A few good pictures

I got some of the surface details down, namely the seams and battled with a couple of issues related to baking and normal orientations, great stuff.

Weight painting and chest sizes completed!

Mesh wise I think I’m going to call it done. I also figured out how to do the hideable segments on sunday (with the help of friends). So now really, it’s all about working on the textures 🙂

wip20

Avatar 2.0 Catsuit in the making.

For those who lived under a rock for the past few years, Utilizator Mode makes a very nice mesh body called “Avatar 2.0”. Its proportions are loosely based on the Linden Labs avatar, but with much better joints and curves. It is also one of the better optimized mesh bodies.

I’ve started a project related to it which is a bit of old with a bit of new: A new latex catsuit.

The goal is to get a 100% material catsuit (advanced lighting only) in the 4 breast sizes offered by avatar 2.0, with full color tinting support, normal mapped details & specularity.

Ai Stuffed mittens!

Granted, this isn’t really ‘my’ product, but it’s still a joint project, enjoy! 🙂

8f6HsvR

This week and the previous

Here is a quick little breakdown of what happened since the last release, beside some well needed rest:

  • Started coding a game project on Unity3D loosely based on Space Station 13, I’m mostly writing underlying systems at the moment but if you’re interested in the code you can check it out!
  • Began another joint TouchBound project with Asami from Ai, more about this later.
  • Looking into producing a material enabled catsuit targeted at Avatar2.0 bodies (possibly compatible with Linden Labs avatars?).

The KDC miniATM is out!

MiniATM

Finally! It only took me about a week to complete the model. Code wise, this is a project I have been working on and off for a few months now. My own little “human ATM” toy. It’s quite different from anything I’ve seen out there, in the sense that it is merely a “roleplay facilitator” with a touch of public humiliation, rather than something you would use to sign your rights away unsavory.

But that’s expected right? I mean, we are talking about KDC here 😀

And  that’s probably the only findom related product I’ll ever do.

Key features

  • Safe to use, the wearer always has the final say on all payments.
  • All payments are logged by recipient, time and amount.
  • Doesn’t require to set an owner/master.
  • Safety payment limits.
  • Virtual wallet mode.
  • Count down & count up mode.
  • Payments and requests are revealed to local chat, great for roleplay!
  • Plugin to display amounts on an ER doll hood.

I strongly suggest that you check the documentation on this one, before you purchase, to be sure that this is your kind of toy!

As usual, you can get is from KDC’s main shop or the SecondLife Marketplace (it appears that the PrimBay is down at the moment).

Leash handles & Anchor plates are now standard.

I repackaged most TouchBound products to now include my freebie leash handle and anchor plates by default so you don’t have to look for the free bundle at the shop anymore 🙂

New project on the way!

This one might not be to everyone’s taste, but I do have a (very mild) interest in the world of financial domination.

But because everything I see in SL and on the rest of the web only screams exploitation, greed and abuse, I decided to make my own little utility that can be used in this kind of play, it is very simple, extremely safe and focused solely on consensual roleplay.

And yes it’s a chest mounted card slot 😀

I was going to post a function breakdown because the script is almost finished, but I figured I would do that on release 🙂

Also… it doesn’t have a name yet, and i cannot find something that is neither nondescript, or ominous.

Lattice cage patched to version 2

Two logic bugs fixed:

  • Cage door would open when the hatch auto open was active.
  • ForceTP would not be cleared properly on door auto open.

Just wear the cage updater and follow the instructions 🙂

About the new information box

infos

Those who follow my products have probably noticed a slight change in my product picture template, so I figured that it wouldn’t hurt to explain it a little.

Primitives where a nice and “simple” metric, the problem is that they did not account for many important factors. And I don’t think it’s enough to “just” present the prim count/land impact anymore.

Land Impact

This estimates the object complexity and the burden it places on the region, the physical shape’s complexity is what impacts this value the most, objects that are very small or very big are negatively impacted. It’s the replacement for the old primitive count, and while it is available for most products, there are numerous ways to lower this metric to a point where it doesn’t mean much anymore.

Script count

They have a huge impact on the health of a region. Many avatar accessories have more than 10 scripts to do seemingly mundane functions.

Script count is only one side of the story, it doesn’t tell us how complex those scripts are or how much strain they put on a region, but it will give you an idea of how much memory your object is using.

Draw Weight

This metric is a measure of how taxing this object will be for your (and everyone’s) graphic card and accounts for everything graphical including (but not limited to):

  • polygon count.
  • material settings.
  • texture count.
  • texture size.
  • whether a mesh is rigged or not.
  • animated textures.
  • flexi-prims.

drawYou don’t need to know the exact formula, a lower value is almost always better for your SecondLife experience. If you are curious about the draw weight of something you are wearing, simply right-click > edit it and click on “More info”, the “Display Weight” is what you are looking for.

How do I use this?

I Believe that, It is better for SecondLife as a whole if you have all the information available before you decide to support a designer. You don’t have to be a 3D expert to make an educated purchase, but designers should provide more data than the  primitive count.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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