Archive for 2009

Chore system update

I did iron out the incinerator code, aswell as the trashcan and the exterior dumpster.

Trashcan:

  • Accept buckets of anything, store it as trash
  • Produce Trashbags if emptied.

Incinerator:

  • Accept trashbags
  • Accept buckets of anything
  • Start up with matches
  • Stop with bucket of water
  • Stop if no more trash and/or ashes is full.
  • Produce ash buckets.

Exterior Dumpster:

  • Accept ash buckets
  • No capacity limit.

I also tried to cleanup some of my code and to reduce potential client side lag (only make prim updates when the change to the prim is significant)

RLV? Yep

I just added RLV support to my straitjacket, this proved pretty much easier than i thought hehe.

This is an interesting attempt for the leather texturepack.

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More pictures as soon as i can get a few decent ones.

trying to reinvent myself…

Yes it looks nice, no, it really suck in SL.

render

Finished the sculpts, time to texture

it’s a total of 18 sculpted prims, that compose my straitjacket, a grand total of… 29 prims, those primcounts you get with sculpts are so low compared to regular models….
I think that now i’m going to make more stuffs locally in my opensim installation and only upload final textures…
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News from the loonies

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Winter Ventura our most recent admission to the ward posing the latest iteration of the KDC straitjacket with a mockup texturing.

Windows 7

So far, so good, it seems like the much better and matured brother of vista. Haven’t had any MAJOR compatibility issues.

Just chillin’ in a comfy place…

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News from the psychic ward

Something coming soon in a secondlife near you…

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Sculpted doors

YAY

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Temporary vendor failure

I forgot to renew my domain name , wich tossed all the vendors in offline mode.

No panic i’m NOT leaving sl just yet.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2024
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