Archive for the ‘products’ Category
Japanese tally marks for the whole body!
There isn’t a “lot” of drawings that I want to make available for every single part and every single sections, but the tally marks are an exception.
Sorry for the facial expression, I couldn’t resist 🙂
Bruising and spanking
I’ve finished earlier today the data set required by all the sections of the body doodle & impact engine (let’s call it that way for now) to allow for basic slapping action.
Those animated decals take a lot of time because I have to pass them through two scripts to format them properly.
I made a set of riding crop decals but I don’t really like them so I think I will use an “artistic license” to use whip marks instead. It will look a lot better anyway.
Next step however is to add tally marks to all the body parts.
The KDC/ER Chrome thighs bands are (finally) out!
This was very, very much overdue. And yes those are prim cuffs, I have talked with Winter from Eclectic Randomness about us coming up with an optimized mesh version, so we will do that eventually too.
As usual you can pick it up from the KDC Main Store or from the SecondLife Marketplace.
The KDC Classic pet collar is out!
This is technically ahead of schedule, I was actually expecting to spend the entire weekend on it. I guess I overestimated the work required, or underestimated my abilities?
The feature set is fairly similar to the Tasanee collar, but I wanted something less fancy that could actually exist in a mid/high-end pet store, something that could be slightly humiliating to wear. The main difference with my usual leather work is that I’ve done things differently for the backing this time and improved the clarity of the stitches in the normal maps. Another difference is that it has a dedicated leash ring instead of the locking buckle doubling up as a chaining point.
As usual, you can get it from the KDC Main shop or the SecondLife Marketplace.
Bedtime Breakthroughs
The “thing” I thought that I had solved yesterday wasn’t solved at all. It turns out that normal baking is processed in a way i had not considered and that was the problem really. I ended up redoing my material nodes, taking in account that I needed to populate the “normal” slot on my final material.
Crazy… The kind of solution you come up with… trying to nap.
This last picture is a “non final” test of the baked maps.
Shock collar bugfix
I just pushed the shock collar version 10 on the updater:
- FIXED: Bug that caused the radio module to turn off when the anti-bark function was enabled too.
New in the Touchbound free bundle
I just added a moddable multipoint anchor plate that uses the same system as the lattice cage. Enjoy 🙂
Strange material problems
Friday/Saturday I ran into a problem where my metal was getting embossed with the leather details for some unknown reason. After rebuilding the different node sets a bunch of times, I came to the conclusion that you get unreliable results with multi material setups if you use the enclosing material into the node graph, or if it is missing from the node graph.
Obsessive procrastination.
Let’s just call it that way.
- Sharpened the edges a little more, fixed the strap ends, shortened the tongue.
- Took a really long time to come up with a felt-ish material for the raw side of the leather.
- Accidentally put it on the wrong side of the backing.
- Still haven’t unwrapped the model, maybe later tonight.
Kind of a picture dump…
I tried a few different ideas, doubling all the leather was just too much, and making a protective flap to prevent “buckle bites” looked out-of-place.
It looks neat with the studs.