Narrow cell variants

I made a few wall variants for the new narrow cell. Initially was going to go for the narrow window and windowless variant only, but I figured that a “basement window” version would also be nice.

And yes don’t worry you can hide the “bars” from the slit window. (I know it looks overkill but I figured I might as well have it)

I also made a better bar section next to the door than what I did in the previous pictures (which was temporary). Code changes are still not done, nor are the couple of custom floorings I want to add.

What do you guys think, is this worth a release?

Claustrophobia-Inducing accomodations?

I started working on an evil variation of the KDC prison cell, for overcrowded facilities, or those that really don’t deserve any privileges.

This little unit is going to be 2×3 meters with a little more than 1.5 meters of useable space inside. In fact, it is so small that it’s either floor mattress, or you have to install the toilets on the other wall if you want to put a normal bed inside it.

Pet muzzles update

Hey everyone it’s me again with yet another update ~

This fixes the texture issues on the Classic Pet Muzzle and the Classic Wire Muzzle, it also corrects a few minor code issues and adds specular color calculation to the HUD to improve the aspect of the metallic parts.

Lattice cage update… again?

I woke up today and realized that I messed up yesterday’s lattice cage update. I was so eager to get this out of the door that I forgot to do a full check of the code I’m using on the cells.

Today’s update:

  • RLV relay communication should be 1:1 to specifications now.
  • Added a prisoner list on the lock infobox menu.
  • Added a “no-build” RLV relay restriction (optional).
  • Added an RLV teleport configuration warning.

I wish to apologize to those that already updated yesterday >_<.

Lattice cage update!

I just released a small update for the KDC Lattice Cage!

I wouldn’t call it major but I believe it brings a few important changes & improvements:

  • Secure lock: Like the KDC Prison Cell, now you can restrict the locks that will work on the cage. Useful for private/semi-private spaces.
  • Master key: You can now define one or more LockID that will always be able to unlock the cage, useful for public spaces.
  • Instruction manual links.
  • More discrete configuration reload notification using the fade text of the cage rather than llOwnerSay messages.
  • Fixed an oddly worded locking message.
  • The chains drawn from the built-in anchor points can now be drawn in either order.
  • The door now has a proper offset collision mesh and doesn’t need a hidden “door” object anymore.
  • I removed the owner/group/all use restriction as the secure lock/master key make this feature completely redundant.

As usual, this is available through the lattice cage’s updater box (you still have to teleport to the store, I know).

The Manual will be updated shortly.

Sorry for the silence, and a brief report.

As you all probably noticed, I took a little break from work for the past few weeks. I’d like to think that it did me some good.

I’m preparing a few updates for existing products, I don’t want to go too much into details, but a handful of items need code updates to either finally make use of new SL features, correct issues, and/or improve existing behaviors.

The lattice cage for example is due for a small update to optimize its construction a little with an improved door mesh, fix some RLV-related problems, but also add a couple of owner features to integrate them better in existing playspaces.

It hasn’t gone amazingly well so far, I appear to have some sleep/concentration issues that are making these modifications harder than they should be. I will eventually get over it, as I always do. But well this is my little explanation, ie: “I have not left SL guys.”

 

Completely unrelated topic, I’m told gachapons (gachas) in SecondLife are going the way of the dodos and that is great news as far as I am concerned. I assume Linden Lab was held at proverbial gunpoint for that to happen. It is unfortunate that this staple of Japanese culture has to be completely banned, but it was completely out of control.

KDC Prison Cell Hotfix

I’m still technically on break but some things can’t wait apparently.

I just pushed version 3 of the prison cell on the updater. It should greatly improves RLV relay compatibility.

If you don’t want to re-rez everything, just swap the “_KDC Cell Core” script, that’s the only change.

Have a good weekend everyone!

The KDC Raider Harness Gag is out!

Raider Harness Gag

The “Quadruped assault unit” engineering team contracted KDC Industries to design the “Raider Harness Gag”, a flexible and sturdy piece of equipment to limit the potential damage caused by some of their more aggressive genetically engineered raiding units.

Long story short, they had a really bad biting problem and we designed the hardware to tame those wild beasts. The amount of drooling this gag harness causes is still an issue…

And here we are! After more than two months of work, I can proudly release this new addition to the KDC product line!

  • RLV locking
  • Speech garbling.
  • 8 base texture colors & 8 stitching colors.
  • 16 gag ball styles, 1 to 5 breathing holes, smooth, 8-ball, and a bunch more!
  • Fully editable in-world (good editing experience required there).
  • Drooling effect.
  • Etc…

I’m still fleshing out the manual (distinct lack of pictures at the time of this post), but it should be complete enough for release.

I hope you’ll like all the little details as much as I enjoyed obsessively making them.

As usual, you can find it on the Second Life Marketplace or from the KDC Main Store in dead realm (10% off).

Enjoy ✌

More code.

More code! I’ve finished writing the hud, the receiver, the skin selector for the ball styles, I added a button for it on the HUD, you can also just click the gag strap.

Some of the ball styles actually ignore the color that the hud sets if the design is already colored.

Potential bugs aside, I believe that I am done with the code side of things. Soo… YAY?

Kyrah’s 17th Rez-Day Party!

I’m organizing a little party on the Dead Realm pier to celebrate 17 years surviving Second Life. Everyone is welcome ^_^.

When? Next Saturday – July 10th, 2021 at 11:00 am SLT.
Where? The Dead Realm pier.
Theme? None really, just come hang out for a bit.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
M T W T F S S
 1
2345678
9101112131415
16171819202122
23242526272829
30  
Archives
Categories