The Ai leather cuffs get a visual upgrade.

The Ai leather cuff set just received a very nice visual upgrade, new high-definition textures and 3 additional leather colors, existing owners will receive the update as usual through the automatic update. As for the others, what are you waiting for?

Click here to visit the KDC Shop!

Better late than never! KDC/ER Chrome elbow cuffs are out!

This might not entirely qualify as a new product, but I’m sure that those who liked the other parts of the set will be happy to have it finally complete!

ER Chrome elbow cuffs

As usual, available from the KDC Main shop, and the SecondLife Marketplace.

New release! KDC Strict leather braced collar

Unsurprisingly, the new collar is finally out 🙂

It features a total of 3 chaining rings (front, left and right) all LockMeister compatible, a double set of locking straps in the back. Two “stiff” neck poses: a normal one and a “gag” version that is automatically activated when wearing a ball gag (or any other gag that uses the express_open_mouth animation).

Material enabled textures, customisation HUD, RLV locking, leashing, the usual 🙂

KDCStrictLeatherBracedCollar

And as usual, you can grab it from the KDC Main shop, the SecondLife Marketplace or from PrimBay

Almost at destination!

Sorry for the lack of updates over the past few days, I worked a lot and didn’t feel like posting every changes.

I thought that I had nailed it friday texture wise but by sunday I had decided to rearrange my UVmap to squeeze a little more detail on the straps. As a result, I had to redo all the textures. I finished them sometimes last night (right before I had to go on a (RL) appointment). Following this, a quick snooze and I was back at it…

It’s almost done, I should be able to release in the next couple of days, so in the meantime, here are a few vanity shots, from SL this time 🙂

Low poly model done!

2303 triangles for the whole model! That’s not bad at all, it’s in the same range as the shock collar, and the shock collar has some rather intricate little parts. I guess I’m getting better at judging those things now.

Next step for tomorrow: The unwrapping. A few things to consider then, I need to put the outside and the inside on separate texture maps to maximize texture efficiency, I will probably do some UV space sharing on all the metal parts, like I did on the blindfold. It is a little tricky to achieve in blender, but it led to good results last time.

Third time’s a charm?

Alright, apparently the last update to the paw mittens that I released introduced a script run time error…

So instead of trying to fix it, I moved forward and decided to finish the porting of the paw mittens to the new TouchBound code base, which doesn’t have those issues. Frankly I should have done that a while ago but I always managed to postpone it to “later”.

The mitten blocking code should be a lot more robust now, and with an up to date wrist animation set.

Sorry again, all buyers should receive version 6 the next time they wear any of the previous versions, whether the main script crashed or not. If not, you know where to find me 🙂

Paw mittens bugfix … again!

It has been brought to my attention that I somehow failed to address the problem that the paw mittens had. I guess I was tired or something because I left a rather large issue. This time, it really IS fixed.

Paw mittens bugfix

Turns out that I shipped the wrong version of the paw mittens when I moved them to the new updater and that instead of the working version, I published an unfinished pre-release. As a result they weren’t quite functional. Thank to Wynterwyn for the report.

Looks decent…

wip32

What do you think?

And here is the elected variation.

I organized a little informal vote on the 4 possible front ring designs I made yesterday, and here is the winner. All the straps have been rebuilt so they are nice and clean. Modeling wise, this is the “final” version of the high polygon mesh (UNLESS something comes up obviously).

1-2 hour break and then it’s time (finally) for texturing.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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