Archive for the ‘shit happens’ Category

More bugs

I corrected more TouchBound bugs today, in fact I’m not even sure how long they have existed… Spooky.

That’s the issue when you rewrite half of a script that was fairly “stable”, you just replaced safe – bug free – code by fancy bleeding-edge – untested – code. I’d like to say it’s done, but realistically… it’s done until I stumble on another critical bug while preparing the items for update.

Memory management

I’ve almost completed the new chaining system. It requires sort of an “election process” to decide which object will start pulling the avatar, I discovered that more than 2-3 Move2Target in effect on someone’s avatar lead to very bad consequences, event if they all go to the same target!

But this stuff costs memory and It’s dipping too low again so I spent a big part of the day scrambling for extra memory.

 

Again.

 

It’s so close to being functional, this is so frustrating.

Unrelated things, and server outage.

First! There was another outage today, I was told that there was a hardware incident at the hosting facility, to anyone who experienced undelivered products, feel free to contact me.

Now for the unrelated thing…

I couldn’t resist and decided to work on my apartment project until I could place it in SL. Well I did it, also made some window mesh for it, there is still a lot to be done but at least it isn’t weighting on my mind anymore.

I will resume normal schedule as soon as possible, sorry about that.

Oh yeah, you can visit it if you want to, it is replacing once of the elevator destinations in the shop!

Release probably won’t be today

I’m correcting a last minute texture problem, more rendering and more compositing. I also have a sound effect left to record. But otherwise the muzzle is done.

So probably no release today unless I pull an all nighter.

Server outage

Sorry about the 1-2 hours of malfunction of the delivery system, the KDC server update didn’t go as smoothly as I expected. Everything should be fine for 6 more months :).

Heat

The heatwave currently ravaging Europe is putting a serious damper on my ability to concentrate on anything productive. Midnight is only a few minutes away and I can’t seems to get my apartment to come down from 30°C (outside reads 26°C but cycling air in here is very difficult). I’m hoping that this will pass soon.

Until it does I’m going to limit my time online and I’ll try to make things a bit more bearable…

Emergency patch released!

The following products where affected by the animation bug:

  • All collars.
  • All wrist cuffs.
  • All Elbow cuffs.
  • The chastity belt.
  • The nipple rings.

They all received an emergency patch to correct the issue, just wear the item for a little while and it will detect that there is an update available.

Again, sorry about the inconvenience.

Massive animation bug on the newly patched items

It had to happen! I messed up and it turns out that nobody but “me” can actually access the notecard database for animations. If you already received your updates for the new updates, please know that I am currently working on a patch to fix the issue of “no animations are ever offered”.

Thank you all for your patience!

Third time’s a charm?

Alright, apparently the last update to the paw mittens that I released introduced a script run time error…

So instead of trying to fix it, I moved forward and decided to finish the porting of the paw mittens to the new TouchBound code base, which doesn’t have those issues. Frankly I should have done that a while ago but I always managed to postpone it to “later”.

The mitten blocking code should be a lot more robust now, and with an up to date wrist animation set.

Sorry again, all buyers should receive version 6 the next time they wear any of the previous versions, whether the main script crashed or not. If not, you know where to find me 🙂

Paw mittens bugfix

Turns out that I shipped the wrong version of the paw mittens when I moved them to the new updater and that instead of the working version, I published an unfinished pre-release. As a result they weren’t quite functional. Thank to Wynterwyn for the report.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

April 2024
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