Year: 2021 | KDC: Kyrah Design concept - Second Life content creation, 3D modeling, programming & game design

Archive for 2021

Sick…

I should make the yearly “post-Christmas sickness” a scheduled task or something because it happens with clock-like predictability.

I’m not dying, at least I don’t think I am, don’t worry. I’ve been taking my meds and resting the last couple of days.

Merry xmas everyone!

I’m just about to leave to spend a couple of days with relatives. I wish you all happy festivities and will be back very soon~

The KDC Micro Bikini is released!

There will be an update for it very soon to add the non-fitmesh panties/crotch strap that I still need to re-weight properly, but everything else is good and ready for the KDC Micro Bikini release!

And as a bonus, (since this is the season), I’ve added a “candy-cane” red & white strap pattern for no good reason.

As usual, you can find it on the SecondLife Marketplace, or at the KDC Main Store (10% off!)

Bikini HUD pretty much complete

The Bikini HUD is almost complete, I wanted to post earlier but I had nothing that I could really showcase.

You can see the options on the attached pictures, it uses my usual “preset script” for colors, and all the menus support multiple pages of options if you really need it as well as RGB entry.

I’ve added one last feature to the material preset system to have, or not have a fine “noise” in the specular map to simulate fabrics like cotton and lycra, or to go for a smooth specular map for things like latex.

I’m including a handful of fun texture options for the panels & the straps.

Of mistakes and texture

The past two days have been filled with weight painting mistakes and texture attempts.

Long story short, I ended up shifting the bikini bra lower tie about 2cm down to avoid a specific spot in the back that caused unwanted clipping that no one but me would have noticed. And it led to many, many back and forths where every upload that I thought was final, needed more fixing.

The ribbons & panels can be tinted independently, but I’ve also made some simple texture variants: classic shima-pantsu and a Chinese prison-themed one (because obsessions never go away).

I’ve started writing an over-engineered HUD to go with it with a few handy functions for setting colors, hiding the ties, and setting material properties (it is way too complex for what it does and is still subject to change).

Large, medium, and small chest are complete!

Today has been fairly productive and I managed to complete the large, medium, and small chest options, LOD included. All that remains is the “flat” chest, which will take some “delicate” reshaping to look right.

And yes, rather than stretching the bra with chest sizes I chose to keep it the same size, making it well… really small on the largest Avatar 2.0 chest.

I might try to fit it to the “tit kit” too, but it will depend on how badly the avatar sliders deform it.

Slowly getting there…

There wasn’t a whole lot to weight-paint on the bikini top but I’m slowly getting there, I’ll give it a second pass just to make sure the straps don’t deform too much but it looks about 95% correct just with a simple weight copy.

Something changed on the blender (sans Avastar) .dae exporter which caused me a few issues getting the top to upload at all, but I eventually got it to work.

I am quite happy with the result, there is some minor clipping on the hip ribbons but I’m willing to live with those. This is almost complete, all that is really missing is the 3 other size options, and maybe some kind of color/texture HUD.

More thong weightpainting

I’ve done more thong weightpainting for the past two days…

I thought I was more or less done with the thong but it turns out that I forgot the mapping to account for the belly slider.

If that wasn’t enough, I did not properly test the deformations when both legs are bent (sitting) and it really really looks bad… I am not sure how I’m going to fix it because it looks like that due to the limit of 4 weights per vertex, and to fix this I have to add left and right leg weight on the centerline, which is already affected by the pelvis, torso, and the PELVIS deform bone: That’s 5 weight groups with the legs.

I MIGHT be able to get rid of most of the vertices on that center line but not all of them because the little piece of fabric is triangular.

I haven’t transferred the side ties to the “strap” version yet, but that’s not really an issue, once it all works with the thong, it will work for the “strap” too.

Panty strap-thing re-done!

I didn’t weight paint the bra yet, I figured I’d finish the “panty strap-thing” first, and it didn’t take that much time all things considered (yesterday was the “big cleanup” so this is mostly today’s work).

It’s pretty high up now compared to what I originally wanted but it avoids the problem area and… I think it still works?

Brief update on the bikini rebuild

Not much to say, the weird cuts on some of the straps are intentional, to follow the body geometry. The top is almost done & ready to weightpaint.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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