Not a lot of time this week

I forgot to write an update! The scripts for the cage are well under way, the basic features are now functional, essentially it can be locked with TB padlocks and the door/hatch are smoothly animated. They also “shake” slightly when someone attempts to open them when locked.

No sounds for this yet.

Finally getting somewhere!

Good things happened today, I Came up with a really nice weathering of the floor plate and a pretty convincing concrete slab to support the cage, complete with corrosion stains.

It is getting VERY close to where I want it.

Interesting material results

I need to go back to actually finishing the model, there is still a few bits that aren’t ready for texturing. Here are a couple more tests that i did last night.

Dirt and grime

Piecing the normal map together took me the better part of the day because I had to restart a few times. The second and 3rd shots are with some quick material tests, not bad but we aren’t there yet.

A new year, and new projects.

This time I’m working on something a little different from what I usually do: a cage.

As you can see I’m making it up as i go, the first door looked awful, and so did the first version of the “food hatch” at the bottom of the door.

Pop in a few rivets and it’s already more like it (what about welding tho?).

The base could use some embellishment and I still need to slap a few chaining plates here and there for good measure.

Small vacuum system patch

I noticed a slight issue with the current IAPI vacuum system, the problem only concerns the floor dust surface and the vacuum chargers and should fix problems with the vacuum dust content “sticking” between usages. It should also display the right transparency level for the floor dust.

Merry xmas and happy new year to everyone

Wherever and whoever you are 🙂

The KDC Tasanee Collar is out!

Tasanee Collar

And it’s out, right in time for an emergency Xmas gift! A more elegant collar for those formal occasions, or simply to reward an especially well-behaved submissive.

If locked with one of the valentine padlocks it looks just adorable 😀

The rivets can be fully configured with the HUD and you can write your own preset patterns using the 4 different rivet types (or no rivets too).

As usual you can find it at the KDC Main Store on the SecondLife Marketplace and on PrimBay.

Almost done

And it still doesn’t have a name, feel free to make a suggestion 🙂

I had to redo all the textures (as usual) due to a lighting issue and a UVmapping error. Today I rewrote my classic “coloring HUD” code to make it independent from the main code base.

wip28_001

Why? Because on many items, it’s the only reason that they have custom code and their own code branch and that’s just not optimal considering that the coloring HUDs are their own independent “thing”.

Only a few more details before the collar is ready: a name, HUD graphics, and to decide how to deal with the stud variations.

  • All in one with extra coloring HUD options? That’s a lot of hidden meshes…
  • All in the same package? That’s a lot of items in one box…
  • Sold separately? Feels a bit like nickel&diming…

Collar optimized and a first texture test.

No spikes, studs or frills yet, (although I am not sure that I will end up doing those frills. ), but otherwise, the bulk of the model is done. I also did a little texture test, and there might be a little resolution issue going on. I see a few rendering glitches here and there, but nothing that cannot be fixed.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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