Archive for the ‘Random thoughts’ Category

Launched a new Patreon page!

I know, I already have one for KyrahGame but it’s not really related to my Second Life activities. Not guaranteed it will stay since I’ve no clue how my kind of work goes with the Patreon rules.

So here is a proper one, if you want to help and support KDC’s future.

Added support for multiple bolt faces

I’ve added support for multiple bolt faces to the collar… but I’m not sure how I feel about the look of those. They don’t really “pop” enough in my opinion.

I’ve also done some extra “on/off” animations for the mending plate getting installed.

Nothing major but I’m starting to wonder how I’m going to handle items that are bound to the collar front ring, when said ring “goes away” (gets removed)…

The things to come.

I’ve prototyped two relatively important features that I plan to integrate on the entire TouchBound product line:

  • Time release locks.
  • Non-lock accessories.

Time release locks is pretty self-explanatory, when the time that was set on the lock runs out, clicking it will detach it without requiring a key.

The accessory system on the other hand is a bit weird. It is intended to replace the system that the nipple piercings have been using for the longest time, but unified across the entire product line.

The idea is that instead of a lock you can add a “toy” (not both, sorry). Toys will still prevent detaching when used on the main lock point but they are intended to be funny or decorative accessories. They won’t really “lock” and won’t prevent drawing/removing chains either. I hope this will be a fun addition to the system.

Possible toy ideas: dog tags, decorative carabiner, naughty labels, things like that.

School project

Yeah this is one of “those” pet projects that no one cares about 🙂

I’ve been toying with the idea of doing a slight rework of the dead realm ground level to build a little japanese themed village. I’m trying to avoid being horribly cliché but still… I started with the school… obviously.

Rough weekend

I Just came out of a fairly busy weekend (in Real life). Without going in details, I was mentally and physically exhausted when I collapsed in bed yesterday.

Today I haven’t done much. I picked up new hard disks from the post office to replace my failing ones and have been busy cloning the old ones and preparing a new backup strategy.

Because trusting an old worn out IDE drive to keep my most precious files is simply not going to cut it.

I swear I can finish the new boots this week!

Everything is back to normal.

 

Now maybe, just maybe I can go back to doing more interesting things. Like those boots I started recently.

I’m pretty sure no one will have a problem with that right? 😛

Allright, time for code.

I spent the past two days cleaning up the model and tweaking the rigging some more, I think I’m done at this point. I could probably spend 6 more months on this and get it absolutely perfect but well… the law of diminishing returns is showing its ugly head.

Unless a glaring problem occurs, I just uploaded what I consider the “final” female version.

Now for the coding: I already wrote a fairly meaty texture applier/state changer system for it that allows me to swap between the different model parts and hide the unused ones. I’m trying a new approach of using alpha masking instead of setting things to 100% transparent, it appears to use less resources.

Merry X-mas everyone!

I will be spending some time with my family and taking a little break over the festivities.

I will STILL be available for support if needed once I’m back tomorrow (evening).

Have a great time all of you and see you soon 🙂

Code refactoring

I’ve refactored a bunch of code on the Lady Eleanor leather crop, redundant code, unused functions, I also fixed a couple of very minor things and will be exposing the sounds.

For the longest time I’ve been referring to sounds only by their UUIDs but it doesn’t allow users to set up their own sounds, also since UUIDs are longer than your average sound filename, it uses more memory to do this.

Next step is to make strike decals  for it.

Creasing

It feels like the revosuit all over again! I’ve spent the better part of the day trying to get my tablet to work on windows 10, and figuring out the paint tools in Blender.

It might take a little while to get the creasing right.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2024
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