Archive for the ‘product updates’ Category

Belt and collar today.

I’ll try to do some more before I have to leave for Christmas, but if I don’t these will be the last updates of 2024.

Main changes are the support for sit-lock on both products, PBR friendly transparency on the bolts, locks, etc… and support for the extra poses for thigh cuffs (belt) and genital rings (collar). And a handful of small bugs and configuration issues that crept up over the years.

Happy holidays everyone ❤️

Tiny update today

I’m sorry that’s all I’ve got for today.

Another round of winter update

A few more items have received an update, maybe this time I can actually catch up on the backlog.

Please do take your time, I know updating items that have been fitted to an avatar is a pain. If there is a critical bug fixed in any of these I’ll mention it.

Most of what has been patched is minor fixes and improvements & a couple extra poses, (for some items that’s also 2–4 years worth of patches) 🫢.

Vermilion update and other misc items.

I’ve just pushed an update for the following products:

This brings the latest features and fixes I mentioned in previous posts to those items, namely.

  • Sit-lock on chaining for items that still lacked it.
  • A better kneeled shuffling animation for the ankle and thigh cuffs.
  • More options to force a leg up with the ankle cuffs, and thigh cuffs when used together and also with one of the belts.
  • More options to force for the stooped pose with neck to belt chains and genital rings (all forward facing rings).
  • PBR compatible clickers and lock proxies (so they are properly invisible when a lock is not equipped).
  • Some additional safeties to prevent the user from getting stuck on self-suspensions (and on relogging).
  • A bunch of errors in the reservation bits that the system uses to track which animations can be used together.

I'll be sitting in bed after that update.
Time to take a painkiller, and bury myself in blankets. I’m actually pretty sick today.

Vergilius Cuff update

I just released a little update for the Vergilius Cuffs (wrist & ankle).

It adds a couple of missing poses, and fixes a handful of mistakes I made (probably a long time ago) related to the reservation bits of some of the poses.

More to come.

Detcord collar update!

Someone just reported a rather nasty bug on the Halloween KDC Detcord Collar, and so I have just pushed out an update that corrects it and brings a few more improvements:

  • Solved a critical bug that allowed to put tape on all the points that are already locked, softlocking them.
  • The collar now prevents the wearer from leashing themselves to something that would be unreachable under RLV restrictions.
  • The chain restriction distance is now a little more generous.
  • Prevents un-sitting from a piece of furniture after being chained to it.
  • Lock breaking message were being sent to the wrong avatar UUID.
  • Fixed the clock zones being slightly visible under PBR rendering.

It is now available through the Dead Realm updater.

Prison Cell Block D-5 update!

I’ve just pushed a major update to the Cell block D-5 map on VRChat!

Changes:

  • Script rewrite, again. It shouldn’t change much, but there is less networked scripts overall.
  • Lowered light map resolution, I see no difference personally, but this pushes the map back under the 30Mb mark.
  • Added a bit of a “guard post” next to the isolation cell, just a table with a couple stools.
  • Every instance now has a Warden! Most of the time it will be the instance owner, but in public and group instances, someone else will be selected.
  • The name of the warden is displayed on the wall near the guard post.
  • The Warden has the ability to lock and unlock doors, locked doors cannot be open by any means.
  • You cannot use the respawn menu option to escape cells anymore unless you are the Warden (soft-locking prevention).
  • Everyone spawns in the corridor by default now rather than inside a random cell.
  • Experimental Multi-language support (English, Chinese, Japanese, Korean).

Click here to visit if you have a VRChat account!

Important fix for the MixMaster!

MixMaster bartending system
I just released an important fix for the MixMaster, you should get it as soon as possible!

It turns out that the way I wrote the timing system for drink mixing led to progressively worse and worse timing, the longer the machine was rezzed, until it eventually would completely skip the “mix” stage, leading to a lot of failed drinks.

I am deeply sorry to everyone that ended up frustrated by the bartending system as a result. The update is live, you should be able to get it with your update box. If not, Marketplace buyers can request a re-delivery. Otherwise, DM me and I’ll send it to you.

Chastity belt update

I want to thank whoever messed with the strawpoll, I guess next time I’ll stick to Patreon for those?

Anyway, I made an executive decision and decided to go with the “hotfix first” option, here is a summary of v17:

  • Fixed the lingering particle system issue caused by a packaging bug in the previous update.
  • PBR hotfix: Click points should now be completely invisible on PBR clients.
  • Lockbreaking notifications should now be sent to the right avatar UUID.
  • Added a safety check to prevent leashing to unreachable objects under RLV.
  • Added the sit-lock feature, which prevents unseating when chained while sitting.
  • I’ve also replaced the clickers again with optimized mesh versions (we’re down to 39LI).

The updater should notify you soon enough, you all know the process by now ^^.

I also want to apologize for taking so long to bring those features up on the belt, I did not realize it had been this long.

KDC Lattice cage (for VRChat) update!

KDC Lattice cage for VRChatI’ve just pushed an update to the KDC Lattice Cage (v3) for VRChat.

What has changed:

  • Fixed a bug that caused the hatch to remain stuck open.
  • Re-exported all models to proper 1:1 scale (instead of 100x scale…).
  • Replaced all main colliders with simple cubes (for ease of editing).

You can get the update from your library page on booth, you should be able to install it over the previous version without breaking anything.

EDIT

I’ve also updated the Prisoner Shackles while I was at it, added Modular Avatar support and cleaned up the licensing.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2024
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