Archive for the ‘product updates’ Category

Isolation headphones update.

I know, I’m shocked too!

Joke aside, this isn’t the big update I was hoping to release for those but it contains a few important changes:

  • FIXED: Tiny bug with the IM blocking flag not being picked up.
  • FIXED: Fixes a naming issue still refering to a “collar”.
  • FIXED: RLV emote truncation bug.
  • ADDED: Configuration entry to display a hovertext informing others that the headphone wearer can/cannot hear local chat.
  • CHANGED: The IM blocking bypass is now “DISABLE_IM_BLOCKING=YES” (Oh yeah it was a bit of a secret for a while?)

You should receive the update soon-ish, if not, message me inworld!

Hotfix for the Regina Corseted Suit!

Today I discovered a really odd bug with one of the Regina Corseted Suit textures, it might be due to a SecondLife server issue I’m not entirely sure.

This update uses a fresh, re-optimized set of specular maps for the Regina Corseted Suit. Bug fixed, and a lower memory footprint, yay 🙂

This is mostly a HUD update, if the corset still shows a weird “oil slick” patch in the back, just re-apply the new textures with the HUD!

Shigeko boot patch

Fixes an issue with some of the coloring HUD buttons loading the wrong color (purple<->pink).

That’s all 🙂

The shoin school uniform has demos now.

Both in the main store and on the marketplace. I did that quickly today because some people with system avatars where interested. I figured having demos wouldn’t hurt.

I’ve also fixed the demos for the Warden straitjacket and Ayumi boots so they aren’t time limited anymore (they still have limitations mind you). Sorry about that, I didn’t really think this through when I made them, I just wanted to be done.

Suspension anchor update

Long story short, it didn’t switch mode properly in some regions due to script execution speed. I made the delay a little more generous.

I also corrected the permissions on the Multi anchor plate (properly this time?)

I can’t really trigger an update for these because it isn’t technically a “product” but you should receive them with any new product. Or you can grab the updated bundle pack at the Main Store.

Vermilion wrist cuffs hotfix

Version 3 of the vermilion wrist cuffs is on the updater right now.
It fixes a missing animation error in the left wrist cuff.

Headcage update

I discovered yesterday that I accidentally shipped the headcage with the old updater code, that’s what I get for not testing everything.

I bumped the headcage to version 2. The new one you’ll receive should be fixed.

Small update for the Vermilion ankle and elbow cuffs.

I made a small mistake when I released the Vermilion ankle and elbow cuffs and the metal rings where mislabeled, which caused the color configuration to skip them.

The latest update for those corrects this behavior.

Vermilion cuff update

This is a small update so don’t panic, you can safely ignore it.

  • Corrected a click target problem with the right ankle cuff.
  • Increased padlock scaling for all cuffs (the vermilion cuffs have a fairly large post compared to others).

Also yeah autoposting on Facebook is currently broken.

Classic leather muzzle update

  • Fixes a gag function inconsistency (old vs new behavior where colliding).
  • There appears to be a possible Kokua bug with RLV restrictions. Implemented a workaround in the meantime.
About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I fancy myself as a programmer, 3D artist and terrible game designer.

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