Archive for the ‘pet projects’ Category
Working on a Vergilius cuff set for VRChat
I need a new collar for the Valentine dance so I’m making a Vergilius cuff set for VRChat!
I ended up modeling a simple padlock for it today because I don’t have any that isn’t built as a sculpted prim for the TouchBound system. I managed to cram them in the free space of the metal texture UV but they are pretty low-resolution all things considered. Since this version is for VRChat I’ve put it together into a custom skeletal rig that uses ModularAvatar for ease of installation and low object/material count (1 mesh for the entire set and 2 materials).
It’s a bit on the heavy side with 40Ktris for the entire set (collar + 4 sets of cuffs), but I’ll include a more “stripped down” version where the inner side of the straps has been removed, and a couple variants for convenience (collar only, wrists only, etc…)
Once this is sorted I’ll return to the “skin suit” project!
The last 3 hours have been absolute hell as I ended up locked out of the site! I assumed the worst and was ready to purge the entire subdomain… But it turned out that it was a misbehaving outdated plugin.
The feeling of the intense stress coming down was almost… orgasmic.
Shock collar update almost ready to release
I think I’m pretty much done with the shock collar update, if the function is enabled you will get a fairly informative addition to the frequency menu that allows to reload & clear the shocker configuration. It also contains a brief summary of the intensity/duration settings (and links to the two supported services obviously).
The manual is already included in the TouchBound clickable zone menus so I did not feel the need to also have it here. The configuration options will only be available to the collar wearer, that goes without saying, but if another user is configuring the collar frequency, they will see the current settings. All this will be locked out when the collar is locked, as before.
I’ve also added a mandatory cooldown that forces a pause equal to the duration of the last shock, just as a spam/safety. It only affects the RL hardware shocker function, the normal shock function remains unchanged.
Because when I created the shock collar I only added a configurable duration, I adding configurable boundaries for both shock intensity and length. This way you can set a fixed duration/intensity, regardless of the shock length, or you can configure it to adjust strength and/or shock duration according to the shock length supplied by the remote.
Lastly, I’ve been playing with a really rough idea for a “simple” new collar/cuff set. I believe that it has some potential… But I have other things I should focus on.
Productive Monday?
I’ve bulked up the collar and built a double side-closure which i think looks good enough (that was last week tho). I also worked on the gloves for the outfit, I’ve put the WIP pictures in black because in white you couldn’t see anything. It isn’t that much better really…
Today I did some reasonable progress on the “shocker service” code for the coming shock collar update. Mostly configuration card parsing and all the error handling it requires. Tedious stuff.
Cell Block D-5 update
I’ve just finished updating Cell Block D-5 both on Second Life and VRChat. One of the narrow cells has been transformed into a hybrid, furnished variant. (Because of how small it is, collisions are disabled on the furnitures). It brings a bit more variety as I don’t think the cell block really needed 3 identical narrow cells.
- On the VRChat version I’ve also improved the quality of the lighting with less noise in the dark cells.
- On the Second Life version I’ve added an ambient piano track that plays once (it restarts sometimes, not sure why, but it shouldn’t be too upsetting) when you arrive at the location.
Skin suit backside
The back of the skin suit doesn’t look half bad like that. Am I going overkill on the strapwork again? Does this thing really need to have so many? Should it even be leather at all?
Anyway, this is what I’ve got to show for today’s update.
Skin Suit project started.
I started working on a new project tentatively called the “Skin Suit” (if you know, you know). Most of the progress was done today, the collar part is still a bit in flux, with the way it is right now I’m gonna have to settle for a side-buckle of some kind. Pretty happy with the bra, and that was the part that bothered me the most about this project.
The crotch strap will probably have an adjustment point in the upper middle of the back (least scary spot for weightpainting).
Should this one be functionally a collar? At this point in time it sounds doable. But we’ll see what kind of trouble I end up getting myself into.
I’m curious how many platforms will flag the images as adult content and which will allows it to slide? Technically… It’s all covered up.
Belt and collar today.
I’ll try to do some more before I have to leave for Christmas, but if I don’t these will be the last updates of 2024.
Main changes are the support for sit-lock on both products, PBR friendly transparency on the bolts, locks, etc… and support for the extra poses for thigh cuffs (belt) and genital rings (collar). And a handful of small bugs and configuration issues that crept up over the years.
Happy holidays everyone ❤️
Finishing touches on the Vergilius set
I’ve almost finished the Vergilius elbow and thigh cuffs! Yesterday was a bit of a weird day, I decided to make a spreadsheet with all the animations currently in the system along with a full limb locking allocation table (which also outputs the required bit fields… kind of handy), but I couldn’t concentrate and kept making mistakes or duplicating entries.
I eventually got it, and it allowed me to spot a few configuration errors in some of the bondage pieces that I’m going to fix eventually.
That day ended with a massive indigestion ^_^.
Today I finished the ORM map and LOD models for the thigh cuffs and am in the process of putting everything together in-world. It is all looking great and unless a problem comes up, I should be ready for release in a couple days.
Detcord collar update!
Someone just reported a rather nasty bug on the Halloween KDC Detcord Collar, and so I have just pushed out an update that corrects it and brings a few more improvements:
- Solved a critical bug that allowed to put tape on all the points that are already locked, softlocking them.
- The collar now prevents the wearer from leashing themselves to something that would be unreachable under RLV restrictions.
- The chain restriction distance is now a little more generous.
- Prevents un-sitting from a piece of furniture after being chained to it.
- Lock breaking message were being sent to the wrong avatar UUID.
- Fixed the clock zones being slightly visible under PBR rendering.
It is now available through the Dead Realm updater.
Quick thigh cuff low-poly update
My internet connection was down most of Monday, that gave me plenty of distraction-free time during the evening to get the thigh cuff low-poly model made. I’ve mostly worked on the UV Map today, there is still some left, but it is in a very good state.
Only two pictures for today before I forget posting them. I managed to bring the polygon count very close to the elbow cuffs for these, it’s still a bit high, but good enough.
Still need to insert my logo somewhere…