Remotes and zappy animations

Been very busy again, is now ready for IPV6, I made some blueprints to eventually remodel the Dead Realm region (again!) And I had to move all the shock box code back into a separate script, because as I suspected: Out of memory! I got the shock effect pretty much like I wanted, the screen scramble as you get shocked, you are also prevented to move for the duration of the shock and there is a rather… discrete animation playing along with appropriate sound effects and a little bit of light.

And i just noticed that I forgot to put the facial expression.

I can see the end of the tunnel! I also started a quick model for the remote, something really simple…

I should be finished either today or tomorrow.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)

Total Voters: 9

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