Archive for November 16th, 2016

Straitjacket sleeves refinement

Overall, I think the sleeves look a lot less like they were made like a balloon animal (Again, ignore the really terrible skinweight, I’m only posing this model to check if anything looks out-of-place). I’m especially happy with how the ends look.

I’ve separated a bunch of things to allow me a bit more freedom with the mesh topology.

I’ve pulled the bottom strap further down in the front and a little up in the back… I think it looks good.

I did some work on that shoulder to make it less terrible.

I need to start working on the straps in the back, but I might play a little with the collar shape first before breaking symmetry.

Upper section draft

Alright, things are moving forward, I drafted the upper areas and sleeves. And this is where thing are getting a little tricky.

You can see a “funny” before/after with 2nd and 3rd, I changed the pose between the two and shaped the sleeves a bit but it still looks extremely unappealing to me…

This model “shouldn’t” be rigged, it isn’t really designed for it, but I need some kind of idea of how it will look with the arms folded.

Then we come to the 4th picture showing yet another issue: the arms and the start of the front loop don’t exactly match.

This crusade is gonna take a while…

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2016
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