Low poly model done!

2303 triangles for the whole model! That’s not bad at all, it’s in the same range as the shock collar, and the shock collar has some rather intricate little parts. I guess I’m getting better at judging those things now.

Next step for tomorrow: The unwrapping. A few things to consider then, I need to put the outside and the inside on separate texture maps to maximize texture efficiency, I will probably do some UV space sharing on all the metal parts, like I did on the blindfold. It is a little tricky to achieve in blender, but it led to good results last time.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2015
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