in silver plated, hardened steel wire.

Ideal if you want a fairly invasive looking nose piercing that just begs to be tugged on.

Enjoy your new life as a slave or human cattle 😛

  • Locks with the ring opening tool (provided) and support all the regular padlocks & accessories on the leashing ring.
  • Comes in 3 shackle length: normal, XL and XS.
  • The leashing feature also includes the (optional) “ow stop pulling me!” facial animation.
  • Piercing weights are included like with the other ring sets.

As usual, you can find it at the KDC Main store, or the SecondLife Marketplace. Enjoy!

Alternate shackle sizes

I’ve finished debugging, testing, re-testing, re-debugging, and so on. This is as good as it is going to get code-wise.

So here are more pictures:

  1. On top of the “light” version (cannot be padlocked or chained) I’ve added two variants with a shorter and longer shackle (called XS and XL) to offer more adjustment flexibility.
  2. I haven’t really shown a good shot of what the captive ring indents ended up looking like, pretty crisp for what it is.
  3. XL + a tag plate, and while they are smaller than on other items, it’s still ridiculously cumbersome. I guess it works if you don’t plan on having a formal diner that day.

(But you don’t, since you eat your food from a bowl on the floor, right? :P)

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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