A new collar project thing.
I’ve played a bit with some interesting modeling methods I discovered during my break.
The idea of this collar is that it’s going to use threaded bolts instead of padlocks for locking, and it is constructed in such a way that you have to “lock” it to get a leash ring (the ring is attached to the mending plate on front) and unlocking it will effectively get rid of that ring. Quirky, I know.
- Picture 1 was the initial design but I’ve widened the edges and made them a bit more rounded.
- Pictures 4-5-6 show how it looks unlocked, partially and fully bolted.
Maintenance work on the dead realm town
Now called 雛見沢. sue me.
I finally have fixed the elevator landing so it doesn’t drop you on the tennis court anymore, added automatic lighting on the upper floor of the school and manual lighting to the gymnasium.
Hotfix for the Regina Corseted Suit!
Today I discovered a really odd bug with one of the Regina Corseted Suit textures, it might be due to a SecondLife server issue I’m not entirely sure.
This update uses a fresh, re-optimized set of specular maps for the Regina Corseted Suit. Bug fixed, and a lower memory footprint, yay 🙂
This is mostly a HUD update, if the corset still shows a weird “oil slick” patch in the back, just re-apply the new textures with the HUD!
Shigeko boot patch
Fixes an issue with some of the coloring HUD buttons loading the wrong color (purple<->pink).
That’s all 🙂
An open source scripter toy.
The KDC PowerTool is a simple script container/API I’ve been using for years for personal utility scripts.
Now everyone can use it. It even comes with a dumb licence.
Feel free to scream at me that the code is horrible, I rewrote it entirely saturday evening.
The KDC Shigeko ballet boots are out!
I’m so sorry for the silence of the past few days but I crammed an ungodly amount of work in very little time and I was too tired to post more progress reports.
They are unrigged, making them suitable for pretty much any avatar, mesh or non-mesh body, enjoy!
As usual, you can pick them up in-world from the KDC Main Store or from the SecondLife Marketplace.
First inworld tests!
Unwrapping done, this is my first bake test on this project and it looks amazing 😀
Lacing done, now to unwrapping…
I got everything laced up cleanly and optimized the hell out of it, that’s about 1200 triangles worth of lacing in the end. Unfortunately there is no way around this.
I’ve also started packing my UVs and went for an “optimized” solution for the lacing texture ( 32×32 pixels 😛 ).
I really hope it will look right in the end.
Now all I have to do is lace it up, right?
Pretty much. I also would like to take some time to figure out if there is any chance to simplify the model further. 4500 triangles is still an awful lot.
I blame all those curved texture seams!
Dead Realm under the flood
The heavy summer rains have caused a dramatic elevation of the water level in Dead Realm, While most of the habitable areas have suffered minimal damage, the area surrounding the bay has been completely submerged.
Our experts have estimated that it will take at least a week for the excess water to drain. Please be careful until the situation resolves itself.