Japanese tally marks for the whole body!
There isn’t a “lot” of drawings that I want to make available for every single part and every single sections, but the tally marks are an exception.
Sorry for the facial expression, I couldn’t resist 🙂
Bruising and spanking
I’ve finished earlier today the data set required by all the sections of the body doodle & impact engine (let’s call it that way for now) to allow for basic slapping action.
Those animated decals take a lot of time because I have to pass them through two scripts to format them properly.
I made a set of riding crop decals but I don’t really like them so I think I will use an “artistic license” to use whip marks instead. It will look a lot better anyway.
Next step however is to add tally marks to all the body parts.
I haven’t communicated enough lately…
The past two weeks have been extremely stressful due to some RL issues that are taking a toll on my “sanity”, it’s sapping my energy and my drive and I struggle to remain somewhat productive.
Summary of the good stuff:
- The body doodle & impact engine for avatar 2.0 is pretty much code complete, that is, the prototype has all the required features implemented and it appears to work without any bugs. I will explain what it actually consists of at some point I swear…
- I’ve also started a “cleanup” on the documentation wiki, the translation function was a bit broken and I’m trying to make some of the illustrations clearer and to remove outdated instructions, filling up some of the missing pages too.
The KDC/ER Chrome thighs bands are (finally) out!
This was very, very much overdue. And yes those are prim cuffs, I have talked with Winter from Eclectic Randomness about us coming up with an optimized mesh version, so we will do that eventually too.
As usual you can pick it up from the KDC Main Store or from the SecondLife Marketplace.
Sneak peek!
Can you guess what I have been up to? :3
Wasn’t I supposed to take a break?
I kinda was, but I ended up working my ass off the first half of this week on a new project.
I really would like to post pictures for it but it is a little… complicated at the moment and I realized that all the WIP pictures I took so far aren’t really helpful, or are just plain awful.
The KDC Classic pet collar is out!
This is technically ahead of schedule, I was actually expecting to spend the entire weekend on it. I guess I overestimated the work required, or underestimated my abilities?
The feature set is fairly similar to the Tasanee collar, but I wanted something less fancy that could actually exist in a mid/high-end pet store, something that could be slightly humiliating to wear. The main difference with my usual leather work is that I’ve done things differently for the backing this time and improved the clarity of the stitches in the normal maps. Another difference is that it has a dedicated leash ring instead of the locking buckle doubling up as a chaining point.
As usual, you can get it from the KDC Main shop or the SecondLife Marketplace.
Bedtime Breakthroughs
The “thing” I thought that I had solved yesterday wasn’t solved at all. It turns out that normal baking is processed in a way i had not considered and that was the problem really. I ended up redoing my material nodes, taking in account that I needed to populate the “normal” slot on my final material.
Crazy… The kind of solution you come up with… trying to nap.
This last picture is a “non final” test of the baked maps.
Shock collar bugfix
I just pushed the shock collar version 10 on the updater:
- FIXED: Bug that caused the radio module to turn off when the anti-bark function was enabled too.
New in the Touchbound free bundle
I just added a moddable multipoint anchor plate that uses the same system as the lattice cage. Enjoy 🙂