Slow return to cruise speed.

I was initially planning on resuming work on the straitjacket monday but I got caught up on trying to write an inventory system for something unrelated to SL.

That and I completely forgot how to setup my work environment for fitmesh >_>, so a refresh was needed.

Not as nice to show as last post, I know.

Merry X-mas everyone!

I will be spending some time with my family and taking a little break over the festivities.

I will STILL be available for support if needed once I’m back tomorrow (evening).

Have a great time all of you and see you soon 🙂

Quick inworld rigging test!

As I write this blog post I realize that I’ve rigged it on the wrong skeleton, good job me!

I can’t see any issues (beside the piss poor rigging) so it is all good.

Drive-by baking

Quick update for today, test renders at final resolution. Look good 😀 (Some parts missing yeah.)

Stitch all the things!

It doesn’t add much, but it adds something still. I’ve matched them the best i could between the tied and untied versions so they should swap cleanly between each others.

Hopefully some of it will show in the final textures.

Chat conditioner update!

The chat conditioner has been updated with 3 new features:

  • Miniscript: When you believe that whispers aren’t quiet enough, this will reformat the wearer’s chat to use nearly unreadable minuscule letters.
  • Max word count: You can now limit the number of words per chat line.
  • Radio output: Failures to follow the imposed limits can now be directed to a radio channel, it will send a message understood by the KDC shock collar.

Strap all the things?!

Those are the strap segments for the “untied” looks of the various bits and bobs. I also finished the end of the left sleeve so it can have a friction buckle (the right side will have the strap part).

Now the low polygon model is 99% complete, the only remaining part is the arm connecting strap, I reserved a bit of texture space for it and I’ll make it once I get the folded version of the arms final.

Next steps:

  1. Make the materials.
  2. Make a semi final “test” texture set, to double-check that I haven’t messed up anything with my UVs).
  3. Rigging (first pass at least).

Buckles, straps, …

Friction buckles low-poly mesh is done, it looks.. okay I guess, from afar. I’ve also unrolled the crotch strap so I can bake it with minimal lighting artefacts, which should, in theory, allow me to use it on a flexi prim when untied.

Also realized that I forgot working on the buckle locking mechanism…

I hate myself sometimes.

Most of the UVs done!

So I’ve finished the second sleeve creasing today and I think I’ll be able to share texture between the different strap, that’s the good thing.

The bad thing is that I’ve forgotten to secure some UV space (again) for the “buckled” straps. So I’m not out of the sand yet.

Face slapper hotfix

There was a little issue where the emote text would delay the slapping animation.

Get your V2 copy from the updater today!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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