New road layout is in.
I’ve committed to the new road: skinnier and snaking further away from the cliff side. Also added some trees.
I wish I had a more interesting “surface” for the road, but unless I find a crafty solution, anything else will expose the dozen of prim seams that I’ve hidden in the surface.
HUD, Elbow cuffs and another vanity shot.
I’ve adapted the cuffs to fit the elbows, did some scripting and configuration and also put together the HUD face.
I have some issues with the clickable areas… they need some… adjustment. As it is, it’s too hard to click the D-rings in my opinion.
And yes Atsumi, this pose already exist 😛
Vermillion Cuffs, inworld test. @fleda_ito
I finished preparing all the textures and I think the model is final at this point.
So here are a few teaser pictures 🙂
Early version of the town installed.
Still unfinished obviously.
“fleda cuffs” Progress
And I still don’t have an actual name for them…
Yesterday I couldn’t resist tweaking the strap edges furter and came up with something more faithful to the original. Then most of the time spent yesterday and today involved low-polygon modeling, some unwrapping and this test render (at a stupidly large resolution).
Is this my tribute to the work of @fleda_ito ?
I need a little break from working on the shoin school uniform so I picked something simple like… (NSFW) A very specific leather cuff design.
Yeah, the highpoly model is basically done already. It went so fast! It might be related to the unhealthy amount of leather cuffs I’ve modeled over the past years 😛
15 Hours later…
Probably not healthy but here are the results!
(Super shiny because I accidentally rendered the textures much darker than I should have, will be fixed)
All it really needs now is to be rigged and the different chest sizes. I might get on that next monday unless I work on something else.
I think I earned a nap…
Shoin School Uniform LPM, all good.
I finished the belt today! Also made the lowpoly belt buckle and capped the underside of the skirt (yeah no panty shots with this one, but it’s below the knee, give me a break).
Next step: Unwrapping everything and fixing problems as they inevitably arrive.
Hurt myself
Long story short, slight cooking accident today (followed by a rather spooky faintness) is making it a bit difficult to use blender properly without reopening the wound.
So I didn’t work on anything today, and trip to the pharmacy is due tomorrow, just to be sure that this heals properly.
Shoin School Uniform, first inworld test.
Yes it looks a bit weird but that’s because it’s not actually rigged to the avatar, I’m just pretending.
It’s also horribly blurry because I haven’t packed the texture UVs yet. I wanted to run some kind of test to see how well the normal mapped model would do in its current state.
Oh yeah, I still haven’t finished the belt either.