Archive for July, 2017

Update screen at the KDC shop

People have been asking me again and again if this or that version is the latest. But those times are over now. If you go to the KDC Main Store, there is now a live display near the elevator that contains all the products currently served by the new updater, and which version is currently being served.

Obviously you need media prims enabled to be able to see it. Alternatively I added a link in the site’s sidebar.

Large patch round on the way.

Someone kindly reported to me an issue with TB products losing their leash pulling ability on teleport. I spent a good chunk of monday figuring out what exactly was going on. As it turns out, this has been an issue since multi-chain was added, february of last year.

I’m surprised that no one else reported the issue before?

Anyway, there will be a lot of product updates in the next coming days as I deploy the patch, but it will take a little while to do all the affected items.

The KDC Classic Pet Muzzle is out!

Someone, somewhere in our R&D department has been fired for this clear attempt at fitting a mere pet store-bought muzzle to a human head harness and calling it a “revolution”.

We apologize for the inconvenience.

As usual, you can find it in the KDC Main Store and on the SecondLife Marketplace.

Enjoy 🙂

Muzzle inworld test!

It’s looking good! It’s also missing a bunch of bits that I forgot to include in the model, but the textures are at final size so that should give you an idea 🙂

I think I will to tone down the specularity on the backing too… The shine… it bothers me.

It’s always sunny in UVmap town.

I’ve managed to share texture between all the minor straps. I usually don’t do this because it has a tendency to mess up with the normal mapping. But hey, it works.

This is definitely not my favourite UVmap. There is way too much empty space along the side panels, but at least I saved about a quarter of it with the texture sharing.

The harness is kind of this big mono-block thing so I had to cut int into pieces, hopefully no one will notice the texture seams.

There is still a bit of room I can use later for things like rivet backs and my logo.

Some low polyon work.

After initially trying to make the low polygon muzzle cage a single piece and failing, this is what I got so far:

Another reason to keep the straps is that I still want to attempt saving texture area on the lattice-work by having them all share it, the jury is still out on this one.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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