Archive for the ‘pet projects’ Category

Finishing touches on the Vergilius set

I’ve almost finished the Vergilius elbow and thigh cuffs! Yesterday was a bit of a weird day, I decided to make a spreadsheet with all the animations currently in the system along with a full limb locking allocation table (which also outputs the required bit fields… kind of handy), but I couldn’t concentrate and kept making mistakes or duplicating entries.

I eventually got it, and it allowed me to spot a few configuration errors in some of the bondage pieces that I’m going to fix eventually.

That day ended with a massive indigestion ^_^.

Today I finished the ORM map and LOD models for the thigh cuffs and am in the process of putting everything together in-world. It is all looking great and unless a problem comes up, I should be ready for release in a couple days.

Detcord collar update!

Someone just reported a rather nasty bug on the Halloween KDC Detcord Collar, and so I have just pushed out an update that corrects it and brings a few more improvements:

  • Solved a critical bug that allowed to put tape on all the points that are already locked, softlocking them.
  • The collar now prevents the wearer from leashing themselves to something that would be unreachable under RLV restrictions.
  • The chain restriction distance is now a little more generous.
  • Prevents un-sitting from a piece of furniture after being chained to it.
  • Lock breaking message were being sent to the wrong avatar UUID.
  • Fixed the clock zones being slightly visible under PBR rendering.

It is now available through the Dead Realm updater.

Quick thigh cuff low-poly update

My internet connection was down most of Monday, that gave me plenty of distraction-free time during the evening to get the thigh cuff low-poly model made. I’ve mostly worked on the UV Map today, there is still some left, but it is in a very good state.

Only two pictures for today before I forget posting them. I managed to bring the polygon count very close to the elbow cuffs for these, it’s still a bit high, but good enough.

Still need to insert my logo somewhere…

Vergilius thigh cuff liner

After bouncing various ideas for the Vergilius thigh cuffs to who cared to listen I ended up conceding to the idea of putting a backing piece.

I had to add a few extra rivets to have some visual fastener between the straps and the liner, but otherwise, I think this is a reasonable match for the rest of the Vergilius set. It does cover the grommet holes, unfortunately.

The shaping around the legs might actually be better for fitting compared to previous sets (I hope). But feel free to tell me that I’m wrong and why ^_^.

 

Started on the Vergilius thigh cuffs.

I started working on the Vergilius thigh cuffs, and I don’t like them.

I need 3 points on them to be on-part with the two existing sets: inner chain point, outer chain point, and the lock point. Ideally, I’d like to avoid punching holes all around them, but so far, that’s all that appears to work with this style… I also had to pull the inner point more on the front because it did not look right. I also had to rebuild it like, twice because I was using the wrong set of legs… twice?

I’m not sure what I need to change… maybe a backing piece? Despite the fact that it would be the only part of the set with a backing…

Vergilius elbow cuffs update

I’ve picked back up the Vergilius elbow cuffs and finished the low-poly, unwrapping and the LOD models. Other than scripting, they are as good as done.

I think I’m going to hold off a little bit on releasing these because the Halloween release is currently using the “new product” spot at the KDC Main Store. So I guess I’m going to start working on the thigh straps now.

Thing are a bit slow.

I’ve been dealing with some computer issues (home server & laptop failing me one after the other). But on the bright side, my desktop finally managed to complete an update it was failing for the past year and a half 😅.

Small Cell block D-5 update

I’ve added one of my live (web) terminals near the little table of the Cell block D-5. It does two functions at the moment:

  • Visitors are listed next to their permanent serial number (if you want to role-play with those)
  • It indicates uniform compliance (NONE/PARTIAL/FULL), this only works with the KDC Prisoner Uniform “regulation” version (from the box of extras).
  • If the regulation uniform is detected it will automatically be configured: Serial numbers & a blue color scheme.
  • The uniform color will have a random amount of wear & discoloration. For… realism? It was fun to add.

This uses the facility script system that is included in the Prisoner’s Uniform package, so this is really just an example of the kind of things you can do with it.

Someone suggested that there should also be a uniquely shaped hex key on the table, one that wouldn’t be available anywhere else. But is that a good idea?

Witch Huntress Hat low-poly and in-world test!

I managed to finish the low-poly and unwrapping today so I had to give it a quick in-world test!

The hat material isn’t that interesting yet, but even at this stage, it really pops once you add the emission map. I’m probably going to spend a few days refining the material and getting my final texture exports the way I want them. Felt or leather… undecided for now.

Someone mentioned that it reminded them of Bloodborne, I never played this game ^_^.

Witch Huntress Hat started!

I finally decided on something to do for Halloween, the “Witch Huntress Hat”.

This project idea comes from a very dear friend who mentioned the large brimmed hat with a slit above one eye that a manga character wears (Akabane Kuroudo from GetBackers), and that maybe I could do something cool with that. I was initially unconvinced, until the idea of a glowing magical seal drawn on the surface of the brim popped into my head.

In my head, this would be a piece of armor meant to protect the wearer against the supernatural creatures they fight… something like that. I would have used a pentagram but the space in the center of it would have been too small to accommodate that part of the hat. I’ve also hemmed the edges of the cut, to imply that the slit comes from battle damage and has been repaired.

Did not decide yet how distressed the surface should be, or whether the seal should be etched into the felt, but I also don’t really have a ton of time left to complete this project so I’m already working on the low-polygon version. Gotta keep this moving fast!

Cell Block D-5 now accessible from the elevator at the KDC Main Store

Cell Block D-5
Have fun over there~

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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