Posts Tagged ‘SecondLife’

Work in progress, isolation noise protectors.

As part of one of my little project AND as a future, soon to be nice and handy RLV enabled item, here are a few early shots of my isolation noise protectors.

  • Worn without my RLV activator they are pretty and fashionable 😀
  • Worn with the activator on a RLV enabled client, they will block all text messages coming to you, the small button allow to toggle reception of Instant messages.
  • The large button toggle the builtin “microphone” that allow your domme, or someone else to temporarly give you back your “hearing”, I say temporarly because it will only last for so long, the little lights ticking down around the button will automatically turn off the microphone if no chat is heard for 30 seconds ( and your own doesn’t count :D)
  • Oh yeah, it’s made so you can’t manipulate it yourself 🙂

Not quite finished, but sooooon 🙂 in an isolation pod near you.

ALso, i might make a more “compact” model for those who prefere discrete earplugs.

Touchbound V3 Released

This update concern the following objects:

  • Lined chrome ankle cuffs.
  • Lined chrome wrist cuffs.
  • Lined chrome collar.

The updated items should be automatically sent the next time you attach them.

Summary of the update:

  • [Chrome ankle cuffs] fixed: Leg animations not halted when sitting.
  • [Base system] fixed: Wrong key is sent when reporting a detach
  • [Base system] updated: Implement llSetPrimitiveParamsFast.
  • [Base system] fixed: Using a key on an unlocked item return the wrong info text

As usual, please report any problems to the KDC bugtracker . And remember to have fun 🙂

Impending Touchbound update

At some point during monday i will release a patch to the touchbound system to bring everything to version 3 of the code, the upcoming changes follow:

  • Overall speed boost when doing click combos.
  • Automatic turn off on force posed animations when sitting to avoid ugly breakages (this won’t stop upperbody animations which shouldn’t cause any problems anyway)
  • Fix on the non RLV detaching prevention, now sending IM to the proper key.

Plus a little bit of ground work to prepare for adding new objets. I need to get back into it.

XStreetSL changes, is the Lab out of it’s mind?

Aparently there is an upcoming change on XstreetSL:

Monthly Listing Fee for Freebies of L$99

Umm… WHAT? Oh right they decided to blindly consider them as promotional tools… Yeah right, like if any freebie scripts i made for this community where shameless plugs for KDC… -_-

Minimum Commission of L$3 on all items priced L$1 or greater

Umm okay? i “can” roughly understand why they would do this…

Monthly Listing Fee of L$10 for all items L$1 or greater

WHAT? So now to be allowed to LIST a product it has to sell? What about all those stuffs peoples do that cater to a niche market? You know what Linden Labs? Screw you i can simply stop using the XStreetSL service, i’m paying you already enough for a sim that only do the bare minimum it’s supposed to do, i sure as hell am not going to let myself milked more by you pieces of shit.

Thank You to All of Our Xstreet SL Marketplace Users:
We’d like to thank all of our shoppers and merchants who have made the Xstreet SL Marketplace the success it is today.  The Marketplace continues to grow at a time when the real world economy continues to struggle.  We’d also like to thank all of the residents who helped us develop this plan.  Our plan of action was designed with your input on both what the issues are and great ideas of how to solve them.  We would not have such a well developed and thought out plan without you, so sincerely, thank you.

This is the final straw, are you guys shitting me? You really think i’m going to believe you asked ANYBODY in the community what they thought of it? How about standing by your decisions and admiting Linden Labs is looking for ways to get MORE of the transactions happening in SL into THEIR pockets?

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2024
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