Leash handles & Anchor plates are now standard.
I repackaged most TouchBound products to now include my freebie leash handle and anchor plates by default so you don’t have to look for the free bundle at the shop anymore 🙂
New project on the way!
This one might not be to everyone’s taste, but I do have a (very mild) interest in the world of financial domination.
But because everything I see in SL and on the rest of the web only screams exploitation, greed and abuse, I decided to make my own little utility that can be used in this kind of play, it is very simple, extremely safe and focused solely on consensual roleplay.
And yes it’s a chest mounted card slot 😀
I was going to post a function breakdown because the script is almost finished, but I figured I would do that on release 🙂
Also… it doesn’t have a name yet, and i cannot find something that is neither nondescript, or ominous.
Lattice cage patched to version 2
Two logic bugs fixed:
- Cage door would open when the hatch auto open was active.
- ForceTP would not be cleared properly on door auto open.
Just wear the cage updater and follow the instructions 🙂
About the new information box
Those who follow my products have probably noticed a slight change in my product picture template, so I figured that it wouldn’t hurt to explain it a little.
Primitives where a nice and “simple” metric, the problem is that they did not account for many important factors. And I don’t think it’s enough to “just” present the prim count/land impact anymore.
Land Impact
This estimates the object complexity and the burden it places on the region, the physical shape’s complexity is what impacts this value the most, objects that are very small or very big are negatively impacted. It’s the replacement for the old primitive count, and while it is available for most products, there are numerous ways to lower this metric to a point where it doesn’t mean much anymore.
Script count
They have a huge impact on the health of a region. Many avatar accessories have more than 10 scripts to do seemingly mundane functions.
Script count is only one side of the story, it doesn’t tell us how complex those scripts are or how much strain they put on a region, but it will give you an idea of how much memory your object is using.
Draw Weight
This metric is a measure of how taxing this object will be for your (and everyone’s) graphic card and accounts for everything graphical including (but not limited to):
- polygon count.
- material settings.
- texture count.
- texture size.
- whether a mesh is rigged or not.
- animated textures.
- flexi-prims.
You don’t need to know the exact formula, a lower value is almost always better for your SecondLife experience. If you are curious about the draw weight of something you are wearing, simply right-click > edit it and click on “More info”, the “Display Weight” is what you are looking for.
How do I use this?
I Believe that, It is better for SecondLife as a whole if you have all the information available before you decide to support a designer. You don’t have to be a 3D expert to make an educated purchase, but designers should provide more data than the primitive count.
The Lattice Cage is finally out!
Built to last by our local blacksmith, this cage has seen its fair share of use and abuse as shown by the amount of edge wear and the corrosion stains on the marble block it was erected upon.
Nonetheless, it will serve its new owner for a long time in exchange for a little bit of hinge grease and a touch of paint…
That’s right! Wait no more! It’s finally out!
- This is the first cage that supports the TouchBound padlock system, it features:
fully custom mesh, materials and sounds. - 4 anchor points for TouchBound compatible wearables.
- Expandable pose system with 9 poses included.
- Various settings for public and private use (auto unlock time, auto open, access restriction, etc…) aswell as 10 materials to customize it (UVmaps included).
As usual, you can find it at the KDC Main Store, the SecondLife Marketplace, and on the PrimBay
The Multi-Leash update is out!
I’ve just released a major patch for the TouchBound System, the biggest feature is that it adds a new system that allow you to draw multiple leashes from a given person to a specific target, it can be an object with one or more anchor points, or another person’s wearables.
Because there has been a few slight changes in the item<->item communication protocol it is strongly recommended to update!
If you do not want to redo all your adjustments, you can simply copy the scripts over and update the version number in the description of the object, this is a script-only update.
The following TouchBound products are affected:
- All collars.
- The chastity belt.
- All cuffs.
- The paw mittens.
- All PonyPlay bits.
- The stuffed ball gag.
- All piercings.
That’s a total of 44 products, sorry for the inconvenience, I hope that you will enjoy the new feature.
More bugs
I corrected more TouchBound bugs today, in fact I’m not even sure how long they have existed… Spooky.
That’s the issue when you rewrite half of a script that was fairly “stable”, you just replaced safe – bug free – code by fancy bleeding-edge – untested – code. I’d like to say it’s done, but realistically… it’s done until I stumble on another critical bug while preparing the items for update.
Back on track
Finalised the textures of the cage, this time in natural sunlight (not in those pictures tho) I also made the anchor plates and they look perfect.
So far the colors are:
- Red
- Yellow
- Blue
- Pink (it looks like a unicorn exploded inside the cage IMHO)
- Black
- Olive drab
- Aged
Please post any color suggestion you may have (with an RGB value pretty please :D)
Memory management
I’ve almost completed the new chaining system. It requires sort of an “election process” to decide which object will start pulling the avatar, I discovered that more than 2-3 Move2Target in effect on someone’s avatar lead to very bad consequences, event if they all go to the same target!
But this stuff costs memory and It’s dipping too low again so I spent a big part of the day scrambling for extra memory.
Again.
It’s so close to being functional, this is so frustrating.
Have you played a game lately Kyrah?
I might have played Firewatch and it MIGHT have influenced this weekend project…