BENTO update for all the Ponyplay bits!

What is new:

  • Bento head open-mouth animation compatibility.
  • The text garbler now outputs text with clickable names.
  • Fancy links in lock/unlock messages.
  • Further memory optimization.
  • Lock/Unlock notifications are now sent to the wearer too.

On a sidenote I also removed some clicker prims that weren’t that useful anymore and replaced the garbler/drool prim with a simple mesh to push the draw weight down a little. It isn’t much but every little bit helps.

Linden Labs removed the KDC/Ai Armbinder from the Marketplace.

Despite contacting support I haven’t managed to obtain a reply as to why yet. To be clear, they haven’t just de-listed it, they deleted the product, which means that the reviews for it are gone too.

I’m going to wait for them to tell me what the problem is before trying to re-list it.

Considering that Linden Lab moderates the Marketplace solely through user reports, whoever you are, I hope you are proud of yourself.

In the meantime, it is still available from the in-world store if you want one.

Offline prisoner storage.

The kind of place you would store useless space clowns in.

This is basically my take on something I saw while visiting places around the grid, it’s an offline “prisoner containment” storage.

Long story short: you pick a slot, then have 30 seconds to log off. Then the storage close and it displays info about the person it “contains”.

My main addition is that it handles 8 storage from a single script, plus you can send messages to the person if they have IM to Email, and there is a small feeding simulation for no reason at all.

I don’t know if I want to sell this, I’ve really put this together quickly and it’s not really to my usual quality standard.

More shaping tests.

I tried these by first building a general shape that the muzzle is ment to occupy.

The first one I kinda likes the overall flow of, I think that the shorter “inline” look is more “delicate” if that means anything.

I figured for a change I would try a different style to compare and built a more bulky one, supposed to be made of hard plastic.

No real progress today, but I think that, on top of making a “mold” for the general shape, I absolutely NEED to build the head harness first, the last picture got me stuck with my massive cage bars everywhere and no idea how to build a harness on top of it.

For the next step, I need to build a relatively “comfortable looking” harness. And then build the cage on top of it really. I’d argue that the cage design doesn’t even matter until then.

Yes, I’m way over thinking this.

New project underway!

Not much to show unfortunately, this is actually the second attempt, but I did not save the first one. I still don’t like it, the shape is … not right.

I think I need to build a “form” first before building any kind of lattice, get the general shape proper first.

Uh oh.

There was a slight error when I finalized the HUD and some of you might have some weird color names and no “tan” leather preset.

Just IM me and I’ll send you a fixed preset file.

The KDC Ayumi ballet boots are out!

And voilĂ ! Another project that took me a lot more time than I thought it would. This time I’ve gone the extra mile when it comes to the HUD and this one keeps Dialog menus to a minimum (it is still required for preset selection and RGB entry however.) but it continues in line with the Warden Straitjacket design wise.

These boots have a total 7 areas that you can tint and texture to your liking, they have a ridiculously low draw weight, unfortunately it gets bumped up quite a bit by the textures, but all material products tend to do this.

The spurs double as a pair of TB ankle cuffs and can be locked in place as you would expect, but the side bar is actually the chaining ring.

As for the fitting, they where mainly designed for Classic avatars, Utilizator’s avatar 2.0 (might require some slight shape adjustments) they also apparently fit Maitreya bodies, and possibly others (check the demo!).

As usual, you can pick those up from the KDC Main Shop and from the SecondLife Marketplace. (And here is the demo)

And if you pass by the Main Shop, feel free to snoop around the back of the building, it’s a cool place :P.

Enjoy 🙂

Model finalized, HUD is next.

No point in posting a picture, it’s the same boot with better weight-painting and a slightly shorter foot.

Anyway, the model got final yesterday so today is all about putting the HUD together.

Rough weekend

I Just came out of a fairly busy weekend (in Real life). Without going in details, I was mentally and physically exhausted when I collapsed in bed yesterday.

Today I haven’t done much. I picked up new hard disks from the post office to replace my failing ones and have been busy cloning the old ones and preparing a new backup strategy.

Because trusting an old worn out IDE drive to keep my most precious files is simply not going to cut it.

I swear I can finish the new boots this week!

Nothing to show today!

I started the day late, and did a ton of real world cleaning. Still I think I’m done with ALL the textures! I’ve also uploaded another test in world, this time it has foot joints (which I will MOST LIKELY disable through script/anim because bending your feet at that angle is just wrong).

I’ll check with Shigeko again to see if there are anymore last-minute tweaks that need to be done and then I should be able to prepare the model for final upload.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

September 2024
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